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Large Language Models (LLMs) have demonstrated impressive ability in generation and reasoning tasks but struggle with handling up-to-date knowledge, leading to inaccuracies or hallucinations. Retrieval-Augmented Generation (RAG) mitigates…

数据库 · 计算机科学 2026-03-13 Ziting Wang , Haitao Yuan , Wei Dong , Gao Cong , Feifei Li

This paper proposes a framework for multi-robot systems to perform simultaneous learning and coverage of a domain of interest characterized by an unknown and potentially time-varying density function. To overcome the limitations of Gaussian…

机器人学 · 计算机科学 2025-11-11 Ruijie Du , Ruoyu Lin , Yanning Shen , Magnus Egerstedt

Achieving the economical and stable operation of Multi-microgrids (MMG) systems is vital. However, there are still some challenging problems to be solved. Firstly, from the perspective of stable operation, it is necessary to minimize the…

系统与控制 · 电气工程与系统科学 2023-07-03 Yijian Wang , Yang Cui , Yang Li , Yang Xu

High-reliability long-horizon robotic manipulation has traditionally relied on large-scale data and compute to understand complex real-world dynamics. However, we identify that the primary bottleneck to real-world robustness is not resource…

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

网络与互联网体系结构 · 计算机科学 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso

The Czochralski (Cz) method is a widely used process for growing high-quality single crystals, critical for applications in semiconductors, optics, and advanced materials. Achieving optimal growth conditions requires precise control of…

材料科学 · 物理学 2025-06-24 Milena Petkovic , Natasha Dropka , Xia Tang , Janina Zittel

The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial…

密码学与安全 · 计算机科学 2025-11-18 Jiayi Zhang , Chenxin Sun , Yue Gu , Qingyu Zhang , Jiayi Lin , Xiaojiang Du , Chenxiong Qian

In this paper, we investigate Nash-regret minimization in congestion games, a class of games with benign theoretical structure and broad real-world applications. We first propose a centralized algorithm based on the optimism in the face of…

计算机科学与博弈论 · 计算机科学 2023-01-24 Qiwen Cui , Zhihan Xiong , Maryam Fazel , Simon S. Du

Cuckoo hashing with a stash is a robust multiple choice hashing scheme with high memory utilization that can be used in many network device applications. Unfortunately, for memory loads beyond 0.5, little is known on its performance. In…

数据结构与算法 · 计算机科学 2011-08-10 Yossi Kanizo , David Hay , Isaac Keslassy

With the development of Internet of Things (IoT) and communication technology, the number of next-generation IoT devices has increased explosively, and the delay requirement for content requests is becoming progressively higher.…

网络与互联网体系结构 · 计算机科学 2019-10-31 Yixue Hao , Miao Li , Di Wu , Min Chen , Mohammad Mehedi Hassan , Giancarlo Fortino

We present GeoRocket, a software for the management of very large geospatial datasets in the cloud. GeoRocket employs a novel way to handle arbitrarily large datasets by splitting them into chunks that are processed individually. The…

分布式、并行与集群计算 · 计算机科学 2020-02-04 Michel Krämer

Leveraging planning during learning and decision-making is central to the long-term development of intelligent agents. Recent works have successfully combined tree-based search methods and self-play learning mechanisms to this end. However,…

人工智能 · 计算机科学 2024-11-01 Matthew V Macfarlane , Edan Toledo , Donal Byrne , Paul Duckworth , Alexandre Laterre

Action chunking can improve exploration and value estimation in long horizon reinforcement learning, but makes learning substantially harder since the critic must evaluate action sequences rather than single actions, greatly increasing…

Generating long-duration videos has always been a significant challenge due to the inherent complexity of spatio-temporal domain and the substantial GPU memory demands required to calculate huge size tensors. While diffusion based…

计算机视觉与模式识别 · 计算机科学 2024-12-02 Siyang Zhang , Ser-Nam Lim

Multidimensional data are becoming more prevalent, partly due to the rise of the Internet of Things (IoT), and with that the need to ingest and analyze data streams at rates higher than before. Some industrial IoT applications require…

数据库 · 计算机科学 2017-07-05 Juan A. Colmenares , Reza Dorrigiv , Daniel G. Waddington

Recent state-of-the-art semi-supervised Video Object Segmentation (VOS) methods have shown significant improvements in target object segmentation accuracy when information from preceding frames is used in segmenting the current frame. In…

计算机视觉与模式识别 · 计算机科学 2024-02-15 Amir Nazemi , Mohammad Javad Shafiee , Zahra Gharaee , Paul Fieguth

In this paper, we develop a recommender system for a game that suggests potential items to players based on their interactive behaviors to maximize revenue for the game provider. Our approach is built on a reinforcement learning-based…

人工智能 · 计算机科学 2021-11-18 Hung Nguyen , Minh Nguyen , Long Pham , Jennifer Adorno Nieves

Go gaming is a struggle between adversaries, black and white simple stones, and aim to control the most Go board territory for success. Rules are simple but Go game fighting is highly intricate. Stones placement and interaction on board is…

人工智能 · 计算机科学 2018-03-19 Didier Barradas-Bautista , Matías Alvarado

AUC is an important performance measure and many algorithms have been devoted to AUC optimization, mostly by minimizing a surrogate convex loss on a training data set. In this work, we focus on one-pass AUC optimization that requires only…

机器学习 · 计算机科学 2020-07-07 Wei Gao , Rong Jin , Shenghuo Zhu , Zhi-Hua Zhou

Analyzing large graph data is an essential part of many modern applications, such as social networks. Due to its large computational complexity, distributed processing is frequently employed. This requires graph data to be divided across…

分布式、并行与集群计算 · 计算机科学 2022-09-12 YoungJoon Park , DongKyu Lee , Tien-Cuong Bui