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We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

计算机科学与博弈论 · 计算机科学 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

In the online (time-series) search problem, a player is presented with a sequence of prices which are revealed in an online manner. In the standard definition of the problem, for each revealed price, the player must decide irrevocably…

数据结构与算法 · 计算机科学 2021-12-06 Spyros Angelopoulos , Shahin Kamali , Dehou Zhang

With the fast development of Internet companies throughout the world, customer churn has become a serious concern. To better help the companies retain their customers, it is important to build a customer churn prediction model to identify…

机器学习 · 计算机科学 2018-02-28 Li Wang , Chaochao Chen , Jun Zhou , Xiaolong Li

We study a sequential decision-making problem motivated by recent regulatory and technological shifts that limit access to individual user data in recommender systems (RSs), leaving only population-level preference information. This…

人工智能 · 计算机科学 2025-07-08 Gur Keinan , Omer Ben-Porat

A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…

机器学习 · 计算机科学 2018-12-20 Mirko Polato , Fabio Aiolli

Log-linear learning has been extensively studied in both the game theoretic and distributed control literature. It is appealing for many applications because it often guarantees that the agents' collective behavior will converge in…

计算机科学与博弈论 · 计算机科学 2015-11-19 Holly Borowski , Jason Marden

Lane changes are complex safety and throughput critical driver actions. Most lane changing models deal with lane-changing maneuvers solely from the merging driver's standpoint and thus ignore driver interaction. To overcome this…

物理与社会 · 物理学 2020-08-11 Kyungwon Kang , Hesham A Rakha

Accurately predicting customer churn using large scale time-series data is a common problem facing many business domains. The creation of model features across various time windows for training and testing can be particularly challenging…

机器学习 · 统计学 2018-02-13 Bryan Gregory

We show how to utilize machine learning approaches to improve sliding window algorithms for approximate frequency estimation problems, under the ``algorithms with predictions'' framework. In this dynamic environment, previous…

数据结构与算法 · 计算机科学 2024-09-19 Rana Shahout , Ibrahim Sabek , Michael Mitzenmacher

This paper considers repeated games in which one player has more information about the game than the other players. In particular, we investigate repeated two-player zero-sum games where only the column player knows the payoff matrix A of…

计算机科学与博弈论 · 计算机科学 2023-02-16 Le Cong Dinh , Long Tran-Thanh , Tri-Dung Nguyen , Alain B. Zemkoho

Peer prediction mechanisms are often adopted to elicit truthful contributions from crowd workers when no ground-truth verification is available. Recently, mechanisms of this type have been developed to incentivize effort exertion, in…

计算机科学与博弈论 · 计算机科学 2016-12-05 Yang Liu , Yiling Chen

Data stream mining extracts information from large quantities of data flowing fast and continuously (data streams). They are usually affected by changes in the data distribution, giving rise to a phenomenon referred to as concept drift.…

机器学习 · 计算机科学 2020-09-22 Jesus L. Lobo , Javier Del Ser , Eneko Osaba , Albert Bifet , Francisco Herrera

This work investigates the problem of multi-agents trajectory prediction. Prior approaches lack of capability of capturing fine-grained dependencies among coordinated agents. In this paper, we propose a spatial-temporal trajectory…

机器学习 · 计算机科学 2020-12-22 Ding Ding , H. Howie Huang

Motivated by cost of computation in game theory, we explore how changing the utilities of players (changing their complexity costs) affects the outcome of a game. We show that even if we improve a player's utility in every action profile,…

计算机科学与博弈论 · 计算机科学 2013-12-17 Lior Seeman

We consider the problem of prediction by a machine learning algorithm, called learner, within an adversarial learning setting. The learner's task is to correctly predict the class of data passed to it as a query. However, along with queries…

机器学习 · 计算机科学 2020-02-11 Prithviraj Dasgupta , Joseph B. Collins , Michael McCarrick

Automated next-best action recommendation for each customer in a sequential, dynamic and interactive context has been widely needed in natural, social and business decision-making. Personalized next-best action recommendation must involve…

机器学习 · 计算机科学 2022-04-06 Longbing Cao , Chengzhang Zhu

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

计算机科学与博弈论 · 计算机科学 2019-05-09 Omer Ben-Porat , Moshe Tennenholtz

This study investigates the self-rationalization framework constructed with a cooperative game, where a generator initially extracts the most informative segment from raw input, and a subsequent predictor utilizes the selected subset for…

人工智能 · 计算机科学 2025-08-07 Wei Liu , Zhongyu Niu , Lang Gao , Zhiying Deng , Jun Wang , Haozhao Wang , Ruixuan Li

Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were…

Motivated by applications to online advertising and recommender systems, we consider a game-theoretic model with delayed rewards and asynchronous, payoff-based feedback. In contrast to previous work on delayed multi-armed bandits, we focus…

计算机科学与博弈论 · 计算机科学 2020-06-22 Amélie Héliou , Panayotis Mertikopoulos , Zhengyuan Zhou