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For many reinforcement learning (RL) applications, specifying a reward is difficult. This paper considers an RL setting where the agent obtains information about the reward only by querying an expert that can, for example, evaluate…

机器学习 · 计算机科学 2022-02-01 David Lindner , Matteo Turchetta , Sebastian Tschiatschek , Kamil Ciosek , Andreas Krause

This paper presents a novel model-free Reinforcement Learning algorithm for learning behavior in continuous action, state, and goal spaces. The algorithm approximates optimal value functions using non-parametric estimators. It is able to…

人工智能 · 计算机科学 2019-08-28 Andreas Gerken , Michael Spranger

A well-defined reward function is crucial for successful training of an reinforcement learning (RL) agent. However, defining a suitable reward function is a notoriously challenging task, especially in complex, multi-objective environments.…

人工智能 · 计算机科学 2023-08-31 Jasmina Gajcin , James McCarthy , Rahul Nair , Radu Marinescu , Elizabeth Daly , Ivana Dusparic

The problem of reinforcement learning is considered where the environment or the model undergoes a change. An algorithm is proposed that an agent can apply in such a problem to achieve the optimal long-time discounted reward. The algorithm…

系统与控制 · 电气工程与系统科学 2023-04-25 Wuxia Chen , Taposh Banerjee , Jemin George , Carl Busart

Reward functions are central in reinforcement learning (RL), guiding agents towards optimal decision-making. The complexity of RL tasks requires meticulously designed reward functions that effectively drive learning while avoiding…

机器学习 · 计算机科学 2025-03-31 Rati Devidze

The standard feedback model of reinforcement learning requires revealing the reward of every visited state-action pair. However, in practice, it is often the case that such frequent feedback is not available. In this work, we take a first…

机器学习 · 计算机科学 2021-03-08 Yonathan Efroni , Nadav Merlis , Shie Mannor

Large Vision-Language Models (LVLMs) have recently advanced robotic manipulation by leveraging vision for scene perception and language for instruction following. However, existing methods rely heavily on costly human-annotated training…

Defining reward functions for skill learning has been a long-standing challenge in robotics. Recently, vision-language models (VLMs) have shown promise in defining reward signals for teaching robots manipulation skills. However, existing…

机器人学 · 计算机科学 2025-02-13 Kaifeng Zhang , Zhao-Heng Yin , Weirui Ye , Yang Gao

Reward shaping is one of the most effective methods to tackle the crucial yet challenging problem of credit assignment in Reinforcement Learning (RL). However, designing shaping functions usually requires much expert knowledge and…

机器学习 · 计算机科学 2019-01-29 Haosheng Zou , Tongzheng Ren , Dong Yan , Hang Su , Jun Zhu

Task specification for robotic manipulation in open-world environments is challenging, requiring flexible and adaptive objectives that align with human intentions and can evolve through iterative feedback. We introduce Iterative Keypoint…

We propose a general purpose active learning algorithm for structured prediction, gathering labeled data for training a model that outputs a set of related labels for an image or video. Active learning starts with a limited initial training…

计算机视觉与模式识别 · 计算机科学 2017-06-16 Mehran Khodabandeh , Zhiwei Deng , Mostafa S. Ibrahim , Shinichi Satoh , Greg Mori

Large language model alignment via reinforcement learning depends critically on reward function quality. However, static, domain-specific reward models are often costly to train and exhibit poor generalization in out-of-distribution…

计算与语言 · 计算机科学 2026-03-03 Andrew Zhuoer Feng , Cunxiang Wang , Bosi Wen , Yidong Wang , Yu Luo , Hongning Wang , Minlie Huang

Experience replay enables data-efficient learning from past experiences in online reinforcement learning agents. Traditionally, experiences were sampled uniformly from a replay buffer, regardless of differences in experience-specific…

机器学习 · 计算机科学 2025-12-16 Leonard S. Pleiss , Tobias Sutter , Maximilian Schiffer

The reward signal plays a central role in defining the desired behaviors of agents in reinforcement learning (RL). Rewards collected from realistic environments could be perturbed, corrupted, or noisy due to an adversary, sensor error, or…

机器学习 · 计算机科学 2025-03-12 Xi Chen , Zhihui Zhu , Andrew Perrault

This paper proposes a novel deep reinforcement learning (RL) architecture, called Value Prediction Network (VPN), which integrates model-free and model-based RL methods into a single neural network. In contrast to typical model-based RL…

人工智能 · 计算机科学 2017-11-08 Junhyuk Oh , Satinder Singh , Honglak Lee

Preference-based Reinforcement Learning (PbRL) provides a way to learn high-performance policies in environments where the reward signal is hard to specify, avoiding heuristic and time-consuming reward design. However, PbRL can suffer from…

机器学习 · 计算机科学 2025-07-02 Chenyang Cao , Miguel Rogel-García , Mohamed Nabail , Xueqian Wang , Nicholas Rhinehart

End-to-end reinforcement learning on images showed significant progress in the recent years. Data-based approach leverage data augmentation and domain randomization while representation learning methods use auxiliary losses to learn…

机器学习 · 计算机科学 2024-01-19 Tom Dupuis , Jaonary Rabarisoa , Quoc-Cuong Pham , David Filliat

Reinforcement learning is a powerful framework for robots to acquire skills from experience, but often requires a substantial amount of online data collection. As a result, it is difficult to collect sufficiently diverse experiences that…

机器学习 · 计算机科学 2021-11-08 Karl Schmeckpeper , Oleh Rybkin , Kostas Daniilidis , Sergey Levine , Chelsea Finn

A well-designed reward is critical for effective reinforcement learning-based policy improvement. In real-world robotics, obtaining such rewards typically requires either labor-intensive human labeling or brittle, handcrafted objectives.…

机器人学 · 计算机科学 2026-01-09 Tony Lee , Andrew Wagenmaker , Karl Pertsch , Percy Liang , Sergey Levine , Chelsea Finn

Reward design is a fundamental, yet challenging aspect of reinforcement learning (RL). Researchers typically utilize feedback signals from the environment to handcraft a reward function, but this process is not always effective due to the…

机器学习 · 计算机科学 2024-06-11 Alexander Bukharin , Yixiao Li , Pengcheng He , Tuo Zhao