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We introduce AndroidEnv, an open-source platform for Reinforcement Learning (RL) research built on top of the Android ecosystem. AndroidEnv allows RL agents to interact with a wide variety of apps and services commonly used by humans…

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

人机交互 · 计算机科学 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan

Modern AI agents, driven by advances in large foundation models, promise to enhance our productivity and transform our lives by augmenting our knowledge and capabilities. To achieve this vision, AI agents must effectively plan, perform…

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Recent Autonomous Driving (AD) works such as GigaFlow and PufferDrive have unlocked Reinforcement Learning (RL) at scale as a training strategy for driving policies. Yet such policies remain disconnected from established benchmarks, leaving…

Online multi-agent control problems, where many agents pursue competing and time-varying objectives, are widespread in domains such as autonomous robotics, economics, and energy systems. In these settings, robustness to adversarial…

机器学习 · 计算机科学 2025-09-29 Anas Barakat , John Lazarsfeld , Georgios Piliouras , Antonios Varvitsiotis

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

计算机科学与博弈论 · 计算机科学 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

In the domain of combat simulations in support of wargaming, the development of intelligent agents has predominantly been characterized by rule-based, scripted methodologies with deep reinforcement learning (RL) approaches only recently…

机器学习 · 计算机科学 2025-12-02 Scotty Black , Christian Darken

Various popular multiplayer battle royale games share a lot of common elements. Drawing from our observations, we summarized these shared characteristics and subsequently proposed a novel heuristic algorithm named multiplayer battle…

神经与进化计算 · 计算机科学 2024-01-02 Yuefeng Xu , Rui Zhong , Chao Zhang , Jun Yu

Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

人机交互 · 计算机科学 2019-07-05 Jichen Zhu , Santiago Ontañón

Several works have demonstrated the use of variational autoencoders (VAEs) for generating levels in the style of existing games and blending levels across different games. Further, quality-diversity (QD) algorithms have also become popular…

机器学习 · 计算机科学 2021-07-23 Anurag Sarkar , Seth Cooper

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style…

人工智能 · 计算机科学 2026-05-19 Yuchen Li , Cong Lin , Muhammad Umair Nasir , Philip Bontrager , Jialin Liu , Julian Togelius

This work introduces an automated testing approach that employs agents controlling game characters to detect potential bugs within a game level. Harnessing the power of Bayesian Optimization (BO) to execute sample-efficient search, the…

人工智能 · 计算机科学 2025-08-19 Carlos Celemin

Autonomous scientific research is significantly advanced thanks to the development of AI agents. One key step in this process is finding the right scientific literature, whether to explore existing knowledge for a research problem, or to…

The ability to create artificial intelligence (AI) capable of performing complex tasks is rapidly outpacing our ability to ensure the safe and assured operation of AI-enabled systems. Fortunately, a landscape of AI safety research is…

The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly, such as Board…

人工智能 · 计算机科学 2020-12-08 Hangtian Jia , Yujing Hu , Yingfeng Chen , Chunxu Ren , Tangjie Lv , Changjie Fan , Chongjie Zhang

TextArena is an open-source collection of competitive text-based games for training and evaluation of agentic behavior in Large Language Models (LLMs). It spans 57+ unique environments (including single-player, two-player, and multi-player…

计算与语言 · 计算机科学 2025-05-27 Leon Guertler , Bobby Cheng , Simon Yu , Bo Liu , Leshem Choshen , Cheston Tan

EVMbench, released by OpenAI, Paradigm, and OtterSec, is the first large-scale benchmark for AI agents on smart contract security. Its results -- agents detect up to 45.6% of vulnerabilities and exploit 72.2% of a curated subset -- have…

密码学与安全 · 计算机科学 2026-03-12 Chaoyuan Peng , Lei Wu , Yajin Zhou

In this paper, we explore the potential of Large Language Models (LLMs) Agents in playing the strategic social deduction game, Resistance Avalon. Players in Avalon are challenged not only to make informed decisions based on dynamically…

人工智能 · 计算机科学 2023-11-09 Jonathan Light , Min Cai , Sheng Shen , Ziniu Hu

The recent shift in Generative AI (GenAI) applications from cloud-only environments to end-user devices introduces new challenges in resource management, system efficiency, and user experience. This paper presents ConsumerBench, a…

分布式、并行与集群计算 · 计算机科学 2025-06-24 Yile Gu , Rohan Kadekodi , Hoang Nguyen , Keisuke Kamahori , Yiyu Liu , Baris Kasikci