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Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic…

计算机科学与博弈论 · 计算机科学 2025-02-18 Taira Tsuchiya , Shinji Ito , Haipeng Luo

We give a simple and computationally efficient algorithm that, for any constant $\varepsilon>0$, obtains $\varepsilon T$-swap regret within only $T = \mathsf{polylog}(n)$ rounds; this is an exponential improvement compared to the…

计算机科学与博弈论 · 计算机科学 2023-11-15 Binghui Peng , Aviad Rubinstein

The Adversarial Markov Decision Process (AMDP) is a learning framework that deals with unknown and varying tasks in decision-making applications like robotics and recommendation systems. A major limitation of the AMDP formalism, however, is…

机器学习 · 统计学 2024-05-06 Sang Bin Moon , Abolfazl Hashemi

We introduce an online convex optimization algorithm which utilizes projected subgradient descent with optimal adaptive learning rates. Our method provides second-order minimax-optimal dynamic regret guarantee (i.e. dependent on the sum of…

最优化与控制 · 数学 2022-09-14 Hakan Gokcesu , Suleyman S. Kozat

We show that Optimistic Hedge -- a common variant of multiplicative-weights-updates with recency bias -- attains ${\rm poly}(\log T)$ regret in multi-player general-sum games. In particular, when every player of the game uses Optimistic…

机器学习 · 计算机科学 2023-01-26 Constantinos Daskalakis , Maxwell Fishelson , Noah Golowich

We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve $O(T^{-1/2})$ convergence rate to a correlated equilibrium and an accelerated $O(T^{-3/4})$…

机器学习 · 计算机科学 2024-05-03 Yang Cai , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

We present a new framework for deriving bounds on the generalization bound of statistical learning algorithms from the perspective of online learning. Specifically, we construct an online learning game called the "generalization game",…

机器学习 · 统计学 2024-10-18 Gábor Lugosi , Gergely Neu

Meta reinforcement learning sets a distribution over a set of tasks on which the agent can train at will, then is asked to learn an optimal policy for any test task efficiently. In this paper, we consider a finite set of tasks modeled…

机器学习 · 计算机科学 2024-06-05 Mirco Mutti , Aviv Tamar

In this paper, we consider the problem of optimization and learning for constrained and multi-objective Markov decision processes, for both discounted rewards and expected average rewards. We formulate the problems as zero-sum games where…

最优化与控制 · 数学 2021-03-05 Ather Gattami , Qinbo Bai , Vaneet Agarwal

We present a new algorithm based on posterior sampling for learning in Constrained Markov Decision Processes (CMDP) in the infinite-horizon undiscounted setting. The algorithm achieves near-optimal regret bounds while being advantageous…

机器学习 · 计算机科学 2024-05-30 Danil Provodin , Maurits Kaptein , Mykola Pechenizkiy

We study online learning settings in which experts act strategically to maximize their influence on the learning algorithm's predictions by potentially misreporting their beliefs about a sequence of binary events. Our goal is twofold.…

机器学习 · 计算机科学 2020-07-02 Rupert Freeman , David M. Pennock , Chara Podimata , Jennifer Wortman Vaughan

We study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching$^+$ (RM$^+$). Despite their widespread use for solving real games, virtually nothing is known about their last-iterate…

计算机科学与博弈论 · 计算机科学 2025-03-05 Yang Cai , Gabriele Farina , Julien Grand-Clément , Christian Kroer , Chung-Wei Lee , Haipeng Luo , Weiqiang Zheng

Towards bridging classical optimal control and online learning, regret minimization has recently been proposed as a control design criterion. This competitive paradigm penalizes the loss relative to the optimal control actions chosen by a…

系统与控制 · 电气工程与系统科学 2023-06-27 Andrea Martin , Luca Furieri , Florian Dörfler , John Lygeros , Giancarlo Ferrari-Trecate

We show that learning algorithms satisfying a $\textit{low approximate regret}$ property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has…

计算机科学与博弈论 · 计算机科学 2016-12-19 Dylan J. Foster , Zhiyuan Li , Thodoris Lykouris , Karthik Sridharan , Eva Tardos

We introduce an online learning algorithm in the bandit feedback model that, once adopted by all agents of a congestion game, results in game-dynamics that converge to an $\epsilon$-approximate Nash Equilibrium in a polynomial number of…

计算机科学与博弈论 · 计算机科学 2024-01-19 Leello Dadi , Ioannis Panageas , Stratis Skoulakis , Luca Viano , Volkan Cevher

In the experts problem, on each of $T$ days, an agent needs to follow the advice of one of $n$ ``experts''. After each day, the loss associated with each expert's advice is revealed. A fundamental result in learning theory says that the…

数据结构与算法 · 计算机科学 2023-03-10 Binghui Peng , Aviad Rubinstein

We consider learning in an adversarial Markov Decision Process (MDP) where the loss functions can change arbitrarily over $K$ episodes and the state space can be arbitrarily large. We assume that the Q-function of any policy is linear in…

机器学习 · 计算机科学 2023-06-05 Yan Dai , Haipeng Luo , Chen-Yu Wei , Julian Zimmert

In the classic expert problem, $\Phi$-regret measures the gap between the learner's total loss and that achieved by applying the best action transformation $\phi \in \Phi$. A recent work by Lu et al., [2025] introduces an adaptive algorithm…

机器学习 · 计算机科学 2025-12-16 Soumita Hait , Ping Li , Haipeng Luo , Mengxiao Zhang

When deployed in the world, a learning agent such as a recommender system or a chatbot often repeatedly interacts with another learning agent (such as a user) over time. In many such two-agent systems, each agent learns separately and the…

机器学习 · 计算机科学 2024-06-24 Kate Donahue , Nicole Immorlica , Meena Jagadeesan , Brendan Lucier , Aleksandrs Slivkins

We consider a collaborative online learning paradigm, wherein a group of agents connected through a social network are engaged in playing a stochastic multi-armed bandit game. Each time an agent takes an action, the corresponding reward is…

机器学习 · 计算机科学 2016-07-12 Ravi Kumar Kolla , Krishna Jagannathan , Aditya Gopalan