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This paper presents new families of algorithms for the repeated play of two-agent (near) zero-sum games and two-agent zero-sum stochastic games. For example, the family includes fictitious play and its variants as members. Commonly, the…

计算机科学与博弈论 · 计算机科学 2023-11-03 Yuksel Arslantas , Ege Yuceel , Yigit Yalin , Muhammed O. Sayin

We introduce a new solution concept, called periodicity, for selecting optimal strategies in strategic form games. This periodicity solution concept yields new insight into non-trivial games. In mixed strategy strategic form games, periodic…

计算机科学与博弈论 · 计算机科学 2020-06-30 V. K. Oikonomou , J. Jost

We consider the problem of a learning agent who has to repeatedly play a general sum game against a strategic opponent who acts to maximize their own payoff by optimally responding against the learner's algorithm. The learning agent knows…

计算机科学与博弈论 · 计算机科学 2025-02-21 Eshwar Ram Arunachaleswaran , Natalie Collina , Jon Schneider

In two-player zero-sum games, the learning dynamic based on optimistic Hedge achieves one of the best-known regret upper bounds among strongly-uncoupled learning dynamics. With an appropriately chosen learning rate, the social and…

机器学习 · 计算机科学 2025-10-14 Taira Tsuchiya

We consider a stochastic game between a slow institutional investor and a high-frequency trader who are trading a risky asset and their aggregated order-flow impacts the asset price. We model this system by means of two coupled stochastic…

交易与市场微观结构 · 定量金融 2023-06-26 Rama Cont , Alessandro Micheli , Eyal Neuman

Symmetric strategy improvement is an algorithm introduced by Schewe et al. (ICALP 2015) that can be used to solve two-player games on directed graphs such as parity games and mean payoff games. In contrast to the usual well-known strategy…

计算机科学与博弈论 · 计算机科学 2023-09-06 Tom van Dijk , Georg Loho , Matthew Maat

Most methods for decision-theoretic online learning are based on the Hedge algorithm, which takes a parameter called the learning rate. In most previous analyses the learning rate was carefully tuned to obtain optimal worst-case…

机器学习 · 统计学 2015-03-04 Tim van Erven , Peter Grünwald , Wouter M. Koolen , Steven de Rooij

We study the emergence of locally suboptimal behavior in finitely repeated games. Locally suboptimal behavior refers to players play suboptimally in some rounds of the repeated game (i.e., not maximizing their payoffs in those rounds) while…

计算机科学与博弈论 · 计算机科学 2023-03-30 Yichen Yang , Martin Rinard

We study the limiting behavior of the mixed strategies that result from optimal no-regret learning strategies in a repeated game setting where the stage game is any 2 by 2 competitive game. We consider optimal no-regret algorithms that are…

计算机科学与博弈论 · 计算机科学 2022-03-03 Vidya Muthukumar , Soham Phade , Anant Sahai

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

系统与控制 · 电气工程与系统科学 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian

We present two recursive strategy improvement algorithms for solving simple stochastic games. First we present an algorithm for solving SSGs of degree $d$ that uses at most $O\left(\left\lfloor(d+1)^2/2\right\rfloor^{n/2}\right)$…

数据结构与算法 · 计算机科学 2021-10-05 Xavier Badin de Montjoye

Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

形式语言与自动机理论 · 计算机科学 2020-04-24 Abhishek N. Kulkarni , Jie Fu

We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given…

最优化与控制 · 数学 2018-06-21 Lisa Hellerstein , Thomas Lidbetter , Daniel Pirutinsky

We study zero-sum games, a variant of the classical combinatorial Subtraction games (studied for example in the monumental work "Winning Ways", by Berlekamp, Conway and Guy), called Cumulative Subtraction (CS). Two players alternate in…

组合数学 · 数学 2020-02-14 Gal Cohensius , Urban Larsson , Reshef Meir , David Wahlstedt

2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement…

计算机科学中的逻辑 · 计算机科学 2016-07-07 Ernst Moritz Hahn , Sven Schewe , Andrea Turrini , Lijun Zhang

Motivated by applications to data networks where fast convergence is essential, we analyze the problem of learning in generic N-person games that admit a Nash equilibrium in pure strategies. Specifically, we consider a scenario where…

计算机科学与博弈论 · 计算机科学 2016-08-01 Johanne Cohen , Amélie Héliou , Panayotis Mertikopoulos

The best-response dynamics is an example of an evolutionary game where players update their strategy in order to maximize their payoff. The main objective of this paper is to study a stochastic spatial version of this game based on the…

概率论 · 数学 2014-07-28 Stephen Evilsizor , Nicolas Lanchier

This paper considers simulation-based optimization of the performance of a regime-switching stochastic system over a finite set of feasible configurations. Inspired by the stochastic fictitious play learning rules in game theory, we propose…

最优化与控制 · 数学 2016-11-18 Omid Namvar Gharehshiran , Vikram Krishnamurthy , George Yin

We show that learning algorithms satisfying a $\textit{low approximate regret}$ property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has…

计算机科学与博弈论 · 计算机科学 2016-12-19 Dylan J. Foster , Zhiyuan Li , Thodoris Lykouris , Karthik Sridharan , Eva Tardos

Repeated games are difficult to analyze, especially when agents play mixed strategies. We study one-memory strategies in iterated prisoner's dilemma, then generalize the result to k-memory strategies in repeated games. Our result shows that…

计算机科学与博弈论 · 计算机科学 2019-02-26 Shiheng Wang , Fangzhen Lin