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We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied…

人工智能 · 计算机科学 2023-05-25 Jan Kretinsky , Tobias Meggendorfer , Maximilian Prokop , Sabine Rieder

Define a building blocks set to be a collection of n cubes (each with six sides) where each side is assigned one letter and one color from a palette of m colors. We propose a novel problem of assigning letters and colors to each face so as…

人工智能 · 计算机科学 2025-01-30 Ricardo Salazar , Shahrzad Jamshidi

We consider the dictionary learning problem, where the aim is to model the given data as a linear combination of a few columns of a matrix known as a dictionary, where the sparse weights forming the linear combination are known as…

机器学习 · 计算机科学 2019-08-29 Sirisha Rambhatla , Xingguo Li , Jarvis Haupt

Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…

人工智能 · 计算机科学 2024-10-15 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…

人工智能 · 计算机科学 2025-04-25 Christopher Zhang Cui , Xingdi Yuan , Ziang Xiao , Prithviraj Ammanabrolu , Marc-Alexandre Côté

Wargames are simulations of conflicts in which participants' decisions influence future events. While casual wargaming can be used for entertainment or socialization, serious wargaming is used by experts to explore strategic implications of…

This paper investigates multimodal agents, in particular, OpenAI's Computer-User Agent (CUA), trained to control and complete tasks through a standard computer interface, similar to humans. We evaluated the agent's performance on the New…

人工智能 · 计算机科学 2025-04-23 Sarath Shekkizhar , Romain Cosentino

We consider a model of language development, known as the naming game, in which agents invent, share and then select descriptive words for a single object, in such a way as to promote local consensus. When formulated on a finite and…

概率论 · 数学 2017-03-08 Eric Foxall

The problem addressed concerns the determination of the average number of successive attempts of guessing a word of a certain length consisting of letters with given probabilities of occurrence. Both first- and second-order approximations…

信息论 · 计算机科学 2015-06-19 Kerstin Andersson

Crossword puzzles are popular word games that require not only a large vocabulary, but also a broad knowledge of topics. Answering each clue is a natural language task on its own as many clues contain nuances, puns, or counter-intuitive…

Post-training alignment optimizes language models to match human preference signals, but this objective is not equivalent to modeling observed human behavior. We compare 120 base-aligned model pairs on more than 10,000 real human decisions…

计算与语言 · 计算机科学 2026-05-27 Eilam Shapira , Moshe Tennenholtz , Roi Reichart

Twenty questions is a widely popular verbal game. In recent years, many computerized versions of this game have been developed in which a user thinks of an entity and a computer attempts to guess this entity by asking a series of…

计算与语言 · 计算机科学 2023-01-23 Parth Parikh , Anisha Gupta

In the process of collectively inventing new words for new concepts in a population, conflicts can quickly become numerous, in the form of synonymy and homonymy. Remembering all of them could cost too much memory, and remembering too few…

多智能体系统 · 计算机科学 2018-05-18 William Schueller , Vittorio Loreto , Pierre-Yves Oudeyer

We develop a new approach that computes approximate equilibrium strategies in Jotto, a popular word game. Jotto is an extremely large two-player game of imperfect information; its game tree has many orders of magnitude more states than…

计算机科学与博弈论 · 计算机科学 2016-03-15 Sam Ganzfried

Language models (LMs) estimate a probability distribution over strings in a natural language; these distributions are crucial for computing perplexity and surprisal in linguistics research. While we are usually concerned with measuring…

计算与语言 · 计算机科学 2024-10-15 Tiago Pimentel , Clara Meister

An unconstrained crossword puzzle is a generalization of the constrained crossword problem. In this problem, only the word vocabulary, and optionally the grid dimensions are known. Hence, it not only requires the algorithm to determine the…

人工智能 · 计算机科学 2020-07-10 Charu Agarwal , Rushikesh K. Joshi

Social deduction games like Werewolf combine language, reasoning, and strategy, providing a testbed for studying natural language and social intelligence. However, most studies reduce the game to LLM-based self-play, yielding templated…

计算与语言 · 计算机科学 2025-10-14 Zirui Song , Yuan Huang , Junchang Liu , Haozhe Luo , Chenxi Wang , Lang Gao , Zixiang Xu , Mingfei Han , Xiaojun Chang , Xiuying Chen

There is increasing interest in employing large language models (LLMs) as cognitive models. For such purposes, it is central to understand which properties of human cognition are well-modeled by LLMs, and which are not. In this work, we…

In this article, we tackle the math word problem, namely, automatically answering a mathematical problem according to its textual description. Although recent methods have demonstrated their promising results, most of these methods are…

计算与语言 · 计算机科学 2021-09-28 Shifeng Huang , Jiawei Wang , Jiao Xu , Da Cao , Ming Yang

Enhancing word usage is a desired feature for writing assistance. To further advance research in this area, this paper introduces "Smart Word Suggestions" (SWS) task and benchmark. Unlike other works, SWS emphasizes end-to-end evaluation…

计算与语言 · 计算机科学 2023-05-18 Chenshuo Wang , Shaoguang Mao , Tao Ge , Wenshan Wu , Xun Wang , Yan Xia , Jonathan Tien , Dongyan Zhao