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相关论文: Metaverse in Education: Vision, Opportunities, and…

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Metaverse can be applied in several aspects of life such as the Economy, finance, social life, working environment, healthcare, real estate, and education. In the last 2 and a half years, during the COVID-19 pandemic, universities made…

社会与信息网络 · 计算机科学 2023-02-07 Nikolaos Misirlis , Harris Bin Munawar

In recent years, the metaverse has attracted enormous attention from around the world with the development of related technologies. The expected metaverse should be a realistic society with more direct and physical interactions, while the…

多媒体 · 计算机科学 2021-08-23 Haihan Duan , Jiaye Li , Sizheng Fan , Zhonghao Lin , Xiao Wu , Wei Cai

Dubbed "the successor to the mobile Internet", the concept of the Metaverse has grown in popularity. While there exist lite versions of the Metaverse today, they are still far from realizing the full vision of an immersive, embodied, and…

网络与互联网体系结构 · 计算机科学 2022-08-23 Minrui Xu , Wei Chong Ng , Wei Yang Bryan Lim , Jiawen Kang , Zehui Xiong , Dusit Niyato , Qiang Yang , Xuemin Sherman Shen , Chunyan Miao

The Metaverse depicts a parallel digitalized world where virtuality and reality are fused. It has economic and social systems like those in the real world and provides intelligent services and applications. In this paper, we introduce the…

The rapid progress in digitalization and automation have led to an accelerated growth in healthcare, generating novel models that are creating new channels for rendering treatment with reduced cost. The Metaverse is an emerging technology…

The metaverse promises a host of bright opportunities for business, economics, and society. Though, a number of critical aspects are still to be considered and the analysis of their impact is almost non-existent. In this paper, we provide…

密码学与安全 · 计算机科学 2022-05-17 Roberto Di Pietro , Stefano Cresci

This paper reports on students' readiness for using Metaverse for education in a university in a developing country facing infrastructure and poverty challenges. Covid-19 forced many universities to adopt a hybrid approach to teaching and…

计算机与社会 · 计算机科学 2023-10-24 Malcolm Garbutt , Ilhaam Ismail , Calvineo Juries , Raeez Adams

The Metaverse offers a second world beyond reality, where boundaries are non-existent, and possibilities are endless through engagement and immersive experiences using the virtual reality (VR) technology. Many disciplines can benefit from…

Meta-learning empowers learning systems with the ability to acquire knowledge from multiple tasks, enabling faster adaptation and generalization to new tasks. This review provides a comprehensive technical overview of meta-learning,…

Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat),…

计算机与社会 · 计算机科学 2021-11-04 Lik-Hang Lee , Tristan Braud , Pengyuan Zhou , Lin Wang , Dianlei Xu , Zijun Lin , Abhishek Kumar , Carlos Bermejo , Pan Hui

In recent years, the maturation of emerging technologies such as Virtual Reality, Digital twins, and Blockchain has accelerated the realization of the metaverse. As a virtual world independent of the real world, the metaverse will provide…

计算机与社会 · 计算机科学 2025-03-25 Xiaolong Xu , Xuanhong Zhou , Muhammad Bilal , Sherali Zeadally , Jon Crowcroft , Lianyong Qi , Shengjun Xue

The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player…

多媒体 · 计算机科学 2022-10-14 Yakun Huang , Xiuquan Qiao , Haowen Wang , Xiang Su , Schahram Dustdar , Ping Zhang

Since Facebook was renamed Meta, a lot of attention, debate, and exploration have intensified about what the Metaverse is, how it works, and the possible ways to exploit it. It is anticipated that Metaverse will be a continuum of rapidly…

The Metaverse is at the vanguard of the impending digital revolution, with the potential to significantly transform industries and lifestyles. However, in 2023, skepticism surfaced within industrial and academic spheres, raising concerns…

计算机与社会 · 计算机科学 2024-06-18 Liang Yang , Shi-Ting Ni , Yuyang Wang , Ao Yu , Jyh-An Lee , Pan Hui

The recent high performance of ChatGPT on several standardized academic tests has thrust the topic of artificial intelligence (AI) into the mainstream conversation about the future of education. As deep learning is poised to shift the…

计算机与社会 · 计算机科学 2023-10-26 Firuz Kamalov , David Santandreu Calong , Ikhlaas Gurrib

We are currently in a post-pandemic era in which life has shifted to a digital world. This has affected many aspects of life, including education and learning. Education 5.0 refers to the fifth industrial revolution in education by…

计算机与社会 · 计算机科学 2023-08-01 Shabir Ahmad , Sabina Umirzakova , Ghulam Mujtaba , Muhammad Sadiq Amin , Taegkeun Whangbo

The metaverse, i.e., the collection of technologies that provide a virtual twin of the real world via mixed reality, internet of things, and others, is gaining prominence. However, the metaverse faces challenges as it grows toward…

人机交互 · 计算机科学 2023-06-05 Jie Guan , Alexis Morris , Jay Irizawa

As the Metaverse is iteratively being defined, its potential to unleash the next wave of digital disruption and create real-life value becomes increasingly clear. With distinctive features of immersive experience, simultaneous…

网络与互联网体系结构 · 计算机科学 2023-04-17 Siyue Zhang , Wei Yang Bryan Lim , Wei Chong Ng , Zehui Xiong , Dusit Niyato , Xuemin Sherman Shen , Chunyan Miao

IoT is a fundamental enabling technology for creating smart spaces, which can assist the effective face-to-face and online education systems. The transition to smart education (integrating IoT and AI into the education system) is appealing,…

计算机与社会 · 计算机科学 2023-07-27 Afzal Badshah , Anwar Ghani , Ali Daud , Ateeqa Jalal , Muhammad Bilal , Jon Crowcroft

The metaverse and digital, virtual environments have been part of recent history as places in which people can socialize, work and spend time playing games. However, the infancy of the development of these digital, virtual environments…

计算机与社会 · 计算机科学 2023-03-23 Matteo Zallio , Takumi Ohashi , P. John Clarkson