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We propose a control framework which can utilize tactile information by exploiting the complementarity structure of contact dynamics. Since many robotic tasks, like manipulation and locomotion, are fundamentally based in making and breaking…

机器人学 · 计算机科学 2021-10-25 Alp Aydinoglu , Philip Sieg , Victor M. Preciado , Michael Posa

Deep generative models have been recently extended to synthesizing 3D digital humans. However, previous approaches treat clothed humans as a single chunk of geometry without considering the compositionality of clothing and accessories. As a…

计算机视觉与模式识别 · 计算机科学 2023-05-30 Taeksoo Kim , Shunsuke Saito , Hanbyul Joo

Grasping and manipulating objects is an important human skill. Since most objects are designed to be manipulated by human hands, anthropomorphic hands can enable richer human-robot interaction. Desirable grasps are not only stable, but also…

机器人学 · 计算机科学 2019-07-26 Samarth Brahmbhatt , Ankur Handa , James Hays , Dieter Fox

Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a…

计算机视觉与模式识别 · 计算机科学 2024-11-06 Zeqi Xiao , Tai Wang , Jingbo Wang , Jinkun Cao , Wenwei Zhang , Bo Dai , Dahua Lin , Jiangmiao Pang

We focus on the human-humanoid interaction task optionally with an object. We propose a new task named online full-body motion reaction synthesis, which generates humanoid reactions based on the human actor's motions. The previous work only…

计算机视觉与模式识别 · 计算机科学 2024-02-06 Yunze Liu , Changxi Chen , Li Yi

We propose a physics-based method for synthesizing dexterous hand-object interactions in a full-body setting. While recent advancements have addressed specific facets of human-object interactions, a comprehensive physics-based approach…

机器人学 · 计算机科学 2023-09-15 Jona Braun , Sammy Christen , Muhammed Kocabas , Emre Aksan , Otmar Hilliges

The physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. To improve the naturalness of the…

In this paper, we tackle the problem of scene-aware 3D human motion forecasting. A key challenge of this task is to predict future human motions that are consistent with the scene by modeling the human-scene interactions. While recent works…

计算机视觉与模式识别 · 计算机科学 2024-08-13 Chaoyue Xing , Wei Mao , Miaomiao Liu

Can we make virtual characters in a scene interact with their surrounding objects through simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions? Inspired by these questions,…

计算机视觉与模式识别 · 计算机科学 2023-02-28 Anindita Ghosh , Rishabh Dabral , Vladislav Golyanik , Christian Theobalt , Philipp Slusallek

We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook:…

计算机视觉与模式识别 · 计算机科学 2025-04-17 Aditya Prakash , Benjamin Lundell , Dmitry Andreychuk , David Forsyth , Saurabh Gupta , Harpreet Sawhney

Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however this data is of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ…

图形学 · 计算机科学 2024-02-08 Arjun S. Lakshmipathy , Jessica K. Hodgins , Nancy S. Pollard

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for…

图形学 · 计算机科学 2025-05-21 Ziyi Chang , He Wang , George Alex Koulieris , Hubert P. H. Shum

Integrating robots into populated environments is a complex challenge that requires an understanding of human social dynamics. In this work, we propose to model social motion forecasting in a shared human-robot representation space, which…

机器人学 · 计算机科学 2024-04-09 Esteve Valls Mascaro , Yashuai Yan , Dongheui Lee

Hand-object interaction (HOI) is fundamental for humans to express intent. Existing HOI generation research is predominantly confined to fixed grasping patterns, where control is tied to physical priors such as force closure or generic…

计算机视觉与模式识别 · 计算机科学 2025-10-17 Guangyi Han , Wei Zhai , Yuhang Yang , Yang Cao , Zheng-Jun Zha

This paper presents a novel method for generating diverse 3D human poses in scenes with semantic control. Existing methods heavily rely on the human-scene interaction dataset, resulting in a limited diversity of the generated human poses.…

计算机视觉与模式识别 · 计算机科学 2024-06-11 Bowen Dang , Xi Zhao

Synthesizing interaction-involved human motions has been challenging due to the high complexity of 3D environments and the diversity of possible human behaviors within. We present LAMA, Locomotion-Action-MAnipulation, to synthesize natural…

计算机视觉与模式识别 · 计算机科学 2023-09-11 Jiye Lee , Hanbyul Joo

The way humans interact with each other, including interpersonal distances, spatial configuration, and motion, varies significantly across different situations. To enable machines to understand such complex, context-dependent behaviors, it…

计算机视觉与模式识别 · 计算机科学 2025-12-25 Jeonghyeon Na , Sangwon Baik , Inhee Lee , Junyoung Lee , Hanbyul Joo

We propose a real-time method for reactive motion synthesis based on the known trajectory of input character, predicting instant reactions using only historical, user-controlled motions. Our method handles the uncertainty of future…

图形学 · 计算机科学 2025-07-15 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert Shum

Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand interacting with one object, we address a more generic…

计算机视觉与模式识别 · 计算机科学 2025-07-31 Wenkun He , Yun Liu , Ruitao Liu , Li Yi

The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction for object grasping and manipulation, these typically only…

计算机视觉与模式识别 · 计算机科学 2022-08-18 Yan Wu , Jiahao Wang , Yan Zhang , Siwei Zhang , Otmar Hilliges , Fisher Yu , Siyu Tang