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相关论文: Synthesizing Permissive Winning Strategy Templates…

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We solve the problem of automatically computing a new class of environment assumptions in two-player turn-based finite graph games which characterize an ``adequate cooperation'' needed from the environment to allow the system player to win.…

计算机科学与博弈论 · 计算机科学 2024-01-23 Ashwani Anand , Kaushik Mallik , Satya Prakash Nayak , Anne-Kathrin Schmuck

We present a novel method to compute $\textit{assume-guarantee contracts}$ in non-zerosum two-player games over finite graphs where each player has a different $ \omega $-regular winning condition. Given a game graph $G$ and two parity…

计算机科学与博弈论 · 计算机科学 2024-03-19 Ashwani Anand , Satya Prakash Nayak , Anne-Kathrin Schmuck

Stochastic games are fundamental in various applications, including the control of cyber-physical systems (CPS), where both controller and environment are modeled as players. Traditional algorithms typically aim to determine a single…

系统与控制 · 电气工程与系统科学 2025-10-17 Kittiphon Phalakarn , Sasinee Pruekprasert , Ichiro Hasuo

Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we…

计算机科学与博弈论 · 计算机科学 2014-11-04 Krishnendu Chatterjee , Mickael Randour , Jean-François Raskin

This paper considers the problem of solving infinite two-player games over finite graphs under various classes of progress assumptions motivated by applications in cyber-physical system (CPS) design. Formally, we consider a game graph G, a…

计算机科学与博弈论 · 计算机科学 2024-01-23 Anne-Kathrin Schmuck , K. S. Thejaswini , Irmak Sağlam , Satya Prakash Nayak

We propose novel controller synthesis techniques for probabilistic systems modelled using stochastic two-player games: one player acts as a controller, the second represents its environment, and probability is used to capture uncertainty…

计算机科学中的逻辑 · 计算机科学 2017-01-11 Klaus Drager , Vojtech Forejt , Marta Kwiatkowska , David Parker , Mateusz Ujma

Symmetric strategy improvement is an algorithm introduced by Schewe et al. (ICALP 2015) that can be used to solve two-player games on directed graphs such as parity games and mean payoff games. In contrast to the usual well-known strategy…

计算机科学与博弈论 · 计算机科学 2023-09-06 Tom van Dijk , Georg Loho , Matthew Maat

Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions…

计算机科学与博弈论 · 计算机科学 2026-01-21 Ashwani Anand , Christel Baier , Calvin Chau , Sascha Klüppelholz , Ali Mirzaei , Satya Prakash Nayak , Anne-Kathrin Schmuck

This paper presents (permissive) \emph{Quantitative Strategy Templates} (QaSTels) to succinctly represent infinitely many winning strategies in two-player energy and mean-payoff games. This transfers the recently introduced concept of…

计算机科学与博弈论 · 计算机科学 2025-04-24 Ashwani Anand , Satya Prakash Nayak , Ritam Raha , Irmak Sağlam , Anne-Kathrin Schmuck

We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The…

计算机科学与博弈论 · 计算机科学 2026-01-08 Laurent Doyen , Shibashis Guha

Reactive synthesis is a framework for modeling and automatically synthesizing strategies in robotics, typically through computing a \emph{winning} strategy in a 2-player game between the robot and the environment. Winning strategies,…

机器人学 · 计算机科学 2024-10-14 Karan Muvvala , Morteza Lahijanian

2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement…

计算机科学中的逻辑 · 计算机科学 2016-07-07 Ernst Moritz Hahn , Sven Schewe , Andrea Turrini , Lijun Zhang

This paper considers the problem of co-synthesis in $k$-player games over a finite graph where each player has an individual $\omega$-regular specification $\phi_i$. In this context, a secure equilibrium (SE) is a Nash equilibrium w.r.t.…

计算机科学与博弈论 · 计算机科学 2024-01-23 Satya Prakash Nayak , Anne-Kathrin Schmuck

This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other…

计算机科学与博弈论 · 计算机科学 2025-07-16 Véronique Bruyère , Jean-François Raskin , Alexis Reynouard , Marie Van Den Bogaard

Energy parity games are infinite two-player turn-based games played on weighted graphs. The objective of the game combines a (qualitative) parity condition with the (quantitative) requirement that the sum of the weights (i.e., the level of…

计算机科学中的逻辑 · 计算机科学 2012-04-04 Krishnendu Chatterjee , Laurent Doyen

Two-player games are a fruitful way to represent and reason about several important synthesis tasks. These tasks include controller synthesis (where one asks for a controller for a given plant such that the controlled plant satisfies a…

计算机科学中的逻辑 · 计算机科学 2023-08-22 Stanly Samuel , Deepak D'Souza , Raghavan Komondoor

We present a (semi)-algorithm to compute winning strategies for parametric timed games. Previous algorithms only synthesized constraints on the clock parameters for which the game is winning. A new definition of (winning) strategies is…

形式语言与自动机理论 · 计算机科学 2025-06-19 Mikael Bisgaard Dahlsen-Jensen , Baptiste Fievet , Laure Petrucci , Jaco van de Pol

Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…

计算机科学与博弈论 · 计算机科学 2023-07-28 Tobias Hecking , Swathy Muthukrishnan , Alexander Weinert

Several problems in planning and reactive synthesis can be reduced to the analysis of two-player quantitative graph games. {\em Optimization} is one form of analysis. We argue that in many cases it may be better to replace the optimization…

形式语言与自动机理论 · 计算机科学 2021-01-08 Suguman Bansal , Krishnendu Chatterjee , Moshe Y. Vardi

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

系统与控制 · 电气工程与系统科学 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian
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