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To be helpful assistants, AI agents must be aware of their own capabilities and limitations. This includes knowing when to answer from parametric knowledge versus using tools, when to trust tool outputs, and when to abstain or hedge. Such…

Text-adventure games and text role-playing games are grand challenges for reinforcement learning game playing agents. Text role-playing games are open-ended environments where an agent must faithfully play a particular character. We…

人工智能 · 计算机科学 2023-08-04 Christopher Cui , Xiangyu Peng , Mark Riedl

We develop a general problem setting for training and testing the ability of agents to gather information efficiently. Specifically, we present a collection of tasks in which success requires searching through a partially-observed…

机器学习 · 计算机科学 2016-12-09 Philip Bachman , Alessandro Sordoni , Adam Trischler

This paper presents an approach for accelerated learning of optimal plans for a given task represented using Linear Temporal Logic (LTL) in multi-agent systems. Given a set of options (temporally abstract actions) available to each agent,…

多智能体系统 · 计算机科学 2025-10-29 Nishant Doshi

Generating explanations for reinforcement learning (RL) is challenging as actions may produce long-term effects on the future. In this paper, we develop a novel framework for explainable RL by learning a causal world model without prior…

机器学习 · 计算机科学 2024-01-19 Zhongwei Yu , Jingqing Ruan , Dengpeng Xing

In the same way that generative models today conduct most of their training in a self-supervised fashion, how can agentic models conduct their training in a self-supervised fashion, interactively exploring, learning, and preparing to…

机器学习 · 计算机科学 2025-10-21 Kathryn Wantlin , Chongyi Zheng , Benjamin Eysenbach

Walk-based models have shown their advantages in knowledge graph (KG) reasoning by achieving decent performance while providing interpretable decisions. However, the sparse reward signals offered by the KG during traversal are often…

人工智能 · 计算机科学 2020-10-07 Deren Lei , Gangrong Jiang , Xiaotao Gu , Kexuan Sun , Yuning Mao , Xiang Ren

Imitation learning in a high-dimensional environment is challenging. Most inverse reinforcement learning (IRL) methods fail to outperform the demonstrator in such a high-dimensional environment, e.g., Atari domain. To address this…

机器学习 · 计算机科学 2020-09-14 Xingrui Yu , Yueming Lyu , Ivor W. Tsang

To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…

计算与语言 · 计算机科学 2022-01-11 Jesse Mu , Noah Goodman

Explainable AI (XAI) systems have been proposed to help people understand how AI systems produce outputs and behaviors. Explainable Reinforcement Learning (XRL) has an added complexity due to the temporal nature of sequential…

人工智能 · 计算机科学 2025-08-19 Madhuri Singh , Amal Alabdulkarim , Gennie Mansi , Mark O. Riedl

The ability to model the mental states of others is crucial to human social intelligence, and can offer similar benefits to artificial agents with respect to the social dynamics induced in multi-agent settings. We present a method of…

机器学习 · 计算机科学 2023-07-20 Ini Oguntola , Joseph Campbell , Simon Stepputtis , Katia Sycara

In repeated games, such as auctions, players rely on autonomous learning agents to choose their actions. We study settings in which players have their agents make monetary transfers to other agents during play at their own expense, in order…

计算机科学与博弈论 · 计算机科学 2026-02-12 Yoav Kolumbus , Joe Halpern , Éva Tardos

This paper proposes a generative probabilistic model integrating emergent communication and multi-agent reinforcement learning. The agents plan their actions by probabilistic inference, called control as inference, and communicate using…

人工智能 · 计算机科学 2023-07-12 Tomoaki Nakamura , Akira Taniguchi , Tadahiro Taniguchi

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

机器学习 · 计算机科学 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

We propose a unified mechanism for achieving coordination and communication in Multi-Agent Reinforcement Learning (MARL), through rewarding agents for having causal influence over other agents' actions. Causal influence is assessed using…

Learning to control an environment without hand-crafted rewards or expert data remains challenging and is at the frontier of reinforcement learning research. We present an unsupervised learning algorithm to train agents to achieve…

机器学习 · 计算机科学 2018-11-29 David Warde-Farley , Tom Van de Wiele , Tejas Kulkarni , Catalin Ionescu , Steven Hansen , Volodymyr Mnih

Reward functions are central in specifying the task we want a reinforcement learning agent to perform. Given a task and desired optimal behavior, we study the problem of designing informative reward functions so that the designed rewards…

机器学习 · 计算机科学 2024-02-13 Rati Devidze , Parameswaran Kamalaruban , Adish Singla

Teaching robots novel skills with demonstrations via human-in-the-loop data collection techniques like kinesthetic teaching or teleoperation puts a heavy burden on human supervisors. In contrast to this paradigm, it is often significantly…

机器人学 · 计算机科学 2024-04-24 Daniel Yang , Davin Tjia , Jacob Berg , Dima Damen , Pulkit Agrawal , Abhishek Gupta

The deployment of reinforcement learning (RL) in the real world comes with challenges in calibrating user trust and expectations. As a step toward developing RL systems that are able to communicate their competencies, we present a method of…

机器学习 · 计算机科学 2020-11-19 Aastha Acharya , Rebecca Russell , Nisar R. Ahmed

Humans have the capability, aided by the expressive compositionality of their language, to learn quickly by demonstration. They are able to describe unseen task-performing procedures and generalize their execution to other contexts. In this…