中文
相关论文

相关论文: Mesh Neural Cellular Automata

200 篇论文

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…

We present MeshTailor, the first mesh-native generative framework for synthesizing edge-aligned seams on 3D surfaces. Unlike prior optimization-based or extrinsic learning-based methods, MeshTailor operates directly on the mesh graph,…

图形学 · 计算机科学 2026-05-21 Xueqi Ma , Xingguang Yan , Congyue Zhang , Hui Huang

Cellular automata (CA) are a class of computational models that exhibit rich dynamics emerging from the local interaction of cells arranged in a regular lattice. In this work we focus on a generalised version of typical CA, called graph…

机器学习 · 计算机科学 2021-10-28 Daniele Grattarola , Lorenzo Livi , Cesare Alippi

Recent 3D generative models produce high-quality textures for 3D mesh objects. However, they commonly rely on the heavy assumption that input 3D meshes are accompanied by manual mesh parameterization (UV mapping), a manual task that…

图形学 · 计算机科学 2026-03-02 AmirHossein Zamani , Bruno Roy , Arianna Rampini

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

计算机视觉与模式识别 · 计算机科学 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

This study introduces EngramNCA, a neural cellular automaton (NCA) that integrates both publicly visible states and private, cell-internal memory channels, drawing inspiration from emerging biological evidence suggesting that memory storage…

神经与进化计算 · 计算机科学 2025-04-17 Etienne Guichard , Felix Reimers , Mia Kvalsund , Mikkel Lepperød , Stefano Nichele

The goal of exemplar-based texture synthesis is to generate texture images that are visually similar to a given exemplar. Recently, promising results have been reported by methods relying on convolutional neural networks (ConvNets)…

计算机视觉与模式识别 · 计算机科学 2019-12-18 Zi-Ming Wang , Meng-Han Li , Gui-Song Xia

High-resolution texture maps are necessary for representing real-world objects accurately with 3D meshes. The large sizes of textures can bottleneck the real-time rendering of high-quality virtual 3D scenes on devices having low…

图形学 · 计算机科学 2024-03-21 Sai Karthikey Pentapati , Anshul Rai , Arkady Ten , Chaitanya Atluru , Alan Bovik

Cellular automata have long been celebrated for their ability to generate complex behaviors from simple, local rules, with well-known discrete models like Conway's Game of Life proven capable of universal computation. Recent advancements…

机器学习 · 计算机科学 2025-05-22 Gabriel Béna , Maxence Faldor , Dan F. M. Goodman , Antoine Cully

We present a probabilistic 3D generative model, named Generative Cellular Automata, which is able to produce diverse and high quality shapes. We formulate the shape generation process as sampling from the transition kernel of a Markov…

计算机视觉与模式识别 · 计算机科学 2021-03-09 Dongsu Zhang , Changwoon Choi , Jeonghwan Kim , Young Min Kim

Graph Neural Networks (GNNs) have gained significant traction for simulating complex physical systems, with models like MeshGraphNet demonstrating strong performance on unstructured simulation meshes. However, these models face several…

机器学习 · 计算机科学 2024-12-23 Mohammad Amin Nabian , Chang Liu , Rishikesh Ranade , Sanjay Choudhry

We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge…

计算机视觉与模式识别 · 计算机科学 2024-01-18 Yu-Ying Yeh , Jia-Bin Huang , Changil Kim , Lei Xiao , Thu Nguyen-Phuoc , Numair Khan , Cheng Zhang , Manmohan Chandraker , Carl S Marshall , Zhao Dong , Zhengqin Li

Recent advances in differentiable rendering have sparked an interest in learning generative models of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downstream applications in…

计算机视觉与模式识别 · 计算机科学 2021-08-18 Dario Pavllo , Jonas Kohler , Thomas Hofmann , Aurelien Lucchi

CNN-based volumetric methods that label individual voxels now dominate the field of biomedical segmentation. However, 3D surface representations are often required for proper analysis. They can be obtained by post-processing the labeled…

计算机视觉与模式识别 · 计算机科学 2020-04-02 Udaranga Wickramasinghe , Edoardo Remelli , Graham Knott , Pascal Fua

Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS…

计算机视觉与模式识别 · 计算机科学 2026-01-06 Xuyang Chen , Zhijun Zhai , Kaixuan Zhou , Zengmao Wang , Jianan He , Dong Wang , Yanfeng Zhang , mingwei Sun , Rüdiger Westermann , Konrad Schindler , Liqiu Meng

In this work we develop 3D Paintbrush, a technique for automatically texturing local semantic regions on meshes via text descriptions. Our method is designed to operate directly on meshes, producing texture maps which seamlessly integrate…

图形学 · 计算机科学 2023-11-17 Dale Decatur , Itai Lang , Kfir Aberman , Rana Hanocka

We present Text2Room, a method for generating room-scale textured 3D meshes from a given text prompt as input. To this end, we leverage pre-trained 2D text-to-image models to synthesize a sequence of images from different poses. In order to…

计算机视觉与模式识别 · 计算机科学 2023-09-12 Lukas Höllein , Ang Cao , Andrew Owens , Justin Johnson , Matthias Nießner

Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also…

计算机视觉与模式识别 · 计算机科学 2023-05-30 Yisu Zhang , Jianke Zhu , Lixiang Lin

In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked…

图形学 · 计算机科学 2025-05-20 Ziqiang Dang , Wenqi Dong , Zesong Yang , Bangbang Yang , Liang Li , Yuewen Ma , Zhaopeng Cui

We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms the control shape of a limit subdivided surface along with its texture map and normal map to obtain…

计算机视觉与模式识别 · 计算机科学 2022-09-07 Nasir Mohammad Khalid , Tianhao Xie , Eugene Belilovsky , Tiberiu Popa