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Game development is a long process that involves many stages before a product is ready for the market. Human play testing is among the most time consuming, as testers are required to repeatedly perform tasks in the search for errors in the…

机器学习 · 计算机科学 2024-01-10 Pierluigi Vito Amadori , Timothy Bradley , Ryan Spick , Guy Moss

A game's theme is an important part of its design -- it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Thematic elements of games are notoriously difficult for AI…

人工智能 · 计算机科学 2024-05-17 Rabii Younès , Cook Michael

While most current approaches rely on further training techniques, such as fine-tuning or reinforcement learning, to enhance model capacities, model merging stands out for its ability of improving models without requiring any additional…

计算与语言 · 计算机科学 2025-05-26 Zehua Liu , Han Wu , Yuxuan Yao , Ruifeng She , Xiongwei Han , Tao Zhong , Mingxuan Yuan

Data mining and knowledge discovery are two important growing research fields in the last two decades due to the abundance of data collected from various sources. The exponentially growing volumes of generated data urge the development of…

计算机科学与博弈论 · 计算机科学 2020-07-13 Dalila Kessira , Mohand-Tahar Kechadi

Model ensembling is a well-established technique for improving the performance of machine learning models. Conventionally, this involves averaging the output distributions of multiple models and selecting the most probable label. This idea…

机器学习 · 计算机科学 2026-05-26 Jiale Fu , Yuchu Jiang , Peijun Wu , Chonghan Liu , Joey Tianyi Zhou , Xu Yang

Machine learning models are widely used to support stealth assessment in digital learning environments. Existing approaches typically rely on abstracted gameplay log data, which may overlook subtle behavioral cues linked to learners'…

机器学习 · 计算机科学 2025-07-31 Clemens Witt , Thiemo Leonhardt , Nadine Bergner , Mareen Grillenberger

Previous continual learning setups for embodied intelligence focused on executing low-level actions based on human commands, neglecting the ability to learn high-level planning and multi-level knowledge. To address these issues, we propose…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Ziqi Jia , Anmin Wang , Xiaoyang Qu , Xiaowen Yang , Jianzong Wang

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

人工智能 · 计算机科学 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

Recently there has been a surge of interest in designing graph embedding methods. Few, if any, can scale to a large-sized graph with millions of nodes due to both computational complexity and memory requirements. In this paper, we relax…

人工智能 · 计算机科学 2020-08-17 Jiongqian Liang , Saket Gurukar , Srinivasan Parthasarathy

Multi-Domain Continual Learning (MDCL) acquires knowledge from sequential tasks with shifting class sets and distribution. Despite the Parameter-Efficient Fine-Tuning (PEFT) methods can adapt for this dual heterogeneity, they still suffer…

机器学习 · 计算机科学 2025-08-12 Jialu Zhou , Dianxi Shi , Shaowu Yang , Xinyu Wei , Mingyue Yang , Leqian Li , Mengzhu Wang , Chunping Qiu

We introduce MERGE, a system for situational grounding of actors, objects, and events in dynamic human-robot group interactions. Effective collaboration in such settings requires consistent situational awareness, built on persistent…

Naming game simulates the process of naming an objective by a population of agents organized in a certain communication network topology. By pair-wise iterative interactions, the population reaches a consensus state asymptotically. In this…

社会与信息网络 · 计算机科学 2014-12-19 Yang Lou , Guanrong Chen

Human-aligned AI is a critical component of co-creativity, as it enables models to accurately interpret human intent and generate controllable outputs that align with design goals in collaborative content creation. This direction is…

人工智能 · 计算机科学 2025-08-14 In-Chang Baek , Seoyoung Lee , Sung-Hyun Kim , Geumhwan Hwang , KyungJoong Kim

Machine reading comprehension is a task to model relationship between passage and query. In terms of deep learning framework, most of state-of-the-art models simply concatenate word and character level representations, which has been shown…

计算与语言 · 计算机科学 2021-01-08 Zhuosheng Zhang , Yafang Huang , Pengfei Zhu , Hai Zhao

We propose CLoVE (Clustering of Loss Vector Embeddings), a novel algorithm for Clustered Federated Learning (CFL). In CFL, clients are naturally grouped into clusters based on their data distribution. However, identifying these clusters is…

机器学习 · 计算机科学 2025-06-30 Randeep Bhatia , Nikos Papadis , Murali Kodialam , TV Lakshman , Sayak Chakrabarty

Generative recommendation models often struggle with two key challenges: (1) the superficial integration of collaborative signals, and (2) the decoupled fusion of multimodal features. These limitations hinder the creation of a truly…

信息检索 · 计算机科学 2025-12-29 Yuzhen Lin , Hongyi Chen , Xuanjing Chen , Shaowen Wang , Ivonne Xu , Dongming Jiang

Spectral Clustering is a popular technique to split data points into groups, especially for complex datasets. The algorithms in the Spectral Clustering family typically consist of multiple separate stages (such as similarity matrix…

机器学习 · 计算机科学 2019-11-04 Yifei Wang , Rui Liu , Yong Chen , Hui Zhangs , Zhiwen Ye

We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other…

人工智能 · 计算机科学 2025-06-25 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

Most existing random walk based network embedding methods often follow only one of two principles, homophily or structural equivalence. In real world networks, however, nodes exhibit a mixture of homophily and structural equivalence, which…

社会与信息网络 · 计算机科学 2020-10-27 Chen Cui , Ning Yang , Philip S. Yu

Textual graphs are ubiquitous in real-world applications, featuring rich text information with complex relationships, which enables advanced research across various fields. Textual graph representation learning aims to generate…

机器学习 · 计算机科学 2024-08-22 Wenbin Hu , Huihao Jing , Qi Hu , Haoran Li , Yangqiu Song