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Recent breakthroughs in large language models (LLMs) have brought remarkable success in the field of LLM-as-Agent. Nevertheless, a prevalent assumption is that the information processed by LLMs is consistently honest, neglecting the…

人工智能 · 计算机科学 2023-10-25 Shenzhi Wang , Chang Liu , Zilong Zheng , Siyuan Qi , Shuo Chen , Qisen Yang , Andrew Zhao , Chaofei Wang , Shiji Song , Gao Huang

Imitation learning aims to extract knowledge from human experts' demonstrations or artificially created agents in order to replicate their behaviors. Its success has been demonstrated in areas such as video games, autonomous driving,…

机器学习 · 计算机科学 2022-10-24 Boyuan Zheng , Sunny Verma , Jianlong Zhou , Ivor Tsang , Fang Chen

The integration of Artificial Intelligence (AI) into weapon systems is one of the most consequential tactical and strategic decisions in the history of warfare. Current AI development is a remarkable combination of accelerating capability,…

人工智能 · 计算机科学 2019-05-13 Philip Feldman , Aaron Dant , Aaron Massey

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

软件工程 · 计算机科学 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

When training artificial intelligence for games encompassing multiple roles, the development of a generalized model capable of controlling any character within the game presents a viable option. This strategy not only conserves…

人工智能 · 计算机科学 2024-02-02 Xiaoxi Wang

With the rapid development of Artificial Intelligence (AI), the problem of AI security has gradually emerged. Most existing machine learning algorithms may be attacked by adversarial examples. An adversarial example is a slightly modified…

密码学与安全 · 计算机科学 2018-10-19 Yingdi Wang , Wenjia Niu , Tong Chen , Yingxiao Xiang , Jingjing Liu , Gang Li , Jiqiang Liu

Machine learning is vulnerable to adversarial examples: inputs carefully modified to force misclassification. Designing defenses against such inputs remains largely an open problem. In this work, we revisit defensive distillation---which is…

机器学习 · 计算机科学 2017-05-16 Nicolas Papernot , Patrick McDaniel

Reinforcement learning agents in complex game environments often suffer from sparse rewards, training instability, and poor sample efficiency. This paper presents a hybrid training approach that combines offline imitation learning with…

机器学习 · 计算机科学 2025-09-19 Thomas Ackermann , Moritz Spang , Hamza A. A. Gardi

Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

机器学习 · 计算机科学 2022-05-23 Mohiuddeen Khan , Claus Aranha

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

人工智能 · 计算机科学 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang

Adversarial reconnaissance is a crucial step in sophisticated cyber-attacks as it enables threat actors to find the weakest points of otherwise well-defended systems. To thwart reconnaissance, defenders can employ cyber deception…

密码学与安全 · 计算机科学 2023-06-13 Shanto Roy , Nazia Sharmin , Mohammad Sujan Miah , Jaime C Acosta , Christopher Kiekintveld , Aron Laszka

The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…

人工智能 · 计算机科学 2020-07-27 Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga

Adversarial training (AT) refers to integrating adversarial examples -- inputs altered with imperceptible perturbations that can significantly impact model predictions -- into the training process. Recent studies have demonstrated the…

机器学习 · 计算机科学 2024-10-22 Mengnan Zhao , Lihe Zhang , Jingwen Ye , Huchuan Lu , Baocai Yin , Xinchao Wang

As the cornerstone of artificial intelligence, machine perception confronts a fundamental threat posed by adversarial illusions. These adversarial attacks manifest in two primary forms: deductive illusion, where specific stimuli are crafted…

人工智能 · 计算机科学 2026-05-01 Ching-Chun Chang , Fan-Yun Chen , Shih-Hong Gu , Kai Gao , Hanrui Wang , Isao Echizen

One of the most interesting challenges in Artificial Intelligence is to train conditional generators which are able to provide labeled adversarial samples drawn from a specific distribution. In this work, a new framework is presented to…

图像与视频处理 · 电气工程与系统科学 2018-06-20 Shabab Bazrafkan , Hossein Javidnia , Peter Corcoran

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds…

人工智能 · 计算机科学 2013-06-24 Marc G. Bellemare , Yavar Naddaf , Joel Veness , Michael Bowling

Social Explainable AI (SAI) is a new direction in artificial intelligence that emphasises decentralisation, transparency, social context, and focus on the human users. SAI research is still at an early stage. Consequently, it concentrates…

多智能体系统 · 计算机科学 2023-10-20 Damian Kurpiewski , Wojciech Jamroga , Teofil Sidoruk

Deep neural networks are learning models having achieved state of the art performance in many fields like prediction, computer vision, language processing and so on. However, it has been shown that certain inputs exist which would not trick…

机器学习 · 计算机科学 2020-06-03 Jay N. Paranjape , Rahul Kumar Dubey , Vijendran V Gopalan

Action prediction aims to infer the forthcoming human action with partially-observed videos, which is a challenging task due to the limited information underlying early observations. Existing methods mainly adopt a reconstruction strategy…

计算机视觉与模式识别 · 计算机科学 2021-12-21 Zhiqiang Tao , Yue Bai , Handong Zhao , Sheng Li , Yu Kong , Yun Fu