中文
相关论文

相关论文: ESTA: An Esports Trajectory and Action Dataset

200 篇论文

Outdoor sports pose a challenge for people with impaired vision. The demand for higher-speed mobility inspired us to develop a vision-based wearable steering assistance. To ensure broad applicability, we focused on a representative sports…

计算机视觉与模式识别 · 计算机科学 2024-08-02 Xiaotong Liu , Binglu Wang , Zhijun Li

AI coding assistants like GitHub Copilot are rapidly transforming software development, but their safety remains deeply uncertain-especially in high-stakes domains like cybersecurity. Current red-teaming tools often rely on fixed benchmarks…

Prediction of the real-time multiplayer online battle arena (MOBA) games' match outcome is one of the most important and exciting tasks in Esports analytical research. This research paper predominantly focuses on building predictive machine…

机器学习 · 计算机科学 2021-06-04 Kodirjon Akhmedov , Anh Huy Phan

One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or…

社会与信息网络 · 计算机科学 2014-04-24 Jeremy Blackburn , Haewoon Kwak

This paper presents a new solution concept for multiplayer stochastic games, namely, acceptable strategy profiles. For each player $i$ and state $s$ in a stochastic game, let $w_i(s)$ be a real number. A strategy profile is…

计算机科学与博弈论 · 计算机科学 2016-08-19 Eilon Solan

Scientific discovery is increasingly dependent on a scientist's ability to acquire, curate, integrate, analyze, and share large and diverse collections of data. While the details vary from domain to domain, these data often consist of…

数据库 · 计算机科学 2016-10-20 Karl Czajkowski , Carl Kesselman , Robert Schuler , Hongsuda Tangmunarunkit

Billions of live-streaming viewers share their opinions on scenes they are watching in real-time and interact with the event, commentators as well as other viewers via text comments. Thus, there is necessary to explore viewers' comments…

多媒体 · 计算机科学 2023-01-18 Junjie H. Xu , Yu Nakano , Lingrong Kong , Kojiro Iizuka

Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but…

Distributed networks and real-time systems are becoming the most important components for the new computer age, the Internet of Things (IoT), with huge data streams or data sets generated from sensors and data generated from existing legacy…

分布式、并行与集群计算 · 计算机科学 2021-04-05 Adeyinka Akanbi

In the pursuit of natural language understanding, there has been a long standing interest in tracking state changes throughout narratives. Impressive progress has been made in modeling the state of transaction-centric dialogues and…

计算与语言 · 计算机科学 2021-06-04 Ruochen Zhang , Carsten Eickhoff

Realistic, relevant, and reproducible experiments often need input traces collected from real-world environments. We focus in this work on traces of workflows---common in datacenters, clouds, and HPC infrastructures. We show that the…

分布式、并行与集群计算 · 计算机科学 2019-07-12 Laurens Versluis , Roland Mathá , Sacheendra Talluri , Tim Hegeman , Radu Prodan , Ewa Deelman , Alexandru Iosup

Rapid developments in streaming data technologies have enabled real-time monitoring of human activity that can deliver high-resolution data on health variables over trajectories or paths carved out by subjects as they conduct their daily…

统计方法学 · 统计学 2024-09-11 Tomoya Wakayama , Sudipto Banerjee

Fair, transparent, and explainable decision-making remains a critical challenge in Olympic and Paralympic combat sports. This paper presents \emph{FST.ai 2.0}, an explainable AI ecosystem designed to support referees, coaches, and athletes…

人工智能 · 计算机科学 2025-10-23 Keivan Shariatmadar , Ahmad Osman , Ramin Ray , Kisam Kim

Tracking and identifying athletes on the pitch holds a central role in collecting essential insights from the game, such as estimating the total distance covered by players or understanding team tactics. This tracking and identification…

Algorithmic fairness has received considerable attention due to the failures of various predictive AI systems that have been found to be unfairly biased against subgroups of the population. Many approaches have been proposed to mitigate…

机器学习 · 计算机科学 2025-03-14 Agathe Fernandes Machado , Suzie Grondin , Philipp Ratz , Arthur Charpentier , François Hu

The aim of process discovery, originating from the area of process mining, is to discover a process model based on business process execution data. A majority of process discovery techniques relies on an event log as an input. An event log…

数据库 · 计算机科学 2017-05-17 Sebastiaan J. van Zelst , Boudewijn F. van Dongen , Wil M. P. van der Aalst

The gap in statistics between multi-variate and time-series analysis can be bridged by using entropy statistics and recent developments in multi-dimensional scaling. For explaining the evolution of the sciences as non-linear dynamics, the…

数字图书馆 · 计算机科学 2012-11-13 Loet Leydesdorff

High-Performance Big Data Analytics (HPDA) applications are characterized by huge volumes of distributed and heterogeneous data that require efficient computation for knowledge extraction and decision making. Designers are moving towards a…

Edit distance with moves (EDM) is a string-to-string distance measure that includes substring moves in addition to ordinal editing operations to turn one string to the other. Although optimizing EDM is intractable, it has many applications…

数据结构与算法 · 计算机科学 2014-08-27 Yoshimasa Takabatake , Yasuo Tabei , Hiroshi Sakamoto

The expected goal provides a more representative measure of the team and player performance which also suit the low-scoring nature of football instead of score in modern football. The score of a match involves randomness and often may not…

机器学习 · 计算机科学 2023-02-14 Mustafa Cavus , Przemysław Biecek