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相关论文: Pure exploration in multi-armed bandits with low r…

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While in general trading off exploration and exploitation in reinforcement learning is hard, under some formulations relatively simple solutions exist. In this paper, we first derive upper bounds for the utility of selecting different…

人工智能 · 计算机科学 2018-06-06 Christos Dimitrakakis

Many bandit deployments (recommendation, clinical dosing, ad targeting) share two facts prior work handles only in isolation: rewards live on a low-dimensional latent subspace, and that subspace drifts. Stationary low-rank bandits exploit…

机器学习 · 计算机科学 2026-05-21 Hamed Khosravi , Xiaoming Huo

We study the problem of information sharing and cooperation in Multi-Player Multi-Armed bandits. We propose the first algorithm that achieves logarithmic regret for this problem when the collision reward is unknown. Our results are based on…

机器学习 · 计算机科学 2022-10-04 Aldo Pacchiano , Peter Bartlett , Michael I. Jordan

We propose a bandit algorithm that explores by randomizing its history of rewards. Specifically, it pulls the arm with the highest mean reward in a non-parametric bootstrap sample of its history with pseudo rewards. We design the pseudo…

机器学习 · 计算机科学 2019-06-24 Branislav Kveton , Csaba Szepesvari , Sharan Vaswani , Zheng Wen , Mohammad Ghavamzadeh , Tor Lattimore

We consider best arm identification in the multi-armed bandit problem. Assuming certain continuity conditions of the prior, we characterize the rate of the Bayesian simple regret. Differing from Bayesian regret minimization (Lai, 1987), the…

机器学习 · 计算机科学 2023-07-27 Junpei Komiyama , Kaito Ariu , Masahiro Kato , Chao Qin

This paper investigates the identification of the top-m user-scheduling sets in multi-user MIMO downlink, which is cast as a combinatorial pure-exploration problem in stochastic linear bandits. Because the action space grows exponentially,…

机器学习 · 计算机科学 2025-10-07 Mohsen Amiri , V Venktesh , Sindri Magnússon

In many real-world applications, multiple agents seek to learn how to perform highly related yet slightly different tasks in an online bandit learning protocol. We formulate this problem as the $\epsilon$-multi-player multi-armed bandit…

机器学习 · 计算机科学 2021-07-21 Zhi Wang , Chicheng Zhang , Manish Kumar Singh , Laurel D. Riek , Kamalika Chaudhuri

We consider the combinatorial bandits problem with semi-bandit feedback under finite sampling budget constraints, in which the learner can carry out its action only for a limited number of times specified by an overall budget. The action is…

机器学习 · 计算机科学 2022-10-17 Jasmin Brandt , Viktor Bengs , Björn Haddenhorst , Eyke Hüllermeier

Stochastic multi-armed bandits solve the Exploration-Exploitation dilemma and ultimately maximize the expected reward. Nonetheless, in many practical problems, maximizing the expected reward is not the most desirable objective. In this…

机器学习 · 计算机科学 2013-01-10 Amir Sani , Alessandro Lazaric , Rémi Munos

We consider regret minimization in a general collaborative multi-agent multi-armed bandit model, in which each agent faces a finite set of arms and may communicate with other agents through a central controller. The optimal arm for each…

机器学习 · 计算机科学 2023-12-18 Amitis Shidani , Sattar Vakili

We study the real-valued combinatorial pure exploration problem in the stochastic multi-armed bandit (R-CPE-MAB). We study the case where the size of the action set is polynomial with respect to the number of arms. In such a case, the…

机器学习 · 计算机科学 2025-01-10 Shintaro Nakamura , Masashi Sugiyama

We consider a multi-armed bandit setting with finitely many arms, in which each arm yields an $M$-dimensional vector reward upon selection. We assume that the reward of each dimension (a.k.a. {\em objective}) is generated independently of…

机器学习 · 计算机科学 2025-01-24 Zhirui Chen , P. N. Karthik , Yeow Meng Chee , Vincent Y. F. Tan

We consider a stochastic multi-armed bandit (MAB) problem motivated by ``large'' action spaces, and endowed with a population of arms containing exactly $K$ arm-types, each characterized by a distinct mean reward. The decision maker is…

机器学习 · 计算机科学 2023-01-19 Anand Kalvit , Assaf Zeevi

We consider the adversarial linear contextual bandit problem, where the loss vectors are selected fully adversarially and the per-round action set (i.e. the context) is drawn from a fixed distribution. Existing methods for this problem…

机器学习 · 计算机科学 2023-09-06 Haolin Liu , Chen-Yu Wei , Julian Zimmert

We study a stochastic bandit problem with a general unknown reward function and a general unknown constraint function. Both functions can be non-linear (even non-convex) and are assumed to lie in a reproducing kernel Hilbert space (RKHS)…

机器学习 · 计算机科学 2022-03-30 Xingyu Zhou , Bo Ji

We study \emph{multi-armed bandits} (MABs) augmented with \emph{best-action queries}, in which the learner may additionally query an oracle that reveals the best arm in the current round. This setting was recently characterized by Russo et…

机器学习 · 计算机科学 2026-05-12 Francesco Bacchiocchi , Matteo Castiglioni , Alberto Marchesi , Francesco Emanuele Stradi

We study the problem of {\em online} low-rank matrix completion with $\mathsf{M}$ users, $\mathsf{N}$ items and $\mathsf{T}$ rounds. In each round, the algorithm recommends one item per user, for which it gets a (noisy) reward sampled from…

机器学习 · 计算机科学 2023-03-08 Prateek Jain , Soumyabrata Pal

To achieve sample efficiency in reinforcement learning (RL), it necessitates efficiently exploring the underlying environment. Under the offline setting, addressing the exploration challenge lies in collecting an offline dataset with…

机器学习 · 计算机科学 2022-02-15 Shuang Qiu , Jieping Ye , Zhaoran Wang , Zhuoran Yang

We study stochastic multi-armed bandits under simultaneous constraints on space and adaptivity: the learner interacts with the environment in $B$ batches and has only $W$ bits of persistent memory. Prior work shows that each constraint…

机器学习 · 计算机科学 2026-03-31 Ruiyuan Huang , Zicheng Lyu , Xiaoyi Zhu , Zengfeng Huang

We study the best-arm identification problem in multi-armed bandits with stochastic, potentially private rewards, when the goal is to identify the arm with the highest quantile at a fixed, prescribed level. First, we propose a (non-private)…