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UNO is a popular multiplayer card game. In each turn, a player has to play a card in their hand having the same number or color as the most recently played card. When having few people, adding virtual players to play the game can easily be…

密码学与安全 · 计算机科学 2026-03-18 Suthee Ruangwises , Kazumasa Shinagawa

This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two…

计算复杂性 · 计算机科学 2020-02-06 Soumik Ghosh , John Watrous

Hex is a well known connection game in which two players attempt to connect opposite sides of the board by colored stones. In 2022, Hamkins and Leonessi introduced an infinite version, in which the goal is to construct a certain kind of…

逻辑 · 数学 2023-10-13 Ilkka Törmä

Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the…

计算机科学与博弈论 · 计算机科学 2023-06-22 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Engel Lefaucheux , Benjamin Monmege

We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a…

计算机科学与博弈论 · 计算机科学 2011-05-11 Tomáš Brázdil , Václav Brožek , Antonín Kučera , Jan Obdržálek

The goal of this paper was to predict the placement in the multiplayer game PUBG (playerunknown battleground). In the game, up to one hundred players parachutes onto an island and scavenge for weapons and equipment to kill others, while…

机器学习 · 计算机科学 2019-05-16 Brij Rokad , Tushar Karumudi , Omkar Acharya , Akshay Jagtap

A protocol for considering decoherence in quantum games is presented. Results for two-player, two-strategy quantum games subject to decoherence are derived and some specific examples are given. Decoherence in other types of quantum games is…

量子物理 · 物理学 2009-11-10 Adrian P. Flitney , Derek Abbott

Delayed and sparse rewards present a fundamental obstacle for reinforcement-learning (RL) agents, which struggle to assign credit for actions whose benefits emerge many steps later. The sliding-tile game 2048 epitomizes this challenge:…

机器学习 · 计算机科学 2025-07-28 Prady Saligram , Tanvir Bhathal , Robby Manihani

We consider a multi-player non-zero-sum turn-based game (abbreviated as multi-player game) on a finite directed graph. A secure equilibrium (SE) is a strategy profile in which no player has the incentive to deviate from the strategy because…

计算机科学与博弈论 · 计算机科学 2025-09-03 Hiroki Mizuno , Yoshiaki Takata , Hiroyuki Seki

We apply several quantization schemes to simple versions of the Chinos game. Classically, for two players with one coin each, there is a symmetric stable strategy that allows each player to win half of the times on average. A partial…

量子物理 · 物理学 2009-11-07 F. Guinea , M. A. Martin-Delgado

We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…

量子物理 · 物理学 2019-02-12 Anand Natarajan , Thomas Vidick

Quantum gambling --- a secure remote two-party protocol which has no classical counterpart --- is demonstrated through optical approach. A photon is prepared by Alice in a superposition state of two potential paths. Then one path leads to…

量子物理 · 物理学 2007-05-23 Yong-Sheng Zhang , Chuan-Feng Li , Wan-Li Li , Yun-Feng Huang , Guang-Can Guo

We review the quantum version of a well known problem of cryptography called coin tossing (``flipping a coin via telephone''). It can be regarded as a game where two remote players (who distrust each other) tries to generate a uniformly…

量子物理 · 物理学 2007-05-23 C. Doescher , M. Keyl

Consider a multiplayer game, and assume a system level objective function, which the system wants to optimize, is given. This paper aims at accomplishing this goal via potential game theory when players can only get part of other players'…

最优化与控制 · 数学 2018-07-17 Changxi Li , Fenghua He , Hongsheng Qi , Daizhan Cheng

Mahjong is a very popular tile-based game commonly played by four players. Each player begins with a hand of 13 tiles and, in turn, players draw and discard (i.e., change) tiles until they complete a legal hand using a 14th tile. In this…

人工智能 · 计算机科学 2019-03-11 Sanjiang Li , Xueqing Yan

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

计算机科学与博弈论 · 计算机科学 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…

组合数学 · 数学 2014-05-19 Kevin Buzzard , Michael Ciere

At some places (see the references) Martin Erickson describes a certain game: "Two players alternately write O's (first player) and X's (second player) in the unoccupied cells of an n x n grid. The first player (if any) to occupy four cells…

离散数学 · 计算机科学 2012-05-22 Thomas Jenrich

Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…

组合数学 · 数学 2016-03-25 Andreas Noever

While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…

人工智能 · 计算机科学 2021-03-23 Konstantinos Sfikas , Antonios Liapis