We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our framework enables users to specify versatile high-level objectives such as target object poses or body poses. To achieve this, we introduce MaskedManipulator, a generative control policy distilled from a tracking controller trained on large-scale human motion capture data. This two-stage learning process allows the system to perform complex interaction behaviors, while providing intuitive user control over both character and object motions. MaskedManipulator produces goal-directed manipulation behaviors that expand the scope of interactive animation systems beyond task-specific solutions.
@article{arxiv.2505.19086,
title = {MaskedManipulator: Versatile Whole-Body Manipulation},
author = {Chen Tessler and Yifeng Jiang and Erwin Coumans and Zhengyi Luo and Gal Chechik and Xue Bin Peng},
journal= {arXiv preprint arXiv:2505.19086},
year = {2025}
}
Comments
SIGGRAPH Asia 2025 (Project page: https://research.nvidia.com/labs/par/maskedmanipulator/ )