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相关论文: TropeTwist: Trope-based Narrative Structure Genera…

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Achievement systems have been actively adopted in gaming platforms to maintain players' interests. Among them, trophies in PlayStation games are one of the most successful achievement systems. While the importance of trophy design has been…

人机交互 · 计算机科学 2022-05-31 Haewoon Kwak

In order to communicate, humans flatten a complex representation of ideas and their attributes into a single word or a sentence. We investigate the impact of representation learning in artificial agents by developing graph referential…

计算与语言 · 计算机科学 2021-07-28 Agnieszka Słowik , Abhinav Gupta , William L. Hamilton , Mateja Jamnik , Sean B. Holden , Christopher Pal

Despite recent advancements in single-domain or single-object image generation, it is still challenging to generate complex scenes containing diverse, multiple objects and their interactions. Scene graphs, composed of nodes as objects and…

计算机视觉与模式识别 · 计算机科学 2021-08-13 Sarthak Garg , Helisa Dhamo , Azade Farshad , Sabrina Musatian , Nassir Navab , Federico Tombari

This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…

人工智能 · 计算机科学 2017-04-07 Rocco Tripodi , Marcello Pelillo

This paper introduces a surrogate model of gameplay that learns the mapping between different game facets, and applies it to a generative system which designs new content in one of these facets. Focusing on the shooter game genre, the paper…

机器学习 · 计算机科学 2021-03-30 Daniel Karavolos , Antonios Liapis , Georgios N. Yannakakis

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

计算与语言 · 计算机科学 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

An increasingly common area of study in procedural content generation is the creation of level segments: short pieces that can be used to form larger levels. Previous work has used basic concatenation to form these larger levels. However,…

人工智能 · 计算机科学 2022-08-23 Colan Biemer , Seth Cooper

Complex network theory aims to model and analyze complex systems that consist of multiple and interdependent components. Among all studies on complex networks, topological structure analysis is of the most fundamental importance, as it…

社会与信息网络 · 计算机科学 2010-09-15 Bo Yang , Jiming Liu

Frequent and structurally related subgraphs, also known as network motifs, are valuable features of many graph datasets. However, the high computational complexity of identifying motif sets in arbitrary datasets (motif mining) has limited…

机器学习 · 计算机科学 2022-06-08 Carlos Oliver , Dexiong Chen , Vincent Mallet , Pericles Philippopoulos , Karsten Borgwardt

The topological (or graph) structures of real-world networks are known to be predictive of multiple dynamic properties of the networks. Conventionally, a graph structure is represented using an adjacency matrix or a set of hand-crafted…

社会与信息网络 · 计算机科学 2016-10-21 Cheng Li , Xiaoxiao Guo , Qiaozhu Mei

Game-theoretic centrality is a flexible and sophisticated approach to identify the most important nodes in a network. It builds upon the methods from cooperative game theory and network theory. The key idea is to treat nodes as players in a…

人工智能 · 计算机科学 2018-01-03 Mateusz K. Tarkowski , Tomasz P. Michalak , Talal Rahwan , Michael Wooldridge

Sensemaking and narrative are two inherently interconnected concepts about how people understand the world around them. Sensemaking is the process by which people structure and interconnect the information they encounter in the world with…

人工智能 · 计算机科学 2022-01-26 Zev Battad , Mei Si

Large language models (LLMs) can help writers build story worlds by generating world elements, such as factions, characters, and locations. However, making sense of many generated elements can be overwhelming. Moreover, if the user wants to…

人机交互 · 计算机科学 2024-08-09 John Joon Young Chung , Max Kreminski

Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We present PlayWrite, a mixed-reality system where users author…

人机交互 · 计算机科学 2026-03-04 Esen K. Tütüncü , Qian Zhou , Frederik Brudy , George Fitzmaurice , Fraser Anderson

All human societies present unique narratives that shape their customs and beliefs. Despite cultural differences, some symbolic elements (e.g., heroes and tricksters) are common across many cultures. Here, we reconcile these seemingly…

物理与社会 · 物理学 2024-08-15 Hyunuk Kim , Marcus J. Hamilton , Woo-Sung Jung , Hyejin Youn

From the database DBTropes.org, we have created a dataset of films and the tropes that they use, which we have called PicTropes. In this report we provide the descriptive analysis and a further discussion on the dataset PicTropes: The…

计算机与社会 · 计算机科学 2018-10-29 Rubén H. García-Ortega , Juan J. Merelo-Guervós , Pablo García Sánchez , Gad Pitaru

We present a comparison of word-based and character-based sequence-to-sequence models for data-to-text natural language generation, which generate natural language descriptions for structured inputs. On the datasets of two recent generation…

计算与语言 · 计算机科学 2018-10-12 Glorianna Jagfeld , Sabrina Jenne , Ngoc Thang Vu

According to screenwriting theory, turning points (e.g., change of plans, major setback, climax) are crucial narrative moments within a screenplay: they define the plot structure, determine its progression and segment the screenplay into…

计算与语言 · 计算机科学 2019-09-02 Pinelopi Papalampidi , Frank Keller , Mirella Lapata

Each utterance in multi-turn empathetic dialogues has features such as emotion, keywords, and utterance-level meaning. Feature transitions between utterances occur naturally. However, existing approaches fail to perceive the transitions…

计算与语言 · 计算机科学 2022-05-09 Wongyu Kim , Youbin Ahn , Donghyun Kim , Kyong-Ho Lee

In this work, we introduce a new algorithm for analyzing a diagram, which contains visual and textual information in an abstract and integrated way. Whereas diagrams contain richer information compared with individual image-based or…

计算机视觉与模式识别 · 计算机科学 2017-11-28 Daesik Kim , Youngjoon Yoo , Jeesoo Kim , Sangkuk Lee , Nojun Kwak