中文
相关论文

相关论文: Deep Generative Multi-Agent Imitation Model as a C…

200 篇论文

Deep generative models are becoming increasingly used as tools for financial analysis. However, it is unclear how these models will influence financial markets, especially when they infer financial value in a semi-autonomous way. In this…

机器学习 · 计算机科学 2024-10-21 Namid R. Stillman , Rory Baggott

In the same way that generative models today conduct most of their training in a self-supervised fashion, how can agentic models conduct their training in a self-supervised fashion, interactively exploring, learning, and preparing to…

机器学习 · 计算机科学 2025-10-21 Kathryn Wantlin , Chongyi Zheng , Benjamin Eysenbach

Large Language Model (LLM)-based agents are increasingly deployed for complex, tool-based tasks where long-term memory is critical to driving actions. Existing benchmarks, however, primarily test a angent's ability to passively retrieve…

计算与语言 · 计算机科学 2026-01-29 Yiting Shen , Kun Li , Wei Zhou , Songlin Hu

Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We…

多智能体系统 · 计算机科学 2018-08-02 Aditya Grover , Maruan Al-Shedivat , Jayesh K. Gupta , Yura Burda , Harrison Edwards

Collaboration is identified as a required and necessary skill for students to be successful in the fields of Science, Technology, Engineering and Mathematics (STEM). However, due to growing student population and limited teaching staff it…

机器学习 · 计算机科学 2021-06-18 Anirudh Som , Sujeong Kim , Bladimir Lopez-Prado , Svati Dhamija , Nonye Alozie , Amir Tamrakar

Recent advancements in visual generative models have enabled high-quality image and video generation, opening diverse applications. However, evaluating these models often demands sampling hundreds or thousands of images or videos, making…

计算机视觉与模式识别 · 计算机科学 2025-08-22 Fan Zhang , Shulin Tian , Ziqi Huang , Yu Qiao , Ziwei Liu

As general intelligent agents are poised for widespread deployment in diverse households, evaluation tailored to each unique unseen 3D environment has become a critical prerequisite. However, existing benchmarks suffer from severe data…

人工智能 · 计算机科学 2026-02-06 Xinyi He , Ying Yang , Chuanjian Fu , Sihan Guo , Songchun Zhu , Lifeng Fan , Zhenliang Zhang , Yujia Peng

Anticipating human motion in crowded scenarios is essential for developing intelligent transportation systems, social-aware robots and advanced video surveillance applications. A key component of this task is represented by the inherently…

计算机视觉与模式识别 · 计算机科学 2021-07-09 Alessia Bertugli , Simone Calderara , Pasquale Coscia , Lamberto Ballan , Rita Cucchiara

This paper describes a metric for measuring the success of a complex system composed of agents performing autonomous behaviours. Because of the difficulty in evaluating such systems, this metric will help to give an initial indication as to…

多智能体系统 · 计算机科学 2014-03-05 Kieran Greer

In large-scale multi-agent systems, the large number of agents and complex game relationship cause great difficulty for policy learning. Therefore, simplifying the learning process is an important research issue. In many multi-agent…

人工智能 · 计算机科学 2019-11-26 Yong Liu , Weixun Wang , Yujing Hu , Jianye Hao , Xingguo Chen , Yang Gao

This study offers a new paradigm of individual-level modeling to address the grand challenge of incorporating human behavior in epidemic models. Using generative artificial intelligence in an agent-based epidemic model, each agent is…

人工智能 · 计算机科学 2023-07-12 Ross Williams , Niyousha Hosseinichimeh , Aritra Majumdar , Navid Ghaffarzadegan

To accurately predict trajectories in multi-agent settings, e.g. team games, it is important to effectively model the interactions among agents. Whereas a number of methods have been developed for this purpose, existing methods implicitly…

计算机视觉与模式识别 · 计算机科学 2022-10-25 Zikai Wei , Xinge Zhu , Bo Dai , Dahua Lin

Generative AI models offer powerful capabilities but often lack transparency, making it difficult to interpret their output. This is critical in cases involving artistic or copyrighted content. This work introduces a search-inspired…

人工智能 · 计算机科学 2025-04-03 Theodoros Aivalis , Iraklis A. Klampanos , Antonis Troumpoukis , Joemon M. Jose

With humans interacting with AI-based systems at an increasing rate, it is necessary to ensure the artificial systems are acting in a manner which reflects understanding of the human. In the case of humans and artificial AI agents operating…

人机交互 · 计算机科学 2023-02-03 Andrew Fuchs , Andrea Passarella , Marco Conti

Data analysis has become a necessity in the modern era of cricket. Everything from effective team management to match win predictions use some form of analytics. Meaningful data representations are necessary for efficient analysis of data.…

机器学习 · 计算机科学 2021-08-17 Souridas Alaka , Rishikesh Sreekumar , Hrithwik Shalu

Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike…

机器人学 · 计算机科学 2024-11-07 Lingfeng Sun , Yixiao Wang , Pin-Yun Hung , Changhao Wang , Xiang Zhang , Zhuo Xu , Masayoshi Tomizuka

Mission planning for a fleet of cooperative autonomous drones in applications that involve serving distributed target points, such as disaster response, environmental monitoring, and surveillance, is challenging, especially under partial…

多智能体系统 · 计算机科学 2025-04-14 Michael Elrod , Niloufar Mehrabi , Rahul Amin , Manveen Kaur , Long Cheng , Jim Martin , Abolfazl Razi

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

人工智能 · 计算机科学 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

Understanding how humans collaborate and communicate in teams is essential for improving human-agent teaming and AI-assisted decision-making. However, relying solely on data from large-scale user studies is impractical due to logistical,…

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

机器学习 · 计算机科学 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami