中文
相关论文

相关论文: HMD-NeMo: Online 3D Avatar Motion Generation From …

200 篇论文

This paper introduces Video2MR, a mixed reality system that automatically generates 3D sports and exercise instructions from 2D videos. Mixed reality instructions have great potential for physical training, but existing works require…

人机交互 · 计算机科学 2024-05-30 Keiichi Ihara , Kyzyl Monteiro , Mehrad Faridan , Rubaiat Habib Kazi , Ryo Suzuki

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing…

The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and detailed facial expressions. However, current 3D head avatar…

计算机视觉与模式识别 · 计算机科学 2026-04-16 Jalees Nehvi , Timo Bolkart , Thabo Beeler , Justus Thies

Safe and efficient robot operation in complex human environments can benefit from good models of site-specific motion patterns. Maps of Dynamics (MoDs) provide such models by encoding statistical motion patterns in a map, but existing…

机器人学 · 计算机科学 2026-02-03 Yufei Zhu , Shih-Min Yang , Andrey Rudenko , Tomasz P. Kucner , Achim J. Lilienthal , Martin Magnusson

We introduce a novel approach for high-resolution talking head generation from a single image and audio input. Prior methods using explicit face models, like 3D morphable models (3DMM) and facial landmarks, often fall short in generating…

计算机视觉与模式识别 · 计算机科学 2024-12-11 Sejong Yang , Seoung Wug Oh , Yang Zhou , Seon Joo Kim

Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move. However, most existing motion models ignore these…

计算机视觉与模式识别 · 计算机科学 2025-04-04 Shashank Tripathi , Omid Taheri , Christoph Lassner , Michael J. Black , Daniel Holden , Carsten Stoll

We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras, the human body is often clipped out of view,…

计算机视觉与模式识别 · 计算机科学 2024-04-26 Zhengyi Luo , Jinkun Cao , Rawal Khirodkar , Alexander Winkler , Jing Huang , Kris Kitani , Weipeng Xu

When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…

计算机视觉与模式识别 · 计算机科学 2020-07-20 Lele Chen , Guofeng Cui , Celong Liu , Zhong Li , Ziyi Kou , Yi Xu , Chenliang Xu

We present PrismAvatar: a 3D head avatar model which is designed specifically to enable real-time animation and rendering on resource-constrained edge devices, while still enjoying the benefits of neural volumetric rendering at training…

计算机视觉与模式识别 · 计算机科学 2025-02-12 Prashant Raina , Felix Taubner , Mathieu Tuli , Eu Wern Teh , Kevin Ferreira

Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial…

计算机视觉与模式识别 · 计算机科学 2024-09-11 Jingkai Zhou , Benzhi Wang , Weihua Chen , Jingqi Bai , Dongyang Li , Aixi Zhang , Hao Xu , Mingyang Yang , Fan Wang

Despite tremendous recent progress in human video generation, generative video diffusion models still struggle to capture the dynamics and physics of human motions faithfully. In this paper, we propose a new framework for human video…

计算机视觉与模式识别 · 计算机科学 2026-04-08 Tao Hu , Varun Jampani

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

图形学 · 计算机科学 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficulty arises from reliance on accurate 2D joint estimations,…

计算机视觉与模式识别 · 计算机科学 2024-08-21 Feichi Lu , Zijian Dong , Jie Song , Otmar Hilliges

Extracting human motion from large-scale web videos offers a scalable solution to the data scarcity issue in character animation. However, some human parts in many video frames cannot be seen due to off-screen captures or occlusions. It…

计算机视觉与模式识别 · 计算机科学 2025-12-16 Boyuan Li , Sipeng Zheng , Bin Cao , Ruihua Song , Zongqing Lu

Critical VR applications in domains such as healthcare, education, and finance that use traditional credentials, such as PIN, password, or multi-factor authentication, stand the chance of being compromised if a malicious person acquires the…

计算机视觉与模式识别 · 计算机科学 2025-02-10 Mingjun Li , Natasha Kholgade Banerjee , Sean Banerjee

The most popular type of devices used to track a user's posture in a virtual reality experience consists of a head-mounted display and two controllers held in both hands. However, due to the limited number of tracking sensors (three in…

计算机视觉与模式识别 · 计算机科学 2023-08-31 Myungjin Shin , Dohae Lee , In-Kwon Lee

Creating realistic, fully animatable whole-body avatars from a single portrait is challenging due to limitations in capturing subtle expressions, body movements, and dynamic backgrounds. Current evaluation datasets and metrics fall short in…

计算机视觉与模式识别 · 计算机科学 2025-08-13 Chaoyi Wang , Yifan Yang , Jun Pei , Lijie Xia , Jianpo Liu , Xiaobing Yuan , Xinhan Di

We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our…

机器人学 · 计算机科学 2025-12-12 Chen Tessler , Yifeng Jiang , Erwin Coumans , Zhengyi Luo , Gal Chechik , Xue Bin Peng

Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…

计算机视觉与模式识别 · 计算机科学 2024-02-16 Wanyue Zhang , Rishabh Dabral , Thomas Leimkühler , Vladislav Golyanik , Marc Habermann , Christian Theobalt

Recent advancements in diffusion models have led to significant improvements in the generation and animation of 4D full-body human-object interactions (HOI). Nevertheless, existing methods primarily focus on SMPL-based motion generation,…

计算机视觉与模式识别 · 计算机科学 2024-10-10 Yukang Cao , Liang Pan , Kai Han , Kwan-Yee K. Wong , Ziwei Liu