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Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play…

计算机视觉与模式识别 · 计算机科学 2024-01-23 Willi Menapace , Aliaksandr Siarohin , Stéphane Lathuilière , Panos Achlioptas , Vladislav Golyanik , Sergey Tulyakov , Elisa Ricci

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

人工智能 · 计算机科学 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

Recommender Systems are widely and successfully applied in e-commerce. Could they be used for design? In this paper, we introduce Pitako1, a tool that applies the Recommender System concept to assist humans in creative tasks. More…

人机交互 · 计算机科学 2019-07-10 Tiago Machado , Dan Gopstein , Andy Nealen , Julian Togelius

Text-to-image generative models have demonstrated remarkable capabilities in generating high-quality images based on textual prompts. However, crafting prompts that accurately capture the user's creative intent remains challenging. It often…

人机交互 · 计算机科学 2023-04-20 Stephen Brade , Bryan Wang , Mauricio Sousa , Sageev Oore , Tovi Grossman

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

人工智能 · 计算机科学 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

Semantic features have been playing a central role in investigating the nature of our conceptual representations. Yet the enormous time and effort required to empirically sample and norm features from human raters has restricted their use…

计算与语言 · 计算机科学 2022-05-11 Hannes Hansen , Martin N. Hebart

Well-designed prompts can guide text-to-image models to generate amazing images. However, the performant prompts are often model-specific and misaligned with user input. Instead of laborious human engineering, we propose prompt adaptation,…

计算与语言 · 计算机科学 2024-01-01 Yaru Hao , Zewen Chi , Li Dong , Furu Wei

Automated code generation can be a powerful technique for software development, significantly reducing developers' efforts and time required to create new code by generating it automatically based on requirements. Recently, OpenAI's…

软件工程 · 计算机科学 2023-05-16 Chao Liu , Xuanlin Bao , Hongyu Zhang , Neng Zhang , Haibo Hu , Xiaohong Zhang , Meng Yan

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

信息检索 · 计算机科学 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

Prompt engineering is crucial for achieving reliable and effective outputs from large language models (LLMs), but its design requires specialized knowledge of prompting techniques and a deep understanding of target tasks. To address this…

计算与语言 · 计算机科学 2025-10-22 Yohei Ikenoue , Hitomi Tashiro , Shigeru Kuroyanagi

Text entry is an essential task in our day-to-day digital interactions. Numerous intelligent features have been developed to streamline this process, making text entry more effective, efficient, and fluid. These improvements include…

计算与语言 · 计算机科学 2023-10-17 Junxiao Shen , John J. Dudley , Jingyao Zheng , Bill Byrne , Per Ola Kristensson

Computer Science and Design practitioners have been researching and proposing alternatives for a dearth of recommendations, standards, or best practices in user interfaces for decades. Now, with the advent of generative Artificial…

Prevailing methods for mapping large generative language models to supervised tasks may fail to sufficiently probe models' novel capabilities. Using GPT-3 as a case study, we show that 0-shot prompts can significantly outperform few-shot…

计算与语言 · 计算机科学 2021-02-16 Laria Reynolds , Kyle McDonell

Recent progress in generative models, especially in text-guided diffusion models, has enabled the production of aesthetically-pleasing imagery resembling the works of professional human artists. However, one has to carefully compose the…

人机交互 · 计算机科学 2023-06-05 Nikita Pavlichenko , Dmitry Ustalov

Learning to use feature-rich software is a persistent challenge, but generative AI tools promise to lower this barrier by replacing complex navigation with natural language prompts. We investigated how people approach prompt-based tools for…

人机交互 · 计算机科学 2026-04-01 Kanak Gautam , Poorvi Bhatia , Parmit K. Chilana

Generative AI models are increasingly being integrated into human task workflows, enabling the production of expressive content across a wide range of contexts. Unlike traditional human-AI design methods, the new approach to designing…

人机交互 · 计算机科学 2025-04-01 Hari Subramonyam , Divy Thakkar , Andrew Ku , Jürgen Dieber , Anoop Sinha

Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist…

软件工程 · 计算机科学 2020-09-08 Cristiano Politowski , Lisandra M. Fontoura , Fabio Petrillo , Yann-Gaël Guéhéneuc

Generative AI is changing the way developers interact with software systems, providing services that can produce and deliver new content, crafted to satisfy the actual needs of developers. For instance, developers can ask for new code…

软件工程 · 计算机科学 2024-02-15 Ionut Daniel Fagadau , Leonardo Mariani , Daniela Micucci , Oliviero Riganelli