English

FlexMotion: Lightweight, Physics-Aware, and Controllable Human Motion Generation

Computer Vision and Pattern Recognition 2025-01-29 v1 Artificial Intelligence Graphics Machine Learning

Abstract

Lightweight, controllable, and physically plausible human motion synthesis is crucial for animation, virtual reality, robotics, and human-computer interaction applications. Existing methods often compromise between computational efficiency, physical realism, or spatial controllability. We propose FlexMotion, a novel framework that leverages a computationally lightweight diffusion model operating in the latent space, eliminating the need for physics simulators and enabling fast and efficient training. FlexMotion employs a multimodal pre-trained Transformer encoder-decoder, integrating joint locations, contact forces, joint actuations and muscle activations to ensure the physical plausibility of the generated motions. FlexMotion also introduces a plug-and-play module, which adds spatial controllability over a range of motion parameters (e.g., joint locations, joint actuations, contact forces, and muscle activations). Our framework achieves realistic motion generation with improved efficiency and control, setting a new benchmark for human motion synthesis. We evaluate FlexMotion on extended datasets and demonstrate its superior performance in terms of realism, physical plausibility, and controllability.

Keywords

Cite

@article{arxiv.2501.16778,
  title  = {FlexMotion: Lightweight, Physics-Aware, and Controllable Human Motion Generation},
  author = {Arvin Tashakori and Arash Tashakori and Gongbo Yang and Z. Jane Wang and Peyman Servati},
  journal= {arXiv preprint arXiv:2501.16778},
  year   = {2025}
}
R2 v1 2026-06-28T21:21:34.657Z