中文
相关论文

相关论文: Atari-5: Distilling the Arcade Learning Environmen…

200 篇论文

Deep Reinforcement Learning (RL) techniques can benefit greatly from leveraging prior experience, which can be either self-generated or acquired from other entities. Action advising is a framework that provides a flexible way to transfer…

机器学习 · 计算机科学 2021-07-01 Ercument Ilhan , Jeremy Gow , Diego Perez-Liebana

Active Learning has received significant attention in the field of machine learning for its potential in selecting the most informative samples for labeling, thereby reducing data annotation costs. However, we show that the reported lifts…

机器学习 · 计算机科学 2025-02-24 Thorben Werner , Johannes Burchert , Lars Schmidt-Thieme

Ensemble and auxiliary tasks are both well known to improve the performance of machine learning models when data is limited. However, the interaction between these two methods is not well studied, particularly in the context of deep…

机器学习 · 计算机科学 2021-07-07 Muhammad Rizki Maulana , Wee Sun Lee

We evaluate an initial coding-agent system for ARC-AGI-3 in which the agent maintains an executable Python world model, verifies it against previous observations, refactors it toward simpler abstractions as a practical proxy for an MDL-like…

人工智能 · 计算机科学 2026-05-07 Sergey Rodionov

Many real-world applications such as robotics provide hard constraints on power and compute that limit the viable model complexity of Reinforcement Learning (RL) agents. Similarly, in many distributed RL settings, acting is done on…

机器学习 · 计算机科学 2021-04-06 Emilio Parisotto , Ruslan Salakhutdinov

Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences. However, existing experience replay methods, whether based on uniform or prioritized sampling, often suffer from low…

机器学习 · 计算机科学 2025-05-20 Kaiyan Zhao , Yiming Wang , Yuyang Chen , Yan Li , Leong Hou U , Xiaoguang Niu

In this paper, we address the problem of a two-player linear quadratic differential game with incomplete information, a scenario commonly encountered in multi-agent control, human-robot interaction (HRI), and approximation methods for…

系统与控制 · 电气工程与系统科学 2025-04-25 Seyed Yousef Soltanian , Wenlong Zhang

State representation learning, or the ability to capture latent generative factors of an environment, is crucial for building intelligent agents that can perform a wide variety of tasks. Learning such representations without supervision…

机器学习 · 计算机科学 2020-11-09 Ankesh Anand , Evan Racah , Sherjil Ozair , Yoshua Bengio , Marc-Alexandre Côté , R Devon Hjelm

A celebrated connection in the interface of online learning and game theory establishes that players minimizing swap regret converge to correlated equilibria (CE) -- a seminal game-theoretic solution concept. Despite the long history of…

计算机科学与博弈论 · 计算机科学 2024-11-05 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm

Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…

计算与语言 · 计算机科学 2022-04-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

A leaderboard is a tabular presentation of performance scores of the best competing techniques that address a specific scientific problem. Manually maintained leaderboards take time to emerge, which induces a latency in performance…

数字图书馆 · 计算机科学 2019-02-21 Mayank Singh , Rajdeep Sarkar , Atharva Vyas , Pawan Goyal , Animesh Mukherjee , Soumen Chakrabarti

Game theory provides the gold standard for analyzing adversarial engagements, offering strong optimality guarantees. However, these guarantees often become brittle when assumptions such as perfect information are violated. Reinforcement…

机器学习 · 计算机科学 2026-03-18 Goutam Das , Michael Dorothy , Kyle Volle , Daigo Shishika

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects…

计算机科学与博弈论 · 计算机科学 2025-11-11 Yang Cai , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

Nowadays, many classification algorithms have been applied to various industries to help them work out their problems met in real-life scenarios. However, in many binary classification tasks, samples in the minority class only make up a…

机器学习 · 计算机科学 2022-08-23 Xiayu Liang , Ying Gao , Shanrong Xu

The landmark achievements of AlphaGo Zero have created great research interest into self-play in reinforcement learning. In self-play, Monte Carlo Tree Search is used to train a deep neural network, that is then used in tree searches.…

机器学习 · 计算机科学 2020-03-16 Hui Wang , Michael Emmerich , Mike Preuss , Aske Plaat

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

人工智能 · 计算机科学 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Experience replay enables data-efficient learning from past experiences in online reinforcement learning agents. Traditionally, experiences were sampled uniformly from a replay buffer, regardless of differences in experience-specific…

机器学习 · 计算机科学 2025-12-16 Leonard S. Pleiss , Tobias Sutter , Maximilian Schiffer

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that…

人工智能 · 计算机科学 2023-11-14 Ti-Rong Wu , Hung Guei , Ting Han Wei , Chung-Chin Shih , Jui-Te Chin , I-Chen Wu

A ubiquitous requirement in many practical reinforcement learning (RL) applications, including medical treatment, recommendation system, education and robotics, is that the deployed policy that actually interacts with the environment cannot…

机器学习 · 计算机科学 2021-12-14 Shusheng Xu , Yancheng Liang , Yunfei Li , Simon Shaolei Du , Yi Wu

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

计算与语言 · 计算机科学 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein