相关论文: TREVR2: Illuminating fast $N\log_2\,N$ radiative t…
We present TREVR (Tree-based REVerse Ray Tracing), a general algorithm for computing the radiation field, including absorption, in astrophysical simulations. TREVR is designed to handle large numbers of sources and absorbers; it is based on…
The treatment of radiative transfer with multiple radiation sources is a critical challenge in simulations of star formation and the interstellar medium. In this paper we present the novel TreeRay method for solving general radiative…
We have developed an algorithm for transferring radiation in three-dimensional space. The algorithm computes radiation source and sink terms using the Fast Fourier Transform (FFT) method, based on a formulation in which the integral of any…
The simulation of electrical discharges has been attracting a great deal of attention. In such simulations, the electric field computation dominates the computational time. In this paper, we propose a fast tree algorithm that helps to…
We describe a novel adaptive ray tracing scheme to solve the equation of radiative transfer around point sources in hydrodynamical simulations. The angular resolution adapts to the local hydrodynamical resolution and hence is of use for…
Although Maxwell discovered the physical laws of electromagnetic waves 160 years ago, how to precisely model the propagation of an RF signal in an electrically large and complex environment remains a long-standing problem. The difficulty is…
We present a ray-tracing technique for radiative transfer modeling of complex three-dimensional (3D) structures which include dense regions of high optical depth like in dense molecular clouds, circumstellar disks, envelopes of evolved…
The absorption of light by molecules in the atmosphere of Earth is a complication for ground-based observations of astrophysical objects. Comprehensive information on various molecular species is required to correct for this so called…
Radiation is an important contributor to the energetics of the interstellar medium, yet its transport is difficult to solve numerically. We present a novel approach towards solving radiative transfer of diffuse sources via backwards ray…
Participating in efforts to endow generative AI with the 3D physical world perception, we propose I2-NeRF, a novel neural radiance field framework that enhances isometric and isotropic metric perception under media degradation. While…
We present TreeCol, a new and efficient tree-based scheme to calculate column densities in numerical simulations. Knowing the column density in any direction at any location in space is a prerequisite for modelling the propagation of…
The identification of ultra-high energy cosmic ray sources is one of the open challenges of high-energy astrophysics. As charged particles travel through the Universe, they are deflected by extragalactic magnetic fields and lose energy…
We present a numerical implementation of radiative transfer based on an explicitly photon-conserving advection scheme, where radiative fluxes over the cell interfaces of a structured or unstructured mesh are calculated with a second-order…
Radiative transfer is a key bottleneck in computational astrophysics: it is nonlocal, stiff, and tightly coupled to hydrodynamics. We introduce Ray-trax, a GPU-oriented, fully differentiable 3D ray tracer written in JAX that solves the…
Radiative transfer is a fundamental process in astrophysics, essential for both interpreting observations and modeling thermal and dynamical feedback in simulations via ionizing radiation and photon pressure. However, numerically solving…
Our universe is homogeneous and isotropic, and its perturbations obey translation and rotation symmetry. In this work we develop Translation and Rotation Equivariant Normalizing Flow (TRENF), a generative Normalizing Flow (NF) model which…
We propose TensoIR, a novel inverse rendering approach based on tensor factorization and neural fields. Unlike previous works that use purely MLP-based neural fields, thus suffering from low capacity and high computation costs, we extend…
Ray tracing is a widely used technique for modeling optical systems, involving sequential surface-by-surface computations, which can be computationally intensive. We propose Ray2Ray, a novel method that leverages implicit neural…
We present a new numerical method for calculating the transfer of ionizing radiation, called C^2-Ray=Conservative, Causal Ray-tracing method. The method is explicitly photon-conserving, so the depletion of ionizing photons by bound-free…
We present a novel radiation hydrodynamics code, START, which is a smoothed particle hydrodynamics (SPH) scheme coupled with accelerated radiative transfer. The basic idea for the acceleration of radiative transfer is parallel to the tree…