相关论文: The Walking Talking Stick: Understanding Automated…
Walking is an essential activity for a healthy life, which becomes less tiring and more enjoyable if done together. Common difficulties we have in performing sufficient physical exercise, for instance the lack of motivation, can be overcome…
Handwriting recognition is improving in leaps and bounds, and this opens up new opportunities for stylus-based interactions. In particular, note-taking applications can become a more intelligent user interface, incorporating new features…
Wearable devices are transforming human capabilities by seamlessly augmenting cognitive functions. In this position paper, we propose a voice-based, interactive learning companion designed to amplify and extend cognitive abilities through…
The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there…
Smart speakers are gaining popularity. However, such devices can put the user's privacy at risk whenever hot-words are misinterpreted and voice data is recorded without the user's consent. To mitigate such risks, smart speakers provide…
Walking is among the most common human activities where the feet can gather rich tactile information from the ground. The dynamic contact between the feet and the ground generates vibration signals that can be sensed by the foot skin. While…
Step-counting has been widely implemented in wrist-worn devices and is accepted by end users as a quantitative indicator of everyday exercise. However, existing counting approach (mostly on wrist-worn setup) lacks robustness and thus…
Though recent technological advances have enabled note-taking through different modalities (e.g., keyboard, digital ink, voice), there is still a lack of understanding of the effect of the modality choice on learning. In this paper, we…
Virtual assistants (VAs) have become ubiquitous in daily life, integrated into smartphones and smart devices, sparking interest in AI companions that enhance user experiences and foster emotional connections. However, existing companions…
Smartphone use has grown rapidly, but the ways it shapes concurrent face-to-face interaction remains scarcely studied. In our research we have formulated two new concepts to depict this: 1) Sticky media device illustrates situations in…
Synchronous data-driven storytelling with network visualizations presents significant challenges due to the complexity of real-time manipulation of network components. While existing research addresses asynchronous scenarios, there is a…
People frequently use speech-to-text systems to compose short texts with voice. However, current voice-based interfaces struggle to support composing more detailed, contextually complex texts, especially in scenarios where users are on the…
Effective eye contact is a cornerstone of successful public speaking. It strengthens the speaker's credibility and fosters audience engagement. Yet, managing effective eye contact is a skill that demands extensive training and practice,…
Group brainstorming is a well-known idea generation technique, which plays a key role in software development processes. Despite this, the relevant literature has had little to offer in advancing our understanding of the effectiveness of…
Navigating large and complex indoor environments, such as universities, airports, and hospitals, can be cognitively demanding and requires attention and effort. While mobile applications provide convenient navigation support, they occupy…
Advances in commercial wearable devices are increasingly facilitating the collection and analysis of everyday physiological data. This paper discusses the theoretical and practical aspects of using such ambulatory devices for the detection…
While videoconferencing is prevalent, concurrent participation channels are limited. People experience challenges keeping up with the discussion, and misunderstanding frequently occurs. Through a formative study, we probed into the design…
TactileWalk evaluates dynamic electrotactile patterns on fingertips for wearable navigation. We developed a fingertip stimulation prototype featuring a 10x6 electrode grid driven by an ESP32 microcontroller and high-voltage drivers to…
We introduce "Talk The Walk", the first large-scale dialogue dataset grounded in action and perception. The task involves two agents (a "guide" and a "tourist") that communicate via natural language in order to achieve a common goal: having…
Working memory involves the temporary retention of information over short periods. It is a critical cognitive function that enables humans to perform various online processing tasks, such as dialing a phone number, recalling misplaced…