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相关论文: VINECS: Video-based Neural Character Skinning

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Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a fundamental task in computer graphics. Existing methods either require the stylized characters to be rigged, or they use the stylized character in…

计算机视觉与模式识别 · 计算机科学 2023-06-02 Jiashun Wang , Xueting Li , Sifei Liu , Shalini De Mello , Orazio Gallo , Xiaolong Wang , Jan Kautz

Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is still no technology that can easily turn a static scan into…

计算机视觉与模式识别 · 计算机科学 2021-10-20 Qianli Ma , Jinlong Yang , Siyu Tang , Michael J. Black

We propose a novel method for learning representations of poses for 3D deformable objects, which specializes in 1) disentangling pose information from the object's identity, 2) facilitating the learning of pose variations, and 3)…

计算机视觉与模式识别 · 计算机科学 2024-11-05 Seungwoo Yoo , Juil Koo , Kyeongmin Yeo , Minhyuk Sung

In this paper, we propose PixelHuman, a novel human rendering model that generates animatable human scenes from a few images of a person with unseen identity, views, and poses. Previous work have demonstrated reasonable performance in novel…

计算机视觉与模式识别 · 计算机科学 2023-07-19 Gyumin Shim , Jaeseong Lee , Junha Hyung , Jaegul Choo

In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retargeting facial motion between models of similar shapes has been…

计算机视觉与模式识别 · 计算机科学 2026-01-14 Yeonsoo Choi , Inyup Lee , Sihun Cha , Seonghyeon Kim , Sunjin Jung , Junyong Noh

Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and…

计算机视觉与模式识别 · 计算机科学 2025-06-30 Hao Zhang , Haolan Xu , Chun Feng , Varun Jampani , Narendra Ahuja

In this paper, we address unsupervised pose-guided person image generation, which is known challenging due to non-rigid deformation. Unlike previous methods learning a rock-hard direct mapping between human bodies, we propose a new pathway…

计算机视觉与模式识别 · 计算机科学 2019-04-19 Sijie Song , Wei Zhang , Jiaying Liu , Tao Mei

The combination of traditional rendering with neural networks in Deferred Neural Rendering (DNR) provides a compelling balance between computational complexity and realism of the resulting images. Using skinned meshes for rendering…

计算机视觉与模式识别 · 计算机科学 2020-12-24 Amit Raj , Julian Tanke , James Hays , Minh Vo , Carsten Stoll , Christoph Lassner

Neural implicit fields are powerful for representing 3D scenes and generating high-quality novel views, but it remains challenging to use such implicit representations for creating a 3D human avatar with a specific identity and artistic…

计算机视觉与模式识别 · 计算机科学 2023-08-22 Ruixiang Jiang , Can Wang , Jingbo Zhang , Menglei Chai , Mingming He , Dongdong Chen , Jing Liao

Skin dynamics contributes to the enriched realism of human body models in rendered scenes. Traditional methods rely on physics-based simulations to accurately reproduce the dynamic behavior of soft tissues. Due to the model complexity and…

图形学 · 计算机科学 2022-01-20 Hyewon Seo , Kaifeng Zou , Frederic Cordier

Human bodies exhibit various shapes for different identities or poses, but the body shape has certain similarities in structure and thus can be embedded in a low-dimensional space. This paper presents an autoencoder-like network…

计算机视觉与模式识别 · 计算机科学 2020-04-20 Boyi Jiang , Juyong Zhang , Jianfei Cai , Jianmin Zheng

High-quality, animatable 3D human avatar reconstruction from monocular videos offers significant potential for reducing reliance on complex hardware, making it highly practical for applications in game development, augmented reality, and…

计算机视觉与模式识别 · 计算机科学 2025-05-02 Xia Yuan , Hai Yuan , Wenyi Ge , Ying Fu , Xi Wu , Guanyu Xing

Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performance for personalized dynamic human avatars. However, these…

图形学 · 计算机科学 2025-09-09 Dongliang Cao , Guoxing Sun , Marc Habermann , Florian Bernard

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

计算机视觉与模式识别 · 计算机科学 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

In the era of deep learning, human pose estimation from multiple cameras with unknown calibration has received little attention to date. We show how to train a neural model to perform this task with high precision and minimal latency…

计算机视觉与模式识别 · 计算机科学 2021-11-29 Ben Usman , Andrea Tagliasacchi , Kate Saenko , Avneesh Sud

For visual manipulation tasks, we aim to represent image content with semantically meaningful features. However, learning implicit representations from images often lacks interpretability, especially when attributes are intertwined. We…

计算机视觉与模式识别 · 计算机科学 2022-08-08 Xue Hu , Xinghui Li , Benjamin Busam , Yiren Zhou , Ales Leonardis , Shanxin Yuan

Rigging and skinning are essential steps to create realistic 3D animations, often requiring significant expertise and manual effort. Traditional attempts at automating these processes rely heavily on geometric heuristics and often struggle…

图形学 · 计算机科学 2025-07-08 Yufan Deng , Yuhao Zhang , Chen Geng , Shangzhe Wu , Jiajun Wu

Its numerous applications make multi-human 3D pose estimation a remarkably impactful area of research. Nevertheless, assuming a multiple-view system composed of several regular RGB cameras, 3D multi-pose estimation presents several…

计算机视觉与模式识别 · 计算机科学 2024-04-10 Daniel Rodriguez-Criado , Pilar Bachiller , George Vogiatzis , Luis J. Manso

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…

计算机视觉与模式识别 · 计算机科学 2022-11-07 Yufeng Zheng , Victoria Fernández Abrevaya , Marcel C. Bühler , Xu Chen , Michael J. Black , Otmar Hilliges

Creating pose-driven human avatars is about modeling the mapping from the low-frequency driving pose to high-frequency dynamic human appearances, so an effective pose encoding method that can encode high-fidelity human details is essential…

计算机视觉与模式识别 · 计算机科学 2023-11-28 Zhe Li , Zerong Zheng , Yuxiao Liu , Boyao Zhou , Yebin Liu