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Orientation is a crucial skill for football players that becomes a differential factor in a large set of events, especially the ones involving passes. However, existing orientation estimation methods, which are based on computer-vision…

机器学习 · 计算机科学 2021-06-02 Adrià Arbués-Sangüesa , Adrián Martín , Paulino Granero , Coloma Ballester , Gloria Haro

Action spotting in soccer videos is the task of identifying the specific time when a certain key action of the game occurs. Lately, it has received a large amount of attention and powerful methods have been introduced. Action spotting…

计算机视觉与模式识别 · 计算机科学 2022-11-23 Alejandro Cartas , Coloma Ballester , Gloria Haro

Modelling the trajectorial motion of humans along the ground is a foundational task in the quantitative analysis of sports like association football. Most existing models of football player motion have not been validated yet with respect to…

其他计算机科学 · 计算机科学 2022-05-02 M. Renkin , J. Bischofberger , E. Schikuta , A. Baca

Sports broadcasters inject drama into play-by-play commentary by building team and player narratives through subjective analyses and anecdotes. Prior studies based on small datasets and manual coding show that such theatrics evince…

计算与语言 · 计算机科学 2019-10-22 Jack Merullo , Luke Yeh , Abram Handler , Alvin Grissom , Brendan O'Connor , Mohit Iyyer

Player attribution in American football remains an open problem due to the complex nature of twenty-two players interacting on the field, but the granularity of player tracking data provides ample opportunity for novel approaches. In this…

应用统计 · 统计学 2025-06-24 Ronald Yurko , Quang Nguyen , Konstantinos Pelechrinis

Predicting the results of sport matches and competitions is an arising research field, benefiting from the growing amount of available data and the novel data analytics techniques. Excellent forecasts can be achieved by advanced machine…

应用统计 · 统计学 2015-11-20 Giuseppe Jurman

In this paper, we propose a novel method to register football broadcast video frames on the static top view model of the playing surface. The proposed method is fully automatic in contrast to the current state of the art which requires…

计算机视觉与模式识别 · 计算机科学 2017-03-07 Rahul Anand Sharma , Bharath Bhat , Vineet Gandhi , C. V. Jawahar

This paper considers the use of observed and predicted match statistics as inputs to forecasts of the outcomes of football matches. It is shown that, were it possible to know the match statistics in advance, highly informative forecasts of…

应用统计 · 统计学 2020-01-27 Edward Wheatcroft

Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…

计算机视觉与模式识别 · 计算机科学 2024-05-03 Wenxuan Guo , Zhiyu Pan , Ziheng Xi , Alapati Tuerxun , Jianjiang Feng , Jie Zhou

In the high-stakes world of baseball, every nuance of a pitcher's mechanics holds the key to maximizing performance and minimizing runs. Traditional analysis methods often rely on pre-recorded offline numerical data, hindering their…

计算机视觉与模式识别 · 计算机科学 2024-05-14 Jerrin Bright , Bavesh Balaji , Yuhao Chen , David A Clausi , John S Zelek

Comprehensive understanding of key players and actions in multiplayer sports broadcast videos is a challenging problem. Unlike in news or finance videos, sports videos have limited text. While both action recognition for multiplayer sports…

多媒体 · 计算机科学 2021-11-02 Avijit Shah , Topojoy Biswas , Sathish Ramadoss , Deven Santosh Shah

Recently, data mining studies are being successfully conducted to estimate several parameters in a variety of domains. Data mining techniques have attracted the attention of the information industry and society as a whole, due to a large…

Tracking data in the NFL is a sequence of spatial-temporal measurements that vary in length depending on the duration of the play. In this paper, we demonstrate how model-based curve clustering of observed player trajectories can be used to…

应用统计 · 统计学 2020-03-17 Dani Chu , Matthew Reyers , James Thomson , Lucas Wu

In this paper, we study collective interaction dynamics emerging in the game of football-soccer. To do so, we surveyed a database containing body-sensors traces measured during three professional football matches, where we observed…

物理与社会 · 物理学 2021-08-18 A. Chacoma , N. Almeira , J. I. Perotti , O. V. Billoni

Given an image sequence featuring a portion of a sports field filmed by a moving and uncalibrated camera, such as the one of the smartphones, our goal is to compute automatically in real time the focal length and extrinsic camera parameters…

We propose an optimization-based framework to register sports field templates onto broadcast videos. For accurate registration we go beyond the prevalent feed-forward paradigm. Instead, we propose to train a deep network that regresses the…

计算机视觉与模式识别 · 计算机科学 2020-05-29 Wei Jiang , Juan Camilo Gamboa Higuera , Baptiste Angles , Weiwei Sun , Mehrsan Javan , Kwang Moo Yi

Accurate prediction of FIFA World Cup match outcomes holds significant value for analysts, coaches, bettors, and fans. This paper presents a machine learning framework specifically designed to forecast match winners in FIFA World Cup. By…

机器学习 · 计算机科学 2026-01-07 Ali Al-Bustami , Zaid Ghazal

Team-based invasion sports such as football, basketball and hockey are similar in the sense that the players are able to move freely around the playing area; and that player and team performance cannot be fully analysed without considering…

其他计算机科学 · 计算机科学 2017-04-17 Joachim Gudmundsson , Michael Horton

Pressing is a fundamental defensive strategy in football, characterized by applying pressure on the ball owning team to regain possession. Despite its significance, existing metrics for measuring pressing often lack precision or…

应用统计 · 统计学 2025-07-01 Joris Bekkers

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

人机交互 · 计算机科学 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov