English

InsActor: Instruction-driven Physics-based Characters

Computer Vision and Pattern Recognition 2023-12-29 v1 Graphics Robotics

Abstract

Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a difficult problem due to the complexity of physical environments and the richness of human language. In this paper, we present InsActor, a principled generative framework that leverages recent advancements in diffusion-based human motion models to produce instruction-driven animations of physics-based characters. Our framework empowers InsActor to capture complex relationships between high-level human instructions and character motions by employing diffusion policies for flexibly conditioned motion planning. To overcome invalid states and infeasible state transitions in planned motions, InsActor discovers low-level skills and maps plans to latent skill sequences in a compact latent space. Extensive experiments demonstrate that InsActor achieves state-of-the-art results on various tasks, including instruction-driven motion generation and instruction-driven waypoint heading. Notably, the ability of InsActor to generate physically simulated animations using high-level human instructions makes it a valuable tool, particularly in executing long-horizon tasks with a rich set of instructions.

Keywords

Cite

@article{arxiv.2312.17135,
  title  = {InsActor: Instruction-driven Physics-based Characters},
  author = {Jiawei Ren and Mingyuan Zhang and Cunjun Yu and Xiao Ma and Liang Pan and Ziwei Liu},
  journal= {arXiv preprint arXiv:2312.17135},
  year   = {2023}
}

Comments

NeurIPS 2023. Project page is at https://jiawei-ren.github.io/projects/insactor

R2 v1 2026-06-28T14:03:53.313Z