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In this work we create agents that can perform well beyond a single, individual task, that exhibit much wider generalisation of behaviour to a massive, rich space of challenges. We define a universe of tasks within an environment domain and…

Imitation learning for acquiring generalizable policies often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive and…

机器人学 · 计算机科学 2025-06-09 Yutaro Ishida , Takamitsu Matsubara , Takayuki Kanai , Kazuhiro Shintani , Hiroshi Bito

Generalization Performance of Deep Learning models trained using Empirical Risk Minimization can be improved significantly by using Data Augmentation strategies such as simple transformations, or using Mixed Samples. We attempt to…

计算机视觉与模式识别 · 计算机科学 2020-06-11 Deepan Das , Haley Massa , Abhimanyu Kulkarni , Theodoros Rekatsinas

The tragedy of the commons illustrates a fundamental social dilemma where individual rational actions lead to collectively undesired outcomes, threatening the sustainability of shared resources. Strategies to escape this dilemma, however,…

计算机科学与博弈论 · 计算机科学 2026-03-26 Arend Hintze , Christoph Adami

In reinforcement learning, state representations are used to tractably deal with large problem spaces. State representations serve both to approximate the value function with few parameters, but also to generalize to newly encountered…

机器学习 · 计算机科学 2022-03-02 Charline Le Lan , Stephen Tu , Adam Oberman , Rishabh Agarwal , Marc G. Bellemare

Utilizing tools with Large Language Models (LLMs) is essential for grounding AI agents in real-world applications. The prevailing approach involves few-shot prompting with demonstrations or fine-tuning with expert annotations. However, mere…

计算与语言 · 计算机科学 2024-10-10 Xiaohan Wang , Dian Li , Yilin Zhao , Sinbadliu , Hui Wang

Text-based games (TBG) have emerged as promising environments for driving research in grounded language understanding and studying problems like generalization and sample efficiency. Several deep reinforcement learning (RL) methods with…

计算与语言 · 计算机科学 2022-03-30 Mattia Atzeni , Shehzaad Dhuliawala , Keerthiram Murugesan , Mrinmaya Sachan

The notion that cooperation can aid a group of agents to solve problems more efficiently than if those agents worked in isolation is prevalent, despite the little quantitative groundwork to support it. Here we consider a primordial form of…

适应与自组织系统 · 物理学 2014-10-22 José F. Fontanari

Data augmentation is widely used in vision to introduce variation and mitigate overfitting, by enabling models to learn invariant properties. However, augmentation only indirectly captures these properties and does not explicitly constrain…

计算机视觉与模式识别 · 计算机科学 2026-03-19 Andy Dimnaku , Abdullah Yusuf Kavranoglu , Yaser Abu-Mostafa

This paper introduces a novel application of Supervised Contrastive Learning (SupCon) to Imitation Learning (IL), with a focus on learning more effective state representations for agents in video game environments. The goal is to obtain…

人工智能 · 计算机科学 2025-09-16 Carlos Celemin , Joseph Brennan , Pierluigi Vito Amadori , Tim Bradley

Image retrieval is a crucial research topic in computer vision, with broad application prospects ranging from online product searches to security surveillance systems. In recent years, the accuracy and efficiency of image retrieval have…

计算机视觉与模式识别 · 计算机科学 2024-09-04 Kim Jinwoo

Deep Reinforcement Learning (DRL) agents frequently face challenges in adapting to tasks outside their training distribution, including issues with over-fitting, catastrophic forgetting and sample inefficiency. Although the application of…

人工智能 · 计算机科学 2023-11-21 Yizhao Jin , Greg Slabaugh , Simon Lucas

One of the biggest challenges in machine learning is data collection. Training data is an important part since it determines how the model will behave. In object classification, capturing a large number of images per object and in different…

计算机视觉与模式识别 · 计算机科学 2022-12-12 August Baaz , Yonan Yonan , Kevin Hernandez-Diaz , Fernando Alonso-Fernandez , Felix Nilsson

Q-learning algorithms are appealing for real-world applications due to their data-efficiency, but they are very prone to overfitting and training instabilities when trained from visual observations. Prior work, namely SVEA, finds that…

机器学习 · 计算机科学 2024-07-17 Abdulaziz Almuzairee , Nicklas Hansen , Henrik I. Christensen

In video games, virtual characters' decision systems often use a simplified representation of the world. To increase both their autonomy and believability we want those characters to be able to learn this representation from human players.…

人工智能 · 计算机科学 2010-12-30 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

We address the problem of data augmentation for video action recognition. Standard augmentation strategies in video are hand-designed and sample the space of possible augmented data points either at random, without knowing which augmented…

计算机视觉与模式识别 · 计算机科学 2022-07-26 Shreyank N Gowda , Marcus Rohrbach , Frank Keller , Laura Sevilla-Lara

Understanding the interactions of agents trained with deep reinforcement learning is crucial for deploying agents in games or the real world. In the former, unreasonable actions confuse players. In the latter, that effect is even more…

人工智能 · 计算机科学 2023-09-08 Manuel Eberhardinger , Johannes Maucher , Setareh Maghsudi

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

人工智能 · 计算机科学 2025-06-11 Maciej Swiechowski , Dominik Slezak

The data-driven approach to robot control has been gathering pace rapidly, yet generalization to unseen task domains remains a critical challenge. We argue that the key to generalization is representations that are (i) rich enough to…

机器人学 · 计算机科学 2023-12-05 Bo Ai , Zhanxin Wu , David Hsu

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

机器学习 · 计算机科学 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby
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