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Multi-Access edge computing (MEC) is an emerging paradigm where users offload computationally intensive jobs to the Access Point (AP). Given that the AP's resources are shared by selfish users, pricing is a useful tool for incentivising…

信息论 · 计算机科学 2020-09-01 Lingxiang Li , Marie Siew , Tony Q. S. Quek , Zhi Chen

Multi-access edge computing (MEC) is one of the enabling technologies for high-performance computing at the edge of the 6 G networks, supporting high data rates and ultra-low service latency. Although MEC is a remedy to meet the growing…

计算机科学与博弈论 · 计算机科学 2024-02-08 Ummy Habiba , Setareh Maghsudi , Ekram Hossain

Wireless charging coupled with computation offloading in edge networks offers a promising solution for realizing power-hungry and computation intensive applications on user devices. We consider a multi-access edge computing (MEC) system…

信号处理 · 电气工程与系统科学 2020-12-14 Rafia Malik , Mai Vu

We consider the problem of task offloading in multi-access edge computing (MEC) systems constituting $N$ devices assisted by an edge server (ES), where the devices can split task execution between a local processor and the ES. Since the…

信息论 · 计算机科学 2024-10-30 Shubham Aggarwal , Muhammad Aneeq uz Zaman , Melih Bastopcu , Sennur Ulukus , Tamer Başar

Mobile augmented reality (MAR) is widely acknowledged as one of the ubiquitous interfaces to the digital twin and Metaverse, demanding unparalleled levels of latency, computational power, and energy efficiency. The existing solutions for…

信号处理 · 电气工程与系统科学 2023-08-16 Ruxiao Chen , Shuaishuai Guo

Semantic communication (SemCom) and edge computing are two disruptive solutions to address emerging requirements of huge data communication, bandwidth efficiency and low latency data processing in Metaverse. However, edge computing…

计算机科学与博弈论 · 计算机科学 2022-12-14 Nguyen Cong Luong , Quoc-Viet Pham , Thien Huynh-The , Van-Dinh Nguyen , Derrick Wing Kwan Ng , Symeon Chatzinotas

Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be…

信息论 · 计算机科学 2018-06-26 Yaping Sun , Zhiyong Chen , Meixia Tao , Hui Liu

Edge computing enables smart IoT-based systems via concurrent and continuous execution of latency-sensitive machine learning (ML) applications. These edge-based machine learning systems are often battery-powered (i.e., energy-limited). They…

分布式、并行与集群计算 · 计算机科学 2022-07-22 Ali Mokhtari , Md Abir Hossen , Pooyan Jamshidi , Mohsen Amini Salehi

The computational capabilities of recent mobile devices enable the processing of natural features for Augmented Reality (AR), but the scalability is still limited by the devices' computation power and available resources. In this paper, we…

An increasing number of mobile applications rely on Machine Learning (ML) routines for analyzing data. Executing such tasks at the user devices saves the energy spent on transmitting and processing large data volumes at distant…

网络与互联网体系结构 · 计算机科学 2022-01-11 Apostolos Galanopoulos , George Iosifidis , Theodoros Salonidis , Douglas J. Leith

Mobile Edge Computing (MEC) is an emerging paradigm that provides computing, storage, and networking resources within the edge of the mobile Radio Access Network (RAN). MEC servers are deployed on generic computing platform within the RAN…

网络与互联网体系结构 · 计算机科学 2017-04-12 Tuyen X. Tran , Abolfazl Hajisami , Parul Pandey , Dario Pompili

In the upcoming B5G/6G era, virtual reality (VR) over wireless has become a typical application, which is an inevitable trend in the development of video. However, in immersive and interactive VR experiences, VR services typically exhibit…

多媒体 · 计算机科学 2024-03-12 Baojie Fu , Tong Tang , Dapeng Wu , Ruyan Wang

The rapid growth of mobile social networks (MSNs) has significantly increased the demand for low-latency and reliable content delivery, motivating the deployment of edge caching systems. In practice, multiple content providers (CPs) compete…

计算机科学与博弈论 · 计算机科学 2026-05-06 Hamta Sedghani , Zahra Seyedi , Mauro Passacantando , Danilo Ardagna

Mobile edge computing (MEC) is essential for next-generation mobile network applications that prioritize various performance metrics, including delays and energy consumption. However, conventional single-objective scheduling solutions…

网络与互联网体系结构 · 计算机科学 2023-07-28 Ning Yang , Junrui Wen , Meng Zhang , Ming Tang

Mobile edge computing (MEC) is a promising technology that enhances the efficiency of mobile blockchain networks, by enabling miners, often acted by mobile users (MUs) with limited computing resources, to offload resource-intensive mining…

计算机科学与博弈论 · 计算机科学 2025-08-11 Licheng Ye , Zehui Xiong , Lin Gao , Dusit Niyato

User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…

多媒体 · 计算机科学 2016-08-31 Xiaoqi Yin , Mihovil Bartulović , Vyas Sekar , Bruno Sinopoli

Multi-access edge computing (MEC) enables placing video content at the edge of the network aiming to improve the quality of experience (QoE) of the mobile clients. Video content caching at edge servers also reduces traffic in the backhaul…

网络与互联网体系结构 · 计算机科学 2018-05-24 Abbas Mehrabi , Matti Siekkinen , Antti Ylä-Jääski

Coded distributed computing (CDC) has emerged as a promising approach because it enables computation tasks to be carried out in a distributed manner while mitigating straggler effects, which often account for the long overall completion…

计算机科学与博弈论 · 计算机科学 2021-02-18 Jer Shyuan Ng , Wei Yang Bryan Lim , Zehui Xiong , Dusit Niyato , Cyril Leung , Dong In Kim , Junshan Zhang , Qiang Yang

In this paper, we investigate mobile edge computing (MEC) networks for intelligent internet of things (IoT), where multiple users have some computational tasks assisted by multiple computational access points (CAPs). By offloading some…

信号处理 · 电气工程与系统科学 2020-08-04 Rui Zhao , Xinjie Wang , Junjuan Xia , Liseng Fan

We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface,…

计算机科学与博弈论 · 计算机科学 2016-05-03 Jian Li , Rajarshi Bhattacharyya , Suman Paul , Srinivas Shakkottai , Vijay Subramanian