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相关论文: PCGPT: Procedural Content Generation via Transform…

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Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

人工智能 · 计算机科学 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

Recent advancements in generative modeling emphasize the importance of natural language as a highly expressive and accessible modality for controlling content generation. However, existing instructed reinforcement learning for procedural…

机器学习 · 计算机科学 2026-05-08 Sung-Hyun Kim , Geum-Hwan Hwang , In-Chang Baek , Seo-Young Lee , Kyung-Joong Kim

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…

人工智能 · 计算机科学 2015-08-04 Jakub Kowalski , Marek Szykuła

This paper presents an investigation of the capabilities of Generative Pre-trained Transformers (GPTs) to auto-generate graphical process models from multi-modal (i.e., text- and image-based) inputs. More precisely, we first introduce a…

软件工程 · 计算机科学 2024-06-10 Marvin Voelter , Raheleh Hadian , Timotheus Kampik , Marius Breitmayer , Manfred Reichert

In this work, we present Patch-based Object-centric Video Transformer (POVT), a novel region-based video generation architecture that leverages object-centric information to efficiently model temporal dynamics in videos. We build upon prior…

计算机视觉与模式识别 · 计算机科学 2022-06-22 Wilson Yan , Ryo Okumura , Stephen James , Pieter Abbeel

Despite recent progress of pre-trained language models on generating fluent text, existing methods still suffer from incoherence problems in long-form text generation tasks that require proper content control and planning to form a coherent…

计算与语言 · 计算机科学 2022-03-18 Zhe Hu , Hou Pong Chan , Jiachen Liu , Xinyan Xiao , Hua Wu , Lifu Huang

Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban…

计算机视觉与模式识别 · 计算机科学 2024-12-10 Shougao Zhang , Mengqi Zhou , Yuxi Wang , Chuanchen Luo , Rongyu Wang , Yiwei Li , Zhaoxiang Zhang , Junran Peng

We introduce Phasic Policy Gradient (PPG), a reinforcement learning framework which modifies traditional on-policy actor-critic methods by separating policy and value function training into distinct phases. In prior methods, one must choose…

机器学习 · 计算机科学 2020-09-10 Karl Cobbe , Jacob Hilton , Oleg Klimov , John Schulman

Recent work in offline reinforcement learning (RL) has demonstrated the effectiveness of formulating decision-making as return-conditioned supervised learning. Notably, the decision transformer (DT) architecture has shown promise across…

机器学习 · 计算机科学 2025-04-04 Tung M. Luu , Donghoon Lee , Chang D. Yoo

We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased…

机器学习 · 计算机科学 2020-07-28 Karl Cobbe , Christopher Hesse , Jacob Hilton , John Schulman

Evaluating football player transfers is challenging because player actions depend strongly on tactical systems, teammates, and match context. Despite this complexity, recruitment decisions often rely on static statistics and subjective…

人工智能 · 计算机科学 2026-03-17 Miru Hong , Minho Lee , Geonhee Jo , Hyeokje Jo , Pascal Bauer , Sang-Ki Ko

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

机器学习 · 计算机科学 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Pretrained language models (PLMs) have made remarkable progress in text generation tasks via fine-tuning. While, it is challenging to fine-tune PLMs in a data-scarce situation. Therefore, it is non-trivial to develop a general and…

计算与语言 · 计算机科学 2022-05-17 Junyi Li , Tianyi Tang , Jian-Yun Nie , Ji-Rong Wen , Wayne Xin Zhao

Transfers play a pivotal role in shaping a football club's success, yet forecasting whether a transfer will succeed remains difficult due to the strong context-dependence of on-field performance. Existing evaluation practices often rely on…

人工智能 · 计算机科学 2026-03-17 Miru Hong , Minho Lee , Geonhee Jo , Jae-Hee So , Pascal Bauer , Sang-Ki Ko

This work applies natural language modeling to generate plausible strategic moves in the ancient game of Go. We train the Generative Pretrained Transformer (GPT-2) to mimic the style of Go champions as archived in Smart Game Format (SGF),…

计算与语言 · 计算机科学 2020-09-09 Matthew Ciolino , David Noever , Josh Kalin

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

机器学习 · 计算机科学 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines…

机器学习 · 计算机科学 2022-02-22 Alessandro Sestini , Linus Gisslén , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov

We propose a framework - Prompt, Generate, Train (PGT) - to efficiently develop a generative question-answering model for open-book question-answering over a proprietary collection of text documents. The framework adapts a retriever…

机器学习 · 计算机科学 2023-07-27 C. S. Krishna

Mobility trajectories are essential for understanding urban dynamics and enhancing urban planning, yet access to such data is frequently hindered by privacy concerns. This research introduces a transformative framework for generating…

Generative, pre-trained transformers (GPTs, a.k.a. "Foundation Models") have reshaped natural language processing (NLP) through their versatility in diverse downstream tasks. However, their potential extends far beyond NLP. This paper…

机器学习 · 计算机科学 2023-06-22 Matthew B. A. McDermott , Bret Nestor , Peniel Argaw , Isaac Kohane