相关论文: Game of Intelligent Life
This paper describes a new concept of cellular automaton (CA). XCA consists of a set of arcs (edges) that correspond to cells in CA. At a particular time, the arcs are connected to a directed graph. With each time step, the arcs exchange…
This paper introduces Differentiable Logic Cellular Automata (DiffLogic CA), a novel combination of Neural Cellular Automata (NCA) and Differentiable Logic Gates Networks (DLGNs). The fundamental computation units of the model are…
To test generalization ability of a class of deep neural networks, we randomly generate a large number of different rule sets for 2-D cellular automata (CA), based on John Conway's Game of Life. Using these rules, we compute several…
Motivated by the interaction between cells, the recently introduced concept of Neural Cellular Automata shows promising results in a variety of tasks. So far, this concept was mostly used to generate images for a single scenario. As each…
We investigate a special class of cellular automata (CA) evolving in a environment filled by an electromagnetic wave. The rules of the Conway's Game of Life are modified to account for the ability to retrieve life-sustenance from the field…
Cellular automata are computers, similar to Turing machines. The main difference is that Turing machines use a one-dimensional tape, whereas cellular automata use a two-dimensional grid. The best-known cellular automaton is the Game of…
Video games can be used as an excellent test bed for Artificial Intelligence (AI) techniques. They are challenging and non-deterministic, this makes it very difficult to write strong AI players. An example of such a video game is Ms.…
Neural cellular automata (Neural CA) are a recent framework used to model biological phenomena emerging from multicellular organisms. In these systems, artificial neural networks are used as update rules for cellular automata. Neural CA are…
This paper presents a probabilistic extension of the well-known cellular automaton, Game of Life. In Game of Life, cells are placed in a grid and then watched as they evolve throughout subsequent generations, as dictated by the rules of the…
This paper presents a novel framework using neural cellular automata (NCA) to regenerate and predict geographic information. The model extends the idea of using NCA to generate/regenerate a specific image by training the model with various…
Layered Cellular Automata (LCA) extends the concept of traditional cellular automata (CA) to model complex systems and phenomena. In LCA, each cell's next state is determined by the interaction of two layers of computation, allowing for…
Cellular automata (CA) are a class of computational models that exhibit rich dynamics emerging from the local interaction of cells arranged in a regular lattice. In this work we focus on a generalised version of typical CA, called graph…
Cellular automata are discrete and computational models thatcan be shown as general models of complexity. They are used in varied applications to derive the generalized behavior of the presented model. In this paper we have took one such…
The basis for most of the ideas mentioned in this paper is the theory of cellular automata. A cellular automata contains a regular grid of cells, with each cell having a pre-defined set of finite states. The initial state is determined at…
Inspired by cellular growth and self-organization, Neural Cellular Automata (NCAs) have been capable of "growing" artificial cells into images, 3D structures, and even functional machines. NCAs are flexible and robust computational systems…
Conway's Game of Life is the best-known cellular automaton. It is a classic model of emergence and self-organization, it is Turing-complete, and it can simulate a universal constructor. The Game of Life belongs to the set of semi-totalistic…
Neural Cellular Automata (NCA) represent a powerful framework for modeling biological self-organization, extending classical rule-based systems with trainable, differentiable (or evolvable) update rules that capture the adaptive…
We study life over the course of video game history as represented by their mechanics. While there have been some variations depending on genre or "character type", we find that most games converge to a similar representation. We also…
Cellular automata are capable of developing complex behaviors based on simple local interactions between their elements. Some of these characteristics have been used to propose and improve meta-heuristics for global optimization; however,…
Neural Cellular Automata (NCAs) are bio-inspired dynamical systems in which identical cells iteratively apply a learned local update rule to self-organize into complex patterns, exhibiting regeneration, robustness, and spontaneous dynamics.…