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This paper presents a novel approach to predicting buying intent and product demand in e-commerce settings, leveraging a Deep Q-Network (DQN) inspired architecture. In the rapidly evolving landscape of online retail, accurate prediction of…

机器学习 · 计算机科学 2025-06-24 Aditi Madhusudan Jain

Automated next-best action recommendation for each customer in a sequential, dynamic and interactive context has been widely needed in natural, social and business decision-making. Personalized next-best action recommendation must involve…

机器学习 · 计算机科学 2022-04-06 Longbing Cao , Chengzhang Zhu

As video games attract more and more players, the major challenge for game studios is to retain them. We present a deep behavioral analysis of churn (game abandonment) and what we called "purchase churn" (the transition from paying to…

机器学习 · 统计学 2020-03-10 Anna Guitart , Ana Fernández del Río , África Periáñez

The telecommunications industry is highly competitive, which means that the mobile providers need a business intelligence model that can be used to achieve an optimal level of churners, as well as a minimal level of cost in marketing…

计算机与社会 · 计算机科学 2017-02-09 Cormac Dullaghan , Eleni Rozaki

We develop a model to predict consumer default based on deep learning. We show that the model consistently outperforms standard credit scoring models, even though it uses the same data. Our model is interpretable and is able to provide a…

综合经济学 · 经济学 2019-10-07 Stefania Albanesi , Domonkos F. Vamossy

Fintech lending has become a central mechanism through which digital platforms stimulate consumption, offering dynamic, personalized credit limits that directly shape the purchasing power of consumers. Although prior research shows that…

综合经济学 · 经济学 2025-09-04 Cheuk Hang Leung , Yijun Li , Qi Wu

In freemium games, the revenue from a player comes from the in-app purchases made and the advertisement to which that player is exposed. The longer a player is playing the game, the higher will be the chances that he or she will generate a…

人工智能 · 计算机科学 2022-09-08 Jeppe Theiss Kristensen , Paolo Burelli

Reducing user attrition, i.e. churn, is a broad challenge faced by several industries. In mobile social games, decreasing churn is decisive to increase player retention and rise revenues. Churn prediction models allow to understand player…

机器学习 · 统计学 2017-10-09 África Periáñez , Alain Saas , Anna Guitart , Colin Magne

We apply causal machine learning algorithms to assess the causal effect of a marketing intervention, namely a coupon campaign, on the sales of a retailer. Besides assessing the average impacts of different types of coupons, we also…

综合经济学 · 经济学 2022-06-24 Henrika Langen , Martin Huber

Causal Impact (CI) of customer actions are broadly used across the industry to inform both short- and long-term investment decisions of various types. In this paper, we apply the double machine learning (DML) methodology to estimate the CI…

机器学习 · 计算机科学 2024-09-05 Sushant More , Priya Kotwal , Sujith Chappidi , Dinesh Mandalapu , Chris Khawand

Marketing Mix Modeling (MMM) estimates the impact of marketing activities on business outcomes such as sales or revenue. Traditional MMM approaches rely on linear regression or Bayesian hierarchical models that assume channel independence…

机器学习 · 计算机科学 2026-04-28 Aditya Puttaparthi Tirumala

Customer satisfaction is an important factor in creating and maintaining long-term relationships with customers. Near real-time identification of potentially dissatisfied customers following phone calls can provide organizations the…

机器学习 · 计算机科学 2021-02-09 Teja Kanchinadam , Zihang Meng , Joseph Bockhorst , Vikas Singh , Glenn Fung

World of Warcraft is a massively multiplayer online video game released on November 23, 2004, by Blizzard Entertainment. In contrast with traditional games only having a single upfront fee to play, WoW also has a monthly subscription to…

社会与信息网络 · 计算机科学 2020-07-02 Sulman Khan

E-commerce websites use machine learned ranking models to serve shopping results to customers. Typically, the websites log the customer search events, which include the query entered and the resulting engagement with the shopping results,…

机器学习 · 统计学 2021-08-19 Priya Gupta , Cuize Han

E-commerce companies deal with a high volume of customer service requests daily. While a simple annotation system is often used to summarize the topics of customer contacts, thoroughly exploring each specific issue can be challenging. This…

计算与语言 · 计算机科学 2024-03-05 Shu-Ting Pi , Sidarth Srinivasan , Yuying Zhu , Michael Yang , Qun Liu

Retention campaigns in customer relationship management often rely on churn prediction models evaluated using traditional metrics such as AUC and F1-score. However, these metrics fail to reflect financial outcomes and may mislead strategic…

机器学习 · 计算机科学 2026-01-15 Awais Manzoor , M. Atif Qureshi , Etain Kidney , Luca Longo

In this paper we present an analytical study of dynamic membership (aka churn) in structured peer-to-peer networks. We use a fluid model approach to describe steady-state or transient phenomena, and apply it to the Chord system. For any…

网络与互联网体系结构 · 计算机科学 2016-11-17 Supriya Krishnamurthy , Sameh El-Ansary , Erik Aurell , Seif Haridi

With the growing competition in banking industry, banks are required to follow customer retention strategies while they are trying to increase their market share by acquiring new customers. This study compares the performance of six…

机器学习 · 统计学 2023-01-31 Sina Esmaeilpour Charandabi

Online social networks have increasing influence on our society, they may play decisive roles in politics and can be crucial for the fate of companies. Such services compete with each other and some may even break down rapidly. Using social…

物理与社会 · 物理学 2017-12-20 János Török , János Kertész

Predicting future consumer behaviour is one of the most challenging problems for large scale retail firms. Accurate prediction of consumer purchase pattern enables better inventory planning and efficient personalized marketing strategies.…

机器学习 · 计算机科学 2020-10-15 Ankur Verma