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Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

机器学习 · 计算机科学 2022-09-21 Kazuhisa Fujita

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

计算机与社会 · 计算机科学 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Mastering the game of Go has remained a long standing challenge to the field of AI. Modern computer Go systems rely on processing millions of possible future positions to play well, but intuitively a stronger and more 'humanlike' way to…

人工智能 · 计算机科学 2015-01-28 Christopher Clark , Amos Storkey

The real-time strategy game of StarCraft II has been posed as a challenge for reinforcement learning by Google's DeepMind. This study examines the use of an agent based on the Monte-Carlo Tree Search algorithm for optimizing the build order…

机器学习 · 计算机科学 2020-06-19 Islam Elnabarawy , Kristijana Arroyo , Donald C. Wunsch

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

人工智能 · 计算机科学 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective…

机器学习 · 计算机科学 2020-10-06 Anji Liu , Yitao Liang , Ji Liu , Guy Van den Broeck , Jianshu Chen

We examine a type of modified Monte Carlo Tree Search (MCTS) for strategising in combinatorial games. The modifications are derived by analysing simplified strategies and simplified versions of the underlying game and then using the results…

计算机科学与博弈论 · 计算机科学 2025-01-14 Michael Haythorpe , Alex Newcombe , Damian O'Dea

Neural network supported tree-search has shown strong results in a variety of perfect information multi-agent tasks. However, the performance of these methods on partial information games has generally been below competing approaches. Here…

多智能体系统 · 计算机科学 2024-06-18 Ryan Yu , Alex Olshevsky , Peter Chin

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate…

From the very dawn of the field, search with value functions was a fundamental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from $1950$ includes an…

人工智能 · 计算机科学 2021-11-12 Martin Schmid

Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree…

人工智能 · 计算机科学 2018-03-23 Stephan Alaniz

Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, Hex, and general game playing. MCTS has been shown to outperform classic alpha-beta search in games where good heuristic evaluations are…

人工智能 · 计算机科学 2014-06-23 Marc Lanctot , Mark H. M. Winands , Tom Pepels , Nathan R. Sturtevant

Graph neural networks are useful for learning problems, as well as for combinatorial and graph problems such as the Subgraph Isomorphism Problem and the Traveling Salesman Problem. We describe an approach for computing Steiner Trees by…

机器学习 · 计算机科学 2023-05-02 Reyan Ahmed , Mithun Ghosh , Kwang-Sung Jun , Stephen Kobourov

Neural Architecture Search (NAS) has shown great success in automating the design of neural networks, but the prohibitive amount of computations behind current NAS methods requires further investigations in improving the sample efficiency…

计算机视觉与模式识别 · 计算机科学 2019-10-03 Linnan Wang , Yiyang Zhao , Yuu Jinnai , Yuandong Tian , Rodrigo Fonseca

After the recent groundbreaking results of AlphaGo, we have seen a strong interest in reinforcement learning in game playing. General Game Playing (GGP) provides a good testbed for reinforcement learning. In GGP, a specification of games…

人工智能 · 计算机科学 2018-05-22 Hui Wang , Michael Emmerich , Aske Plaat

The guiding task of a mobile robot requires not only human-aware navigation, but also appropriate yet timely interaction for active instruction. State-of-the-art tour-guide models limit their socially-aware consideration to adapting to…

机器人学 · 计算机科学 2022-01-11 Muhan Hou , Zonghao Mu , Jing Li , Qizhi Yu , Jason Gu

With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various human-computer…

人工智能 · 计算机科学 2024-04-01 Qiyue Yin , Jun Yang , Kaiqi Huang , Meijing Zhao , Wancheng Ni , Bin Liang , Yan Huang , Shu Wu , Liang Wang

The issue of data-driven neural network model construction is one of the core problems in the domain of Artificial Intelligence. A standard approach assumes a fixed architecture with trainable weights. A conceptually more advanced…

机器学习 · 计算机科学 2025-07-03 Szymon Świderski , Agnieszka Jastrzębska

Finite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search…

机器学习 · 计算机科学 2019-02-19 Yonathan Efroni , Gal Dalal , Bruno Scherrer , Shie Mannor

In many environmental monitoring scenarios, the sampling robot needs to simultaneously explore the environment and exploit features of interest with limited time. We present an anytime multi-objective informative planning method called…

机器人学 · 计算机科学 2021-11-04 Weizhe Chen , Lantao Liu