English

MaskedManipulator: Versatile Whole-Body Manipulation

Robotics 2025-12-12 v3 Artificial Intelligence Graphics

Abstract

We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our framework enables users to specify versatile high-level objectives such as target object poses or body poses. To achieve this, we introduce MaskedManipulator, a generative control policy distilled from a tracking controller trained on large-scale human motion capture data. This two-stage learning process allows the system to perform complex interaction behaviors, while providing intuitive user control over both character and object motions. MaskedManipulator produces goal-directed manipulation behaviors that expand the scope of interactive animation systems beyond task-specific solutions.

Keywords

Cite

@article{arxiv.2505.19086,
  title  = {MaskedManipulator: Versatile Whole-Body Manipulation},
  author = {Chen Tessler and Yifeng Jiang and Erwin Coumans and Zhengyi Luo and Gal Chechik and Xue Bin Peng},
  journal= {arXiv preprint arXiv:2505.19086},
  year   = {2025}
}

Comments

SIGGRAPH Asia 2025 (Project page: https://research.nvidia.com/labs/par/maskedmanipulator/ )

R2 v1 2026-07-01T02:37:05.648Z