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An Information-Geometric Approach to Artificial Curiosity

Machine Learning 2026-04-20 v2

Abstract

Learning in environments with sparse rewards remains a fundamental challenge in reinforcement learning. Artificial curiosity addresses this limitation through intrinsic rewards to guide exploration, however, the precise formulation of these rewards has remained elusive. Ideally, such rewards should depend on the agent's information about the environment, remaining agnostic to its representation -- an invariance central to information geometry. Leveraging this, we show that information monotonicity and invariance under the agent-environment interaction uniquely constrains intrinsic rewards to strictly concave functions of the reciprocal occupancy. Requiring these rewards to yield a principled exploration-exploitation trade-off, via information geodesic interpolation on the occupancy manifold, effectively limits the candidates to those determined by a scalar parameter. Remarkably, special values of this parameter are found to correspond to count-based and maximum entropy exploration. This framework provides important constraints to the engineering of intrinsic rewards while integrating foundational exploration methods into a single, cohesive model.

Keywords

Cite

@article{arxiv.2504.06355,
  title  = {An Information-Geometric Approach to Artificial Curiosity},
  author = {Alexander Nedergaard and Pablo A. Morales},
  journal= {arXiv preprint arXiv:2504.06355},
  year   = {2026}
}

Comments

Comments: 24 pages, 2 figures; version accepted for publication at AISTATS 2026

R2 v1 2026-06-28T22:51:27.567Z