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Intrusion detection is a traditional practice of security experts, however, there are several issues which still need to be tackled. Therefore, in this paper, after highlighting these issues, we present an architecture for a hybrid…

密码学与安全 · 计算机科学 2023-10-27 Lynda Boukela , Gongxuan Zhang , Meziane Yacoub , Samia Bouzefrane

Deep learning (DL) systems are increasingly deployed in safety- and security-critical domains including self-driving cars and malware detection, where the correctness and predictability of a system's behavior for corner case inputs are of…

机器学习 · 计算机科学 2017-09-26 Kexin Pei , Yinzhi Cao , Junfeng Yang , Suman Jana

Evaluation of deep reinforcement learning (RL) is inherently challenging. Especially the opaqueness of learned policies and the stochastic nature of both agents and environments make testing the behavior of deep RL agents difficult. We…

机器学习 · 计算机科学 2022-05-17 Martin Tappler , Filip Cano Córdoba , Bernhard K. Aichernig , Bettina Könighofer

Humans can leverage hierarchical structures to split a task into sub-tasks and solve problems efficiently. Both imitation and reinforcement learning or a combination of them with hierarchical structures have been proven to be an efficient…

机器人学 · 计算机科学 2020-12-15 Yaru Niu , Yijun Gu

Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates.…

机器学习 · 计算机科学 2019-06-07 Jack Serrino , Max Kleiman-Weiner , David C. Parkes , Joshua B. Tenenbaum

Psychlab is a simulated psychology laboratory inside the first-person 3D game world of DeepMind Lab (Beattie et al. 2016). Psychlab enables implementations of classical laboratory psychological experiments so that they work with both human…

Traditional reinforcement learning agents learn from experience, past or present, gained through interaction with their environment. Our approach synthesizes experience, without requiring an agent to interact with their environment, by…

机器学习 · 计算机科学 2019-03-01 Chris R. Serrano , Michael A. Warren

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

计算机视觉与模式识别 · 计算机科学 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Exploration is a fundamental aspect of reinforcement learning (RL), and its effectiveness is a deciding factor in the performance of RL algorithms, especially when facing sparse extrinsic rewards. Recent studies have shown the effectiveness…

机器学习 · 计算机科学 2023-05-19 Shanchuan Wan , Yujin Tang , Yingtao Tian , Tomoyuki Kaneko

Deep reinforcement learning is poised to revolutionise the field of AI and represents a step towards building autonomous systems with a higher level understanding of the visual world. Currently, deep learning is enabling reinforcement…

机器学习 · 计算机科学 2017-11-15 Kai Arulkumaran , Marc Peter Deisenroth , Miles Brundage , Anil Anthony Bharath

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

人工智能 · 计算机科学 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyment, a critical…

人工智能 · 计算机科学 2025-04-11 Shouren Wang , Zehua Jiang , Fernando Sliva , Sam Earle , Julian Togelius

In this work, we propose a deep reinforcement learning (DRL) based reactive planner to solve large-scale Lidar-based autonomous robot exploration problems in 2D action space. Our DRL-based planner allows the agent to reactively plan its…

机器人学 · 计算机科学 2024-03-19 Yuhong Cao , Rui Zhao , Yizhuo Wang , Bairan Xiang , Guillaume Sartoretti

As machine learning for images becomes democratized in the Software 2.0 era, one of the serious bottlenecks is securing enough labeled data for training. This problem is especially critical in a manufacturing setting where smart factories…

机器学习 · 计算机科学 2022-12-02 Geon Heo , Yuji Roh , Seonghyeon Hwang , Dayun Lee , Steven Euijong Whang

Deep reinforcement learning has enabled human-level or even super-human performance in various types of games. However, the amount of exploration required for learning is often quite large. Deep reinforcement learning also has super-human…

机器学习 · 计算机科学 2021-12-14 Akane Minami , Yu Kono , Tatsuji Takahashi

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the…

We consider the problem of learning to play first-person shooter (FPS) video games using raw screen images as observations and keyboard inputs as actions. The high-dimensionality of the observations in this type of applications leads to…

机器学习 · 计算机科学 2018-06-19 Junchi Liang , Abdeslam Boularias

First-person object-interaction tasks in high-fidelity, 3D, simulated environments such as the AI2Thor virtual home-environment pose significant sample-efficiency challenges for reinforcement learning (RL) agents learning from sparse task…

机器学习 · 计算机科学 2023-01-31 Wilka Carvalho , Anthony Liang , Kimin Lee , Sungryull Sohn , Honglak Lee , Richard L. Lewis , Satinder Singh

Reinforcement learning is a general and powerful framework with which to study and implement artificial intelligence. Recent advances in deep learning have enabled RL algorithms to achieve impressive performance in restricted domains such…

人工智能 · 计算机科学 2017-05-23 John Aslanides

We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the…

计算机视觉与模式识别 · 计算机科学 2018-06-04 Wenhan Luo , Peng Sun , Fangwei Zhong , Wei Liu , Tong Zhang , Yizhou Wang