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Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lack of stationarity of the environment, whose dynamics evolves as the population learns. In order to design scalable algorithms for systems…

最优化与控制 · 数学 2020-02-24 Romuald Elie , Julien Pérolat , Mathieu Laurière , Matthieu Geist , Olivier Pietquin

Correlated equilibrium generalizes Nash equilibrium by allowing a central coordinator to guide players' actions through shared recommendations, similar to how routing apps guide drivers. We investigate how a coordinator can learn a…

计算机科学与博弈论 · 计算机科学 2025-09-16 Zhenlong Fang , Aryan Deshwal , Yue Yu

We consider the problem of learning to exploit learning algorithms through repeated interactions in games. Specifically, we focus on the case of repeated two player, finite-action games, in which an optimizer aims to steer a no-regret…

计算机科学与博弈论 · 计算机科学 2025-05-29 Yizhou Zhang , Yi-An Ma , Eric Mazumdar

Quantization is a popular technique that $transforms$ the parameter representation of a neural network from floating-point numbers into lower-precision ones ($e.g.$, 8-bit integers). It reduces the memory footprint and the computational…

机器学习 · 计算机科学 2021-11-12 Sanghyun Hong , Michael-Andrei Panaitescu-Liess , Yiğitcan Kaya , Tudor Dumitraş

Reasoning models excel at complex tasks such as coding and mathematics, yet their inference is often slow and token-inefficient. To improve the inference efficiency, post-training quantization (PTQ) usually comes with the cost of large…

机器学习 · 计算机科学 2026-01-22 Keyu Lv , Manyi Zhang , Xiaobo Xia , Jingchen Ni , Shannan Yan , Xianzhi Yu , Lu Hou , Chun Yuan , Haoli Bai

In this paper, we address the inverse problem for linear-quadratic differential non-cooperative games with output-feedback. Given players' stabilizing feedback laws, the goal is to find cost function parameters that lead to a game for which…

最优化与控制 · 数学 2024-10-27 Emin Martirosyan , Ming Cao

Efficiently learning equilibria with large state and action spaces in general-sum Markov games while overcoming the curse of multi-agency is a challenging problem. Recent works have attempted to solve this problem by employing independent…

机器学习 · 计算机科学 2024-03-21 Junyi Fan , Yuxuan Han , Jialin Zeng , Jian-Feng Cai , Yang Wang , Yang Xiang , Jiheng Zhang

Nearly all simulation-based games have environment parameters that affect incentives in the interaction but are not explicitly incorporated into the game model. To understand the impact of these parameters on strategic incentives, typical…

计算机科学与博弈论 · 计算机科学 2026-05-06 Madelyn Gatchel , Bryce Wiedenbeck

The behaviour of multi-agent learning in competitive network games is often studied within the context of zero-sum games, in which convergence guarantees may be obtained. However, outside of this class the behaviour of learning is known to…

计算机科学与博弈论 · 计算机科学 2023-12-20 Aamal Hussain , Francesco Belardinelli

With the rapid increase in the size of neural networks, model compression has become an important area of research. Quantization is an effective technique at decreasing the model size, memory access, and compute load of large models.…

音频与语音处理 · 电气工程与系统科学 2023-05-26 David Qiu , David Rim , Shaojin Ding , Oleg Rybakov , Yanzhang He

The behaviour of multi-agent learning in many player games has been shown to display complex dynamics outside of restrictive examples such as network zero-sum games. In addition, it has been shown that convergent behaviour is less likely to…

计算机科学与博弈论 · 计算机科学 2023-07-27 Aamal Hussain , Dan Leonte , Francesco Belardinelli , Georgios Piliouras

Recent results in the ML community have revealed that learning algorithms used to compute the optimal strategy for the leader to commit to in a Stackelberg game, are susceptible to manipulation by the follower. Such a learning algorithm…

The effect of population heterogeneity in multi-agent learning is practically relevant but remains far from being well-understood. Motivated by this, we introduce a model of multi-population learning that allows for heterogeneous beliefs…

多智能体系统 · 计算机科学 2023-01-13 Shuyue Hu , Harold Soh , Georgios Piliouras

In this paper, we discuss quantization effects in rigid formation control systems when target formations are described by inter-agent distances. Because of practical sensing and measurement constraints, we consider in this paper distance…

系统与控制 · 计算机科学 2018-08-14 Zhiyong Sun , Hector Garcia de Marina , Brian D. O. Anderson , Ming Cao

We study reinforcement learning (RL) problems in which agents observe the reward or transition realizations at their current state before deciding which action to take. Such observations are available in many applications, including…

机器学习 · 计算机科学 2024-10-22 Nadav Merlis

We present tools for the analysis of Follow-The-Regularized-Leader (FTRL), Dual Averaging, and Mirror Descent algorithms when the regularizer (equivalently, prox-function or learning rate schedule) is chosen adaptively based on the data.…

机器学习 · 计算机科学 2015-11-10 H. Brendan McMahan

We study preference learning through recommendations in multi-agent game settings, where a moderator repeatedly interacts with agents whose utility functions are unknown. In each round, the moderator issues action recommendations and…

计算机科学与博弈论 · 计算机科学 2026-03-06 Arwa Alanqary , Zakaria Baba , Manxi Wu , Alexandre M. Bayen

We study a repeated game with payoff externalities and observable actions where two players receive information over time about an underlying payoff-relevant state, and strategically coordinate their actions. Players learn about the true…

理论经济学 · 经济学 2018-09-05 Pathikrit Basu , Kalyan Chatterjee , Tetsuya Hoshino , Omer Tamuz

In game-theoretic learning, several agents are simultaneously following their individual interests, so the environment is non-stationary from each player's perspective. In this context, the performance of a learning algorithm is often…

计算机科学与博弈论 · 计算机科学 2021-10-19 Yu-Guan Hsieh , Kimon Antonakopoulos , Panayotis Mertikopoulos

Imitation learning practitioners have often noted that conditioning policies on previous actions leads to a dramatic divergence between "held out" error and performance of the learner in situ. Interactive approaches can provably address…

机器学习 · 计算机科学 2021-02-12 Jonathan Spencer , Sanjiban Choudhury , Arun Venkatraman , Brian Ziebart , J. Andrew Bagnell