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相关论文: Efficient 3D Reconstruction, Streaming and Visuali…

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Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas impressive telepresence systems have been proposed on top of…

人机交互 · 计算机科学 2020-01-14 Patrick Stotko , Stefan Krumpen , Michael Weinmann , Reinhard Klein

Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of such data in VR/AR settings, has seen tremendous progress in recent years. The combination of both these components into telepresence systems, however,…

人机交互 · 计算机科学 2019-04-15 Patrick Stotko , Stefan Krumpen , Matthias B. Hullin , Michael Weinmann , Reinhard Klein

Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…

Image view synthesis has seen great success in reconstructing photorealistic visuals, thanks to deep learning and various novel representations. The next key step in immersive virtual experiences is view synthesis of dynamic scenes.…

计算机视觉与模式识别 · 计算机科学 2022-11-29 Kai-En Lin , Guowei Yang , Lei Xiao , Feng Liu , Ravi Ramamoorthi

Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but capturing large scenes can take significant time, and the risk of transient changes to the scene goes up as the capture time increases. These…

计算机视觉与模式识别 · 计算机科学 2019-07-03 Stuart Golodetz , Tommaso Cavallari , Nicholas A Lord , Victor A Prisacariu , David W Murray , Philip H S Torr

Various real-time methods for capturing and transmitting dynamic 3D spaces have been proposed, including those based on RGB-D cameras and volumetric capture. However, applying existing methods to outdoor tourist sites remains difficult…

Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…

网络与互联网体系结构 · 计算机科学 2026-05-27 Seungwoo Hong , Hosun Yoon , Seong Moon , Inayat Ali

Event cameras are bio-inspired sensors that offer several advantages, such as low latency, high-speed and high dynamic range, to tackle challenging scenarios in computer vision. This paper presents a solution to the problem of 3D…

计算机视觉与模式识别 · 计算机科学 2019-01-21 Yi Zhou , Guillermo Gallego , Henri Rebecq , Laurent Kneip , Hongdong Li , Davide Scaramuzza

Remote telepresence via next-generation mixed reality platforms can provide higher levels of immersion for computer-mediated communications, allowing participants to engage in a wide spectrum of activities, previously not possible in 2D…

人机交互 · 计算机科学 2022-04-04 Mohammad Keshavarzi , Michael Zollhoefer , Allen Y. Yang , Patrick Peluse , Luisa Caldas

For robotic interaction in environments shared with other agents, access to volumetric and semantic maps of the scene is crucial. However, such environments are inevitably subject to long-term changes, which the map needs to account for. We…

We present a method for real-time stereo scene capture and remote VR visualization that allows a human operator to freely move their head and thus intuitively control their perspective during teleoperation. The stereo camera is mounted on a…

机器人学 · 计算机科学 2021-09-24 Max Schwarz , Sven Behnke

In this paper, we rethink the problem of scene reconstruction from an embodied agent's perspective: While the classic view focuses on the reconstruction accuracy, our new perspective emphasizes the underlying functions and constraints such…

机器人学 · 计算机科学 2021-03-31 Muzhi Han , Zeyu Zhang , Ziyuan Jiao , Xu Xie , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly…

计算机视觉与模式识别 · 计算机科学 2026-04-30 David Novikov , Eilon Vaknin , Narek Tumanyan , Mark Sheinin

Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical…

Learning object-centric representations from unsupervised videos is challenging. Unlike most previous approaches that focus on decomposing 2D images, we present a 3D generative model named DynaVol-S for dynamic scenes that enables…

计算机视觉与模式识别 · 计算机科学 2025-02-17 Yanpeng Zhao , Yiwei Hao , Siyu Gao , Yunbo Wang , Xiaokang Yang

The 3D reconstruction of simultaneous localization and mapping (SLAM) is an important topic in the field for transport systems such as drones, service robots and mobile AR/VR devices. Compared to a point cloud representation, the 3D…

机器人学 · 计算机科学 2023-09-12 Quentin Picard , Stephane Chevobbe , Mehdi Darouich , Jean-Yves Didier

Research into dynamic 3D scene understanding has primarily focused on short-term change tracking from dense observations, while little attention has been paid to long-term changes with sparse observations. We address this gap with MoRE, a…

计算机视觉与模式识别 · 计算机科学 2024-03-28 Liyuan Zhu , Shengyu Huang , Konrad Schindler , Iro Armeni

In this paper, we work to bring telepresence to every desktop. Unlike commercial systems, personal 3D video conferencing systems must render high-quality videos while remaining financially and computationally viable for the average…

计算机视觉与模式识别 · 计算机科学 2023-04-04 Shengze Wang , Ziheng Wang , Ryan Schmelzle , Liujie Zheng , YoungJoong Kwon , Soumyadip Sengupta , Henry Fuchs

Existing techniques for dynamic scene reconstruction from multiple wide-baseline cameras primarily focus on reconstruction in controlled environments, with fixed calibrated cameras and strong prior constraints. This paper introduces a…

计算机视觉与模式识别 · 计算机科学 2020-08-04 Armin Mustafa , Marco Volino , Hansung Kim , Jean-Yves Guillemaut , Adrian Hilton

Modeling and rendering of dynamic scenes is challenging, as natural scenes often contain complex phenomena such as thin structures, evolving topology, translucency, scattering, occlusion, and biological motion. Mesh-based reconstruction and…

图形学 · 计算机科学 2019-08-14 Stephen Lombardi , Tomas Simon , Jason Saragih , Gabriel Schwartz , Andreas Lehrmann , Yaser Sheikh
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