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Modern neural-network-based speech processing systems are typically required to be robust against reverberation, and the training of such systems thus needs a large amount of reverberant data. During the training of the systems, on-the-fly…

声音 · 计算机科学 2023-04-18 Yi Luo , Rongzhi Gu

Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio…

声音 · 计算机科学 2026-03-20 Amandine Brunetto

Articulated objects and their representations pose a difficult problem for robots. These objects require not only representations of geometry and texture, but also of the various connections and joint parameters that make up each…

机器人学 · 计算机科学 2024-09-17 Stanley Lewis , Tom Gao , Odest Chadwicke Jenkins

Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating…

音频与语音处理 · 电气工程与系统科学 2026-02-11 Jackie Lin , Georg Götz , Sebastian J. Schlecht

We present a neural-network-based fast diffuse room impulse response generator (FAST-RIR) for generating room impulse responses (RIRs) for a given acoustic environment. Our FAST-RIR takes rectangular room dimensions, listener and speaker…

声音 · 计算机科学 2022-02-08 Anton Ratnarajah , Shi-Xiong Zhang , Meng Yu , Zhenyu Tang , Dinesh Manocha , Dong Yu

Identifying locations of occupants is beneficial to energy management in buildings. A key observation in indoor environment is that distinct functional areas are typically controlled by separate HVAC and lighting systems and room level…

人机交互 · 计算机科学 2014-07-17 Ruoxi Jia , Ming Jin , Costas J. Spanos

Head-related transfer functions (HRTFs) with dense spatial grids are desired for immersive binaural audio generation, but their recording is time-consuming. Although HRTF spatial upsampling has shown remarkable progress with neural fields,…

音频与语音处理 · 电气工程与系统科学 2025-01-23 Yoshiki Masuyama , Gordon Wichern , François G. Germain , Christopher Ick , Jonathan Le Roux

We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP…

声音 · 计算机科学 2025-10-27 Shivam Saini , Jürgen Peissig

This paper introduces a shoebox room simulator able to systematically generate synthetic datasets of binaural room impulse responses (BRIRs) given an arbitrary set of head-related transfer functions (HRTFs). The evaluation of machine…

声音 · 计算机科学 2021-06-25 Roberto Barumerli , Daniele Bianchi , Michele Geronazzo , Federico Avanzini

Deep learning approaches have emerged that aim to transform an audio signal so that it sounds as if it was recorded in the same room as a reference recording, with applications both in audio post-production and augmented reality. In this…

音频与语音处理 · 电气工程与系统科学 2021-07-16 Christian J. Steinmetz , Vamsi Krishna Ithapu , Paul Calamia

Neural Radiance Fields (NeRF) is a popular view synthesis technique that represents a scene as a continuous volumetric function, parameterized by multilayer perceptrons that provide the volume density and view-dependent emitted radiance at…

计算机视觉与模式识别 · 计算机科学 2021-12-08 Dor Verbin , Peter Hedman , Ben Mildenhall , Todd Zickler , Jonathan T. Barron , Pratul P. Srinivasan

Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…

音频与语音处理 · 电气工程与系统科学 2024-09-17 James Brooks-Park , Martin Bo Møller , Jan Østergaard , Søren Bech , Steven van de Par

A study is presented in which a contrastive learning approach is used to extract low-dimensional representations of the acoustic environment from single-channel, reverberant speech signals. Convolution of room impulse responses (RIRs) with…

音频与语音处理 · 电气工程与系统科学 2023-03-14 Philipp Götz , Cagdas Tuna , Andreas Walther , Emanuël A. P. Habets

Acoustic scene classification and related tasks have been dominated by Convolutional Neural Networks (CNNs). Top-performing CNNs use mainly audio spectograms as input and borrow their architectural design primarily from computer vision. A…

音频与语音处理 · 电气工程与系统科学 2019-09-09 Khaled Koutini , Hamid Eghbal-zadeh , Gerhard Widmer

This paper focuses on room fingerprinting, a task involving the analysis of an audio recording to determine the specific volume and shape of the room in which it was captured. While it is relatively straightforward to determine the basic…

音频与语音处理 · 电气工程与系统科学 2024-06-06 Jacob Bitterman , Daniel Levi , Hilel Hagai Diamandi , Sharon Gannot , Tal Rosenwein

Audio adversarial examples are audio files that have been manipulated to fool an automatic speech recognition (ASR) system, while still sounding benign to a human listener. Most methods to generate such samples are based on a two-step…

声音 · 计算机科学 2023-10-06 Armin Ettenhofer , Jan-Philipp Schulze , Karla Pizzi

In the context of building acoustics and the acoustic diagnosis of an existing room, this paper introduces and investigates a new approach to estimate mean absorption coefficients solely from a room impulse response (RIR). This inverse…

神经与进化计算 · 计算机科学 2021-09-02 Cédric Foy , Antoine Deleforge , Diego Di Carlo

Articulated objects pose a unique challenge for robotic perception and manipulation. Their increased number of degrees-of-freedom makes tasks such as localization computationally difficult, while also making the process of real-world…

机器人学 · 计算机科学 2022-10-05 Stanley Lewis , Jana Pavlasek , Odest Chadwicke Jenkins

Room Impulse Responses (RIRs) accurately characterize acoustic properties of indoor environments and play a crucial role in applications such as speech enhancement, speech recognition, and audio rendering in augmented reality (AR) and…

音频与语音处理 · 电气工程与系统科学 2025-11-05 Chunxi Wang , Maoshen Jia , Wenyu Jin

For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…

声音 · 计算机科学 2024-09-24 Francesc Lluís , Nils Meyer-Kahlen