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We present a deep learning method for composite and task-driven motion control for physically simulated characters. In contrast to existing data-driven approaches using reinforcement learning that imitate full-body motions, we learn…

Graphics · Computer Science 2023-05-08 Pei Xu , Xiumin Shang , Victor Zordan , Ioannis Karamouzas

Human motion is highly diverse and dynamic, posing challenges for imitation learning algorithms that aim to generalize motor skills for controlling simulated characters. Previous methods typically rely on a universal full-body controller…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Yiming Huang , Zhiyang Dou , Lingjie Liu

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse…

Artificial Intelligence · Computer Science 2024-09-24 Chen Tessler , Yunrong Guo , Ofir Nabati , Gal Chechik , Xue Bin Peng

This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body…

Robotics · Computer Science 2025-02-11 Aayam Shrestha , Pan Liu , German Ros , Kai Yuan , Alan Fern

The embodied learning of human motor control requires whole-body neuro-actuated musculoskeletal dynamics, while the internal muscle-driven processes underlying movement remain inaccessible to direct measurement. Computational modeling…

Robotics · Computer Science 2026-04-01 Yunyue Wei , Chenhui Zuo , Shanning Zhuang , Haixin Gong , Yaming Liu , Yanan Sui

In filmmaking, directors typically allow actors to perform freely based on the script before providing specific guidance on how to present key actions. AI-generated content faces similar requirements, where users not only need automatic…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Zheng Qin , Ruobing Zheng , Yabing Wang , Tianqi Li , Zixin Zhu , Sanping Zhou , Ming Yang , Le Wang

We present MaskAdapt, a framework for flexible motion adaptation in physics-based humanoid control. The framework follows a two-stage residual learning paradigm. In the first stage, we train a mask-invariant base policy using stochastic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Soomin Park , Eunseong Lee , Kwang Bin Lee , Sung-Hee Lee

Learning versatile whole-body skills by tracking various human motions is a fundamental step toward general-purpose humanoid robots. This task is particularly challenging because a single policy must master a broad repertoire of motion…

Robotics · Computer Science 2025-09-23 Jinrui Han , Weiji Xie , Jiakun Zheng , Jiyuan Shi , Weinan Zhang , Ting Xiao , Chenjia Bai

A motion-based control interface promises flexible robot operations in dangerous environments by combining user intuitions with the robot's motor capabilities. However, designing a motion interface for non-humanoid robots, such as…

Robotics · Computer Science 2022-04-29 Sunwoo Kim , Maks Sorokin , Jehee Lee , Sehoon Ha

The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zixiang Zhou , Yu Wan , Baoyuan Wang

This paper investigates humanoid whole-body dexterous manipulation, where the efficient collection of high-quality demonstration data remains a central bottleneck. Existing teleoperation systems often suffer from limited portability,…

Robotics · Computer Science 2026-03-16 Liang Heng , Yihe Tang , Jiajun Xu , Henghui Bao , Di Huang , Yue Wang

Motion imitation is a pivotal and effective approach for humanoid robots to achieve a more diverse range of complex and expressive movements, making their performances more human-like. However, the significant differences in kinematics and…

Robotics · Computer Science 2025-08-04 Zhenghan Chen , Haodong Zhang , Dongqi Wang , Jiyu Yu , Haocheng Xu , Yue Wang , Rong Xiong

Humanoid whole-body loco-manipulation promises transformative capabilities for daily service and warehouse tasks. While recent advances in general motion tracking (GMT) have enabled humanoids to reproduce diverse human motions, these…

Robotics · Computer Science 2025-10-09 Siheng Zhao , Yanjie Ze , Yue Wang , C. Karen Liu , Pieter Abbeel , Guanya Shi , Rocky Duan

Generating interaction-centric videos, such as those depicting humans or robots interacting with objects, is crucial for embodied intelligence, as they provide rich and diverse visual priors for robot learning, manipulation policy training,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Gen Li , Bo Zhao , Jianfei Yang , Laura Sevilla-Lara

Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a…

Robotics · Computer Science 2024-03-07 Xuxin Cheng , Yandong Ji , Junming Chen , Ruihan Yang , Ge Yang , Xiaolong Wang

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing…

A major challenge in humanoid robotics is designing a unified interface for commanding diverse whole-body behaviors, from precise footstep sequences to partial-body mimicry and joystick teleoperation. We introduce the Masked Humanoid…

Robotics · Computer Science 2026-04-23 Pranay Dugar , Aayam Shrestha , Fangzhou Yu , Bart van Marum , Alan Fern

Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Jiawei Ren , Mingyuan Zhang , Cunjun Yu , Xiao Ma , Liang Pan , Ziwei Liu

With captivating visual effects, stylized 3D character animation has gained widespread use in cinematic production, advertising, social media, and the potential development of virtual reality (VR) non-player characters (NPCs). However,…

Human-Computer Interaction · Computer Science 2025-08-05 Xinwu Ye , Jun-Hsiang Yao , Jielin Feng , Shuhong Mei , Xingyu Lan , Siming Chen

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian
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