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相关论文: A Skeleton-aware Graph Convolutional Network for H…

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Human-Object Interaction (HOI) detection devotes to learn how humans interact with surrounding objects via inferring triplets of < human, verb, object >. However, recent HOI detection methods mostly rely on additional annotations (e.g.,…

计算机视觉与模式识别 · 计算机科学 2020-07-15 Dongming Yang , Yuexian Zou

Recent years have witnessed rapid progress in detecting and recognizing individual object instances. To understand the situation in a scene, however, computers need to recognize how humans interact with surrounding objects. In this paper,…

计算机视觉与模式识别 · 计算机科学 2018-08-31 Chen Gao , Yuliang Zou , Jia-Bin Huang

In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph…

计算机视觉与模式识别 · 计算机科学 2022-07-13 Hao Xing , Darius Burschka

Human Activity Recognition (HAR) is a field of study that focuses on identifying and classifying human activities. Skeleton-based Human Activity Recognition has received much attention in recent years, where Graph Convolutional Network…

计算机视觉与模式识别 · 计算机科学 2024-08-01 Jingyao Wang , Emmanuel Bergeret , Issam Falih

Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured…

计算机视觉与模式识别 · 计算机科学 2022-10-13 Han Chen , Yifan Jiang , Hanseok Ko

Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In…

计算机视觉与模式识别 · 计算机科学 2021-12-21 Jinfeng Wei , Yunxin Wang , Mengli Guo , Pei Lv , Xiaoshan Yang , Mingliang Xu

Human-object interaction detection is a relatively new task in the world of computer vision and visual semantic information extraction. With the goal of machines identifying interactions that humans perform on objects, there are many…

计算机视觉与模式识别 · 计算机科学 2020-09-29 Trevor Bergstrom , Humphrey Shi

The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices…

计算机视觉与模式识别 · 计算机科学 2025-08-05 Youwei Zhou , Tianyang Xu , Cong Wu , Xiaojun Wu , Josef Kittler

Human activities recognition is an important task for an intelligent robot, especially in the field of human-robot collaboration, it requires not only the label of sub-activities but also the temporal structure of the activity. In order to…

计算机视觉与模式识别 · 计算机科学 2024-10-11 Hao Xing , Darius Burschka

We consider the problem of Human-Object Interaction (HOI) Detection, which aims to locate and recognize HOI instances in the form of <human, action, object> in images. Most existing works treat HOIs as individual interaction categories,…

计算机视觉与模式识别 · 计算机科学 2022-03-29 Ye Liu , Junsong Yuan , Chang Wen Chen

Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on…

计算机视觉与模式识别 · 计算机科学 2020-12-08 Tingwei Li , Ruiwen Zhang , Qing Li

This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…

计算机视觉与模式识别 · 计算机科学 2018-06-01 Xikun Zhang , Chang Xu , Xinmei Tian , Dacheng Tao

Skeleton data carries valuable motion information and is widely explored in human action recognition. However, not only the motion information but also the interaction with the environment provides discriminative cues to recognize the…

计算机视觉与模式识别 · 计算机科学 2022-05-11 Liang Xu , Cuiling Lan , Wenjun Zeng , Cewu Lu

Reconstructing 3D human-object interaction (HOI) from single-view RGB images is challenging due to the absence of depth information and potential occlusions. Existing methods simply predict the body poses merely rely on network training on…

计算机视觉与模式识别 · 计算机科学 2024-07-22 Yuhang Chen , Chenxing Wang

Graph convolutional networks (GCNs) have been very successful in skeleton-based human action recognition where the sequence of skeletons is modeled as a graph. However, most of the GCN-based methods in this area train a deep feed-forward…

计算机视觉与模式识别 · 计算机科学 2021-04-28 Negar Heidari , Alexandros Iosifidis

Human-Object Interaction (HOI) recognition in videos requires understanding both visual patterns and geometric relationships as they evolve over time. Visual and geometric features offer complementary strengths. Visual features capture…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Tanqiu Qiao , Ruochen Li , Frederick W. B. Li , Yoshiki Kubotani , Shigeo Morishima , Hubert P. H. Shum

Human-Object Interaction Detection (HOI-DET) aims to localize human-object pairs and identify their interactive relationships. To aggregate contextual cues, existing methods typically propagate information across all detected entities via…

计算机视觉与模式识别 · 计算机科学 2025-10-22 Jiajun Hong , Jianan Wei , Wenguan Wang

Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing convolutional operations to arbitrary non-regular domains. In particular, GCNs operating on spatial domains show superior performances compared to…

计算机视觉与模式识别 · 计算机科学 2021-12-08 Hichem Sahbi

For a given video-based Human-Object Interaction scene, modeling the spatio-temporal relationship between humans and objects are the important cue to understand the contextual information presented in the video. With the effective…

计算机视觉与模式识别 · 计算机科学 2021-08-20 Ning Wang , Guangming Zhu , Liang Zhang , Peiyi Shen , Hongsheng Li , Cong Hua

Human-object interaction(HOI) detection is an important task for understanding human activity. Graph structure is appropriate to denote the HOIs in the scene. Since there is an subordination between human and object---human play subjective…

计算机视觉与模式识别 · 计算机科学 2020-10-21 Hai Wang , Wei-Shi Zheng , Ling Yingbiao