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相关论文: Deep Reinforcement Learning with Swin Transformers

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Recent improvements in deep reinforcement learning have allowed to solve problems in many 2D domains such as Atari games. However, in complex 3D environments, numerous learning episodes are required which may be too time consuming or even…

机器学习 · 计算机科学 2017-12-13 Nicolas Bougie , Ryutaro Ichise

Attention models have had a significant positive impact on deep learning across a range of tasks. However previous attempts at integrating attention with reinforcement learning have failed to produce significant improvements. We propose the…

机器学习 · 计算机科学 2019-04-09 Anthony Manchin , Ehsan Abbasnejad , Anton van den Hengel

Off-policy reinforcement learning (RL) using a fixed offline dataset of logged interactions is an important consideration in real world applications. This paper studies offline RL using the DQN replay dataset comprising the entire replay…

机器学习 · 计算机科学 2020-11-25 Rishabh Agarwal , Dale Schuurmans , Mohammad Norouzi

Reinforcement Learning is one of the most advanced set of algorithms known to mankind which can compete in games and perform at par or even better than humans. In this paper we study most popular model free reinforcement learning algorithms…

人工智能 · 计算机科学 2020-08-19 Divyanshu Marwah , Sneha Srivastava , Anusha Gupta , Shruti Verma

Since the introduction of DQN, a vast majority of reinforcement learning research has focused on reinforcement learning with deep neural networks as function approximators. New methods are typically evaluated on a set of environments that…

机器学习 · 计算机科学 2021-05-25 Johan S. Obando-Ceron , Pablo Samuel Castro

The potential of offline reinforcement learning (RL) is that high-capacity models trained on large, heterogeneous datasets can lead to agents that generalize broadly, analogously to similar advances in vision and NLP. However, recent works…

机器学习 · 计算机科学 2023-04-19 Aviral Kumar , Rishabh Agarwal , Xinyang Geng , George Tucker , Sergey Levine

Neural networks allow Q-learning reinforcement learning agents such as deep Q-networks (DQN) to approximate complex mappings from state spaces to value functions. However, this also brings drawbacks when compared to other function…

机器学习 · 计算机科学 2018-06-21 Jack Shannon , Marek Grzes

We propose a distributed deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is based on the deep Q-network, a convolutional neural network trained…

机器学习 · 计算机科学 2015-10-16 Hao Yi Ong , Kevin Chavez , Augustus Hong

Deep Reinforcement Learning has been able to achieve amazing successes in a variety of domains from video games to continuous control by trying to maximize the cumulative reward. However, most of these successes rely on algorithms that…

机器学习 · 计算机科学 2017-09-15 Rakesh R Menon , Balaraman Ravindran

The current success of Reinforcement Learning algorithms for its performance in complex environments has inspired many recent theoretical approaches to cognitive science. Artistic environments are studied within the cognitive science…

机器人学 · 计算机科学 2024-02-02 Raul Fernandez-Fernandez , Juan G. Victores , Carlos Balaguer

Reinforcement Learning (RL) is used extensively in Autonomous Systems (AS) as it enables learning at runtime without the need for a model of the environment or predefined actions. However, most applications of RL in AS, such as those based…

人工智能 · 计算机科学 2024-10-01 Juan C. Rosero , Ivana Dusparic , Nicolás Cardozo

In deep reinforcement learning (RL), adversarial attacks can trick an agent into unwanted states and disrupt training. We propose a system called Robust Student-DQN (RS-DQN), which permits online robustness training alongside Q networks,…

机器学习 · 计算机科学 2019-11-25 Marc Fischer , Matthew Mirman , Steven Stalder , Martin Vechev

We present a vision-only model for gaming AI which uses a late integration deep convolutional network architecture trained in a purely supervised imitation learning context. Although state-of-the-art deep learning models for video game…

计算机视觉与模式识别 · 计算机科学 2017-02-21 Zhao Chen , Darvin Yi

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

人工智能 · 计算机科学 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks…

计算与语言 · 计算机科学 2023-12-11 Ruoyao Wang , Peter Jansen

Transformer is a deep neural network that employs a self-attention mechanism to comprehend the contextual relationships within sequential data. Unlike conventional neural networks or updated versions of Recurrent Neural Networks (RNNs) such…

机器学习 · 计算机科学 2023-06-14 Saidul Islam , Hanae Elmekki , Ahmed Elsebai , Jamal Bentahar , Najat Drawel , Gaith Rjoub , Witold Pedrycz

Vision Transformers (ViT) have recently demonstrated the significant potential of transformer architectures for computer vision. To what extent can image-based deep reinforcement learning also benefit from ViT architectures, as compared to…

机器学习 · 计算机科学 2022-05-17 Tianxin Tao , Daniele Reda , Michiel van de Panne

Owe to the recent advancements in Artificial Intelligence especially deep learning, many data-driven decision support systems have been implemented to facilitate medical doctors in delivering personalized care. We focus on the deep…

机器学习 · 计算机科学 2019-07-24 Siqi Liu , Kee Yuan Ngiam , Mengling Feng

Deep imitation learning is promising for solving dexterous manipulation tasks because it does not require an environment model and pre-programmed robot behavior. However, its application to dual-arm manipulation tasks remains challenging.…

机器人学 · 计算机科学 2025-05-23 Heecheol Kim , Yoshiyuki Ohmura , Yasuo Kuniyoshi

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to…

机器学习 · 计算机科学 2018-11-16 Borja Ibarz , Jan Leike , Tobias Pohlen , Geoffrey Irving , Shane Legg , Dario Amodei