相关论文: SceneTrilogy: On Human Scene-Sketch and its Comple…
Scene graphs have become an important form of structured knowledge for tasks such as for image generation, visual relation detection, visual question answering, and image retrieval. While visualizing and interpreting word embeddings is well…
Multi-modal 3D object understanding has gained significant attention, yet current approaches often assume complete data availability and rigid alignment across all modalities. We present CrossOver, a novel framework for cross-modal 3D scene…
Scene graphs are a powerful structured representation of the underlying content of images, and embeddings derived from them have been shown to be useful in multiple downstream tasks. In this work, we employ a graph convolutional network to…
We introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene with three key components: a program that specifies the…
In this work we introduce a cross modal image retrieval system that allows both text and sketch as input modalities for the query. A cross-modal deep network architecture is formulated to jointly model the sketch and text input modalities…
In this work, we propose an effective approach for training unique embedding representations by combining three simultaneous modalities: image and spoken and textual narratives. The proposed methodology departs from a baseline system that…
Multi-modal image stitching can be a difficult feat. That's why, in this paper, we've devised a unique and comprehensive image-stitching pipeline that taps into OpenCV's stitching module. Our approach integrates feature-based matching,…
The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus…
The scarcity of free-hand sketch presents a challenging problem. Despite the emergence of some large-scale sketch datasets, these datasets primarily consist of sketches at the single-object level. There continues to be a lack of large-scale…
Images with visual and scene text content are ubiquitous in everyday life. However, current image interpretation systems are mostly limited to using only the visual features, neglecting to leverage the scene text content. In this paper, we…
People can recognize scenes across many different modalities beyond natural images. In this paper, we investigate how to learn cross-modal scene representations that transfer across modalities. To study this problem, we introduce a new…
Multi-modal 3D scene understanding has gained considerable attention due to its wide applications in many areas, such as autonomous driving and human-computer interaction. Compared to conventional single-modal 3D understanding, introducing…
We introduce a novel problem, i.e., the localization of an input image within a multi-modal reference map represented by a database of 3D scene graphs. These graphs comprise multiple modalities, including object-level point clouds, images,…
Human motion synthesis in 3D scenes relies heavily on scene comprehension, while current methods focus mainly on scene structure but ignore the semantic understanding. In this paper, we propose a human motion synthesis framework that take…
Free-hand sketches are appealing for humans as a universal tool to depict the visual world. Humans can recognize varied sketches of a category easily by identifying the concurrence and layout of the intrinsic semantic components of the…
In this paper, we explore the unique modality of sketch for explainability, emphasising the profound impact of human strokes compared to conventional pixel-oriented studies. Beyond explanations of network behavior, we discern the genuine…
Due to the high inter-class similarity caused by the complex composition and the co-existing objects across scenes, numerous studies have explored object semantic knowledge within scenes to improve scene recognition. However, a resulting…
To see is to sketch -- free-hand sketching naturally builds ties between human and machine vision. In this paper, we present a novel approach for translating an object photo to a sketch, mimicking the human sketching process. This is an…
While free-hand sketching has long served as an efficient representation to convey characteristics of an object, they are often subjective, deviating significantly from realistic representations. Moreover, sketches are not consistent for…
In this paper, we present a method for converting a given scene image into a sketch using different types and multiple levels of abstraction. We distinguish between two types of abstraction. The first considers the fidelity of the sketch,…