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This paper explores distributed aggregative games in multi-agent systems. Current methods for finding distributed Nash equilibrium require players to send original messages to their neighbors, leading to communication burden and privacy…

系统与控制 · 电气工程与系统科学 2024-05-07 Wei Huo , Xiaomeng Chen , Kemi Ding , Subhrakanti Dey , Ling Shi

This letter studies multi-agent reinforcement learning in partially observable Markov potential games. Solving this problem is challenging due to partial observability, decentralized information, and the curse of dimensionality. First, to…

多智能体系统 · 计算机科学 2026-04-02 Wonseok Yang , Thinh T. Doan

The distributed computation of Nash equilibria is assuming growing relevance in engineering where such problems emerge in the context of distributed control. Accordingly, we present schemes for computing equilibria of two classes of static…

最优化与控制 · 数学 2017-10-17 Hao Jiang , Uday V. Shanbhag , Sean P. Meyn

In this paper, we propose a numerical methodology for finding the closed-loop Nash equilibrium of stochastic delay differential games through deep learning. These games are prevalent in finance and economics where multi-agent interaction…

最优化与控制 · 数学 2023-07-14 Robert Balkin , Hector D. Ceniceros , Ruimeng Hu

The adoption of reinforcement learning for critical infrastructure defense introduces a vulnerability where sophisticated attackers can strategically exploit the defense algorithm's learning dynamics. While prior work addresses this…

计算机科学与博弈论 · 计算机科学 2025-12-05 Yuksel Arslantas , Ahmed Said Donmez , Ege Yuceel , Muhammed O. Sayin

Technology development efforts in autonomy and cyber-defense have been evolving independently of each other, over the past decade. In this paper, we report our ongoing effort to integrate these two presently distinct areas into a single…

计算机科学与博弈论 · 计算机科学 2020-02-07 Mohamadreza Ahmadi , Arun A. Viswanathan , Michel D. Ingham , Kymie Tan , Aaron D. Ames

We present a fully-distributed algorithm for Nash equilibrium seeking in aggregative games over networks. The proposed scheme endows each agent with a gradient-based scheme equipped with a tracking mechanism to locally reconstruct the…

系统与控制 · 电气工程与系统科学 2025-05-28 Guido Carnevale , Filippo Fabiani , Filiberto Fele , Kostas Margellos , Giuseppe Notarstefano

Graphon games have been introduced to study games with many players who interact through a weighted graph of interaction. By passing to the limit, a game with a continuum of players is obtained, in which the interactions are through a…

最优化与控制 · 数学 2024-04-02 Mathieu Laurière , Ludovic Tangpi , Xuchen Zhou

In this paper, we consider a discrete-time stochastic Stackelberg game with a single leader and multiple followers. Both the followers and the leader together have conditionally independent private types, conditioned on action and previous…

最优化与控制 · 数学 2022-09-21 Deepanshu Vasal

Infrastructure networks are vulnerable to both cyber and physical attacks. Building a secure and resilient networked system is essential for providing reliable and dependable services. To this end, we establish a two-player three-stage game…

计算机科学与博弈论 · 计算机科学 2017-11-03 Juntao Chen , Corinne Touati , Quanyan Zhu

The note considers the problem of computing pure Nash equilibrium (NE) strategies in distributed (i.e., network-based) settings. The paper studies a class of inertial best response dynamics based on the fictitious play (FP) algorithm. It is…

系统与控制 · 计算机科学 2018-04-04 Brian Swenson , Ceyhun Eksin , Soummya Kar , Alejandro Ribeiro

In this paper, we study a class of two-player deterministic finite-horizon difference games with coupled inequality constraints, where each player has two types of decision variables: one involving sequential interactions and the other…

最优化与控制 · 数学 2025-10-20 Partha Sarathi Mohapatra , Puduru Viswanadha Reddy , Georges Zaccour

Subgame solving is a technique for scaling algorithms to large games by locally refining a precomputed blueprint strategy during gameplay. While straightforward in perfect-information games where search starts from the current state,…

计算机科学与博弈论 · 计算机科学 2026-01-27 Ondrej Kubicek , Viliam Lisy , Tuomas Sandholm

Adversarial attacks can generate adversarial inputs by applying small but intentionally worst-case perturbations to samples from the dataset, which leads to even state-of-the-art deep neural networks outputting incorrect answers with high…

机器学习 · 计算机科学 2024-01-08 Shorya Sharma

We propose a reinforcement learning algorithm for stationary mean-field games, where the goal is to learn a pair of mean-field state and stationary policy that constitutes the Nash equilibrium. When viewing the mean-field state and the…

机器学习 · 计算机科学 2020-10-12 Qiaomin Xie , Zhuoran Yang , Zhaoran Wang , Andreea Minca

In this article, we study a discounted stochastic game to model resource optimal intrusion detection in wireless sensor networks. To address the problem of uncertainties in various network parameters, we propose a globalized robust game…

计算机科学与博弈论 · 计算机科学 2019-10-29 Debdas Ghosh , Akshay Sharma , K. K. Shukla

A wide array of modern machine learning applications - from adversarial models to multi-agent reinforcement learning - can be formulated as non-cooperative games whose Nash equilibria represent the system's desired operational states.…

计算机科学与博弈论 · 计算机科学 2023-12-29 Iosif Sakos , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Panayotis Mertikopoulos , Georgios Piliouras

We study how to synthesize a robust and safe policy for autonomous systems under signal temporal logic (STL) tasks in adversarial settings against unknown dynamic agents. To ensure the worst-case STL satisfaction, we propose STLGame, a…

机器人学 · 计算机科学 2024-12-03 Shuo Yang , Hongrui Zheng , Cristian-Ioan Vasile , George Pappas , Rahul Mangharam

Infrastructure networks are vulnerable to both cyber and physical attacks. Building a secure and resilient networked system is essential for providing reliable and dependable services. To this end, we establish a two-player three-stage game…

系统与控制 · 电气工程与系统科学 2019-06-19 Juntao Chen , Corinne Touati , Quanyan Zhu

This article introduces a class of $Nash$ games among $Stackelberg$ players ($NASPs$), namely, a class of simultaneous non-cooperative games where the players solve sequential Stackelberg games. Specifically, each player solves a…

计算机科学与博弈论 · 计算机科学 2025-03-04 Margarida Carvalho , Gabriele Dragotto , Felipe Feijoo , Andrea Lodi , Sriram Sankaranarayanan