English

Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks

Artificial Intelligence 2020-06-17 v2 Robotics

Abstract

We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception -- including touch sensors and egocentric vision -- with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. See overview video, https://youtu.be/2rQAW-8gQQk .

Keywords

Cite

@article{arxiv.1911.06636,
  title  = {Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks},
  author = {Josh Merel and Saran Tunyasuvunakool and Arun Ahuja and Yuval Tassa and Leonard Hasenclever and Vu Pham and Tom Erez and Greg Wayne and Nicolas Heess},
  journal= {arXiv preprint arXiv:1911.06636},
  year   = {2020}
}