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The growing use of naturalistic stimuli, such as feature films, brings research on emotions closer to ecologically valid settings within brain scanners, such as functional magnetic resonance imaging (fMRI). Music is another cultural…

神经元与认知 · 定量生物学 2024-10-31 Leonardo Muller-Rodriguez , Owen O'Daly

Existing methods for expressive music performance rendering rely on supervised learning over small labeled datasets, which limits scaling of both data volume and model size, despite the availability of vast unlabeled music, as in vision and…

声音 · 计算机科学 2025-12-03 Hong-Jie You , Jie-Jing Shao , Xiao-Wen Yang , Lin-Han Jia , Lan-Zhe Guo , Yu-Feng Li

Today digital sources supply an unprecedented component of human sensorimotor data, the consumption of which is correlated with poorly understood maladies such as Internet Addiction Disorder and Internet Gaming Disorder. This paper offers a…

神经元与认知 · 定量生物学 2017-10-26 William Softky , Criscillia Benford

Spectrum sensing enables cognitive radio systems to detect unused portions of the radio spectrum and then use them while avoiding interferences to the primary users. Energy detection is one of the most used techniques for spectrum sensing…

信号处理 · 电气工程与系统科学 2018-03-15 Youness Arjoune

Surgery monitoring in Mixed Reality (MR) environments has recently received substantial focus due to its importance in image-based decisions, skill assessment, and robot-assisted surgery. Tracking hands and articulated surgical instruments…

计算机视觉与模式识别 · 计算机科学 2024-10-03 Ahmed Tawfik Aboukhadra , Nadia Robertini , Jameel Malik , Ahmed Elhayek , Gerd Reis , Didier Stricker

Symbolic regression aims to find interpretable analytical expressions by searching over mathematical formula spaces to capture underlying system behavior, particularly in scientific modeling governed by physical laws. However, traditional…

机器学习 · 计算机科学 2025-10-09 Yunpeng Gong , Sihan Lan , Can Yang , Kunpeng Xu , Min Jiang

Task-free connectivity analyses have emerged as a powerful tool in functional neuroimaging. Because the cross-correlations that underlie connectivity measures are sensitive to distortion of time-series, here we used a novel dynamic phantom…

神经元与认知 · 定量生物学 2020-02-05 D. J. DeDora , S. Nedic , P. Katti , S. Arnab , L. L. Wald , A. Takahashi , K. R. A. Van Dijk , H. H. Strey , L. R. Mujica-Parodi

The APerture SYNthesis SIMulator is a simple interactive tool to help the students visualize and understand the basics of the Aperture Synthesis technique, applied to astronomical interferometers. The users can load many different…

天体物理仪器与方法 · 物理学 2017-06-07 Ivan Marti-Vidal

Measuring brain activity with electroencephalography (EEG) is mature enough to assess mental states. Combined with existing methods, such tool can be used to strengthen the understanding of user experience. We contribute a set of methods to…

人机交互 · 计算机科学 2016-01-13 Jérémy Frey , Maxime Daniel , Julien Castet , Martin Hachet , Fabien Lotte

Teegi is an anthropomorphic and tangible avatar exposing a users' brain activity in real time. It is connected to a device sensing the brain by means of electroencephalog-raphy (EEG). Teegi moves its hands and feet and closes its eyes along…

The replication of object stiffness is essential for enhancing haptic feedback in virtual environments. However, existing research has overlooked how stylus stiffness influences the perception of virtual object stiffness during…

人机交互 · 计算机科学 2025-02-17 Ryoya Komatsu , Ayumu Ogura , Shigeo Yoshida , Kazutoshi Tanaka , Yuichi Itoh

Music as an emotional intervention medium has important applications in scenarios such as music therapy, games, and movies. However, music needs real-time arrangement according to changing emotions, bringing challenges to balance emotion…

声音 · 计算机科学 2024-07-30 Zihao Wang , Le Ma , Chen Zhang , Bo Han , Yunfei Xu , Yikai Wang , Xinyi Chen , HaoRong Hong , Wenbo Liu , Xinda Wu , Kejun Zhang

Metaverse is an interactive world that combines reality and virtuality, where participants can be virtual avatars. Anyone can hold a concert in a virtual concert hall, and users can quickly identify the real singer behind the virtual idol…

声音 · 计算机科学 2022-05-25 Xulong Zhang , Jianzong Wang , Ning Cheng , Jing Xiao

Affective states regulate our day to day to function and has a tremendous effect on mental and physical health. Detection of affective states is of utmost importance for mental health monitoring, smart entertainment selection and dynamic…

人机交互 · 计算机科学 2024-02-29 Ritam Ghosh

We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that enables novice users to get to know more about something as complex as brain signals, in an easy, en- gaging and informative way. To this end, we have designed a new…

人机交互 · 计算机科学 2014-12-05 Jérémy Frey , Renaud Gervais , Stéphanie Fleck , Fabien Lotte , Martin Hachet

Interactive Sonification is a well-known guidance method in navigation tasks. Researchers have repeatedly suggested the use of interactive sonification in neuronavigation and image-guided surgery. The hope is to reduce clinicians' cognitive…

人机交互 · 计算机科学 2024-10-16 Tim Ziemer

Contemporary neuroscience has embraced network science to study the complex and self-organized structure of the human brain; one of the main outstanding issues is that of inferring from measure data, chiefly functional Magnetic Resonance…

最优化与控制 · 数学 2017-03-31 Giulia Prando , Mattia Zorzi , Alessandra Bertoldo , Alessandro Chiuso

Electroencephalography (EEG)-based wearable brain-computer interfaces (BCIs) face challenges due to low signal-to-noise ratio (SNR) and non-stationary neural activity. We introduce in this manuscript a mathematically rigorous framework that…

神经元与认知 · 定量生物学 2025-09-24 Eva Guttmann-Flury , Shan Zhao , Jian Zhao , Mohamad Sawan

Music is a form of expression that often requires interaction between players. If one wishes to interact in such a musical way with a computer, it is necessary for the machine to be able to interpret the input given by the human to find its…

声音 · 计算机科学 2022-09-01 Filippo Carnovalini , Antonio Rodà

This study examined which variables predicted the sense of presence (being there) in an immersive audio experience, with a focus on the impacts of immersion technology (headphones with spatialised sound versus speaker with 2D stereo sound),…

人机交互 · 计算机科学 2024-06-11 Isabelle Verhulst , Rich Hemming , Adam Ganz , James Bennett , Rachel Donnelly , Dawn Watling , Polly Dalton