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相关论文: Interactive Neural Resonators

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Sound effects model design commonly uses digital signal processing techniques with full control ability, but it is difficult to achieve realism within a limited number of parameters. Recently, neural sound effects synthesis methods have…

声音 · 计算机科学 2025-03-13 Yisu Zong , Joshua Reiss

Physical models of rigid bodies are used for sound synthesis in applications from virtual environments to music production. Traditional methods such as modal synthesis often rely on computationally expensive numerical solvers, while recent…

声音 · 计算机科学 2022-10-31 Rodrigo Diaz , Ben Hayes , Charalampos Saitis , György Fazekas , Mark Sandler

Intuitive control of synthesis processes is an ongoing challenge within the domain of auditory perception and cognition. Previous works on sound modelling combined with psychophysical tests have enabled our team to develop a synthesizer…

Sustained contact interactions like scraping and rolling produce a wide variety of sounds. Previous studies have explored ways to synthesize these sounds efficiently and intuitively but could not fully mimic the rich structure of real…

音频与语音处理 · 电气工程与系统科学 2021-12-17 Vinayak Agarwal , Maddie Cusimano , James Traer , Josh McDermott

A Recurrent Neural Network (RNN) for audio synthesis is trained by augmenting the audio input with information about signal characteristics such as pitch, amplitude, and instrument. The result after training is an audio synthesizer that is…

声音 · 计算机科学 2018-05-31 Lonce Wyse

Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…

声音 · 计算机科学 2021-08-17 Nikhil Singh , Jeff Mentch , Jerry Ng , Matthew Beveridge , Iddo Drori

Sound synthesiser controls typically correspond to technical parameters of signal processing algorithms rather than intuitive sound descriptors that relate to human perception of sound. This makes it difficult to realise sound ideas in a…

多媒体 · 计算机科学 2021-07-16 Sebastian Löbbers , Mathieu Barthet , György Fazekas

We present a deep neural network-based methodology for synthesising percussive sounds with control over high-level timbral characteristics of the sounds. This approach allows for intuitive control of a synthesizer, enabling the user to…

音频与语音处理 · 电气工程与系统科学 2020-04-06 António Ramires , Pritish Chandna , Xavier Favory , Emilia Gómez , Xavier Serra

Neural audio synthesis methods can achieve high-fidelity and realistic sound generation by utilizing deep generative models. Such models typically rely on external labels which are often discrete as conditioning information to achieve…

声音 · 计算机科学 2024-06-12 Yunyi Liu , Craig Jin

We present Sketch2Sound, a generative audio model capable of creating high-quality sounds from a set of interpretable time-varying control signals: loudness, brightness, and pitch, as well as text prompts. Sketch2Sound can synthesize…

声音 · 计算机科学 2025-04-15 Hugo Flores García , Oriol Nieto , Justin Salamon , Bryan Pardo , Prem Seetharaman

Current research in robotic sounds generally focuses on either masking the consequential sound produced by the robot or on sonifying data about the robot to create a synthetic robot sound. We propose to capture, modify, and utilise rather…

人机交互 · 计算机科学 2024-04-23 Stine S. Johansen , Yanto Browning , Anthony Brumpton , Jared Donovan , Markus Rittenbruch

In this contribution, we will discuss a prototype that allows a group of users to design sound collaboratively in real time using a multi-touch tabletop. We make use of a machine learning method to generate a mapping from perceptual audio…

多媒体 · 计算机科学 2014-06-24 Niklas Klügel , Timo Becker , Georg Groh

When people try to influence others to do something, they subconsciously adjust their speech to include appropriate emotional information. In order for a robot to influence people in the same way, the robot should be able to imitate the…

This paper introduces a novel data-driven strategy for synthesizing gramophone noise audio textures. A diffusion probabilistic model is applied to generate highly realistic quasiperiodic noises. The proposed model is designed to generate…

音频与语音处理 · 电气工程与系统科学 2022-07-01 Eloi Moliner , Vesa Välimäki

Use a parametric representation of audio to train a generative model in the interest of obtaining more flexible control over the generated sound.

音频与语音处理 · 电气工程与系统科学 2019-11-20 Krishna Subramani , Alexandre D'Hooge , Preeti Rao

Modern text-to-speech systems are able to produce natural and high-quality speech, but speech contains factors of variation (e.g. pitch, rhythm, loudness, timbre)\ that text alone cannot contain. In this work we move towards a speech…

音频与语音处理 · 电气工程与系统科学 2020-10-29 Giorgio Fabbro , Vladimir Golkov , Thomas Kemp , Daniel Cremers

A recurrent Neural Network (RNN) is trained to predict sound samples based on audio input augmented by control parameter information for pitch, volume, and instrument identification. During the generative phase following training, audio…

声音 · 计算机科学 2019-03-27 Lonce Wyse , Muhammad Huzaifah

We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects…

计算机视觉与模式识别 · 计算机科学 2025-06-12 Yiming Dou , Wonseok Oh , Yuqing Luo , Antonio Loquercio , Andrew Owens

We propose a real-time method for reactive motion synthesis based on the known trajectory of input character, predicting instant reactions using only historical, user-controlled motions. Our method handles the uncertainty of future…

图形学 · 计算机科学 2025-07-15 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert Shum

An ideal music synthesizer should be both interactive and expressive, generating high-fidelity audio in realtime for arbitrary combinations of instruments and notes. Recent neural synthesizers have exhibited a tradeoff between…

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