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With the recent advances in machine learning, creating agents that behave realistically in simulated air combat has become a growing field of interest. This survey explores the application of machine learning techniques for modeling air…

机器学习 · 计算机科学 2025-10-08 Patrick Ribu Gorton , Andreas Strand , Karsten Brathen

Can quantum mechanics help us in building intelligent robots and agents? One of the defining characteristics of intelligent behavior is the capacity to learn from experience. However, a major bottleneck for agents to learn in any real-life…

Humans have needs motivating their behavior according to intensity and context. However, we also create preferences associated with each action's perceived pleasure, which is susceptible to changes over time. This makes decision-making more…

机器人学 · 计算机科学 2024-09-05 Letícia Berto , Paula Costa , Alexandre Simões , Ricardo Gudwin , Esther Colombini

Albrecht and Stone (2018) state that modeling of changing behaviors remains an open problem "due to the essentially unconstrained nature of what other agents may do". In this work we evaluate the adaptability of neural artificial agents…

计算与语言 · 计算机科学 2024-02-08 Philipp Sadler , Sherzod Hakimov , David Schlangen

Learning policies via preference-based reward learning is an increasingly popular method for customizing agent behavior, but has been shown anecdotally to be prone to spurious correlations and reward hacking behaviors. While much prior work…

机器学习 · 计算机科学 2023-03-21 Jeremy Tien , Jerry Zhi-Yang He , Zackory Erickson , Anca D. Dragan , Daniel S. Brown

Recent developments in sequential experimental design look to construct a policy that can efficiently navigate the design space, in a way that maximises the expected information gain. Whilst there is work on achieving tractable policies for…

机器学习 · 计算机科学 2025-08-20 Yasir Zubayr Barlas , Kizito Salako

Learning in environments with sparse rewards remains a fundamental challenge in reinforcement learning. Artificial curiosity addresses this limitation through intrinsic rewards to guide exploration, however, the precise formulation of these…

机器学习 · 计算机科学 2026-04-20 Alexander Nedergaard , Pablo A. Morales

In this work, we ask for and answer what makes classical temporal-difference reinforcement learning with epsilon-greedy strategies cooperative. Cooperating in social dilemma situations is vital for animals, humans, and machines. While…

机器学习 · 计算机科学 2023-02-22 Wolfram Barfuss , Janusz Meylahn

In some agent designs like inverse reinforcement learning an agent needs to learn its own reward function. Learning the reward function and optimising for it are typically two different processes, usually performed at different stages. We…

人工智能 · 计算机科学 2020-04-29 Stuart Armstrong , Jan Leike , Laurent Orseau , Shane Legg

Learning collaborative behaviors is essential for multi-agent systems. Traditionally, multi-agent reinforcement learning solves this implicitly through a joint reward and centralized observations, assuming collaborative behavior will…

机器人学 · 计算机科学 2025-02-27 Zhengran Ji , Lingyu Zhang , Paul Sajda , Boyuan Chen

Reinforcement learning agents have demonstrated remarkable achievements in simulated environments. Data efficiency poses an impediment to carrying this success over to real environments. The design of data-efficient agents calls for a…

机器学习 · 计算机科学 2023-05-09 Xiuyuan Lu , Benjamin Van Roy , Vikranth Dwaracherla , Morteza Ibrahimi , Ian Osband , Zheng Wen

We investigate the use of attentional neural network layers in order to learn a `behavior characterization' which can be used to drive novelty search and curiosity-based policies. The space is structured towards answering a particular…

人工智能 · 计算机科学 2018-06-04 Nicholas Guttenberg , Martin Biehl , Nathaniel Virgo , Ryota Kanai

We consider the problem of learning preferences over trajectories for mobile manipulators such as personal robots and assembly line robots. The preferences we learn are more intricate than simple geometric constraints on trajectories; they…

机器人学 · 计算机科学 2016-01-06 Ashesh Jain , Shikhar Sharma , Thorsten Joachims , Ashutosh Saxena

Biological agents have meaningful interactions with their environment despite the absence of immediate reward signals. In such instances, the agent can learn preferred modes of behaviour that lead to predictable states -- necessary for…

人工智能 · 计算机科学 2021-07-20 Noor Sajid , Panagiotis Tigas , Alexey Zakharov , Zafeirios Fountas , Karl Friston

Explanation in machine learning and related fields such as artificial intelligence aims at making machine learning models and their decisions understandable to humans. Existing work suggests that personalizing explanations might help to…

机器学习 · 计算机科学 2019-04-29 Johanes Schneider , Joshua Handali

In computational reinforcement learning, a growing body of work seeks to construct an agent's perception of the world through predictions of future sensations; predictions about environment observations are used as additional input features…

机器学习 · 计算机科学 2022-06-15 Alexandra Kearney , Anna Koop , Johannes Günther , Patrick M. Pilarski

As machine learning models become more capable, they have exhibited increased potential in solving complex tasks. One of the most promising directions uses deep reinforcement learning to train autonomous agents in computer network defense…

机器学习 · 计算机科学 2023-10-23 Elizabeth Bates , Vasilios Mavroudis , Chris Hicks

User preference learning is generally a hard problem. Individual preferences are typically unknown even to users themselves, while the space of choices is infinite. Here we study user preference learning from information-theoretic…

机器学习 · 计算机科学 2023-11-27 Tanya Ignatenko , Kirill Kondrashov , Marco Cox , Bert de Vries

Reinforcement learning agents tend to develop habits that are effective only under specific policies. Following an initial exploration phase where agents try out different actions, they eventually converge onto a particular policy. As this…

机器学习 · 计算机科学 2024-06-25 Miguel Suau , Matthijs T. J. Spaan , Frans A. Oliehoek

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

机器学习 · 计算机科学 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby